Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Eurographics Digital Library (open access):
Computer Graphics Forum Volume 41 (2022) Issue 4 and Rendering 2022 - Symposium Track
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data or Auxiliary Material
Demo Program or Source Code
Related Links
Changelog
Lighting
- Spectral Upsampling Approaches for RGB Illumination
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Giuseppe Claudio Guarnera,
Yuliya Gitlina,
Valentin Deschaintre,
Abhijeet Ghosh
- SkyGAN: Towards realistic cloud imagery for image based lighting
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Martin Mirbauer,
Tobias Rittig,
Tomas Iser,
Jaroslav Krivanek,
Elena Sikudova
Global Illumination
- Dynamic Diffuse Global Illumination Resampling
(CGF paper presentation)
-
Zander Majercik,
Thomas Muller,
Alexander Keller,
Derek Nowrouzezahrai,
Morgan McGuire
- Path Guiding with Vertex Triplet Distributions
-
Vincent Schuessler,
Johannes Hanika,
Alisa Jung,
Carsten Dachsbacher
- Once-more scattered next event estimation for volume rendering
-
Johannes Hanika,
Andrea Weidlich,
Marc Droske
- Temporally sliced photon primitives for time-of-flight rendering
-
Yang Liu,
Shaojie Jiao,
Wojciech Jarosz
Sampling
- Planetary Shadow-Aware Distance Sampling
-
Carl Breyer,
Tobias Zirr
- Single-pass stratified importance resampling
-
Ege Ciklabakkal,
Adrien Gruson,
Iliyan Georgiev,
Derek Nowrouzezahrai,
Toshiya Hachisuka
- A bidirectional formulation for Walk on Spheres
-
Yang Qi,
Dario Seyb,
Benedikt Bitterli,
Wojciech Jarosz
- Gaussian Process for Radiance Functions on the S2 Sphere
(CGF paper presentation)
-
Ricardo Marques,
Christian Bouville,
Kadi Bouatouch
Volume Rendering
- Automatic Feature Selection for Denoising Volumetric Renderings
-
Xianyao Zhang,
Melvin Ott,
Marco Manzi,
Markus Gross,
Marios Papas
- Stenciled Volumetric Ambient Occlusion
-
Felix Brull,
Rene Kern,
Thorsten Grosch
- Fast Neural Representations for Direct Volume Rendering
(CGF paper presentation)
-
Sebastian Weiss,
Philipp Hermuller,
Rudiger Westermann
Industry track
- Multi-Fragment Rendering for Glossy Bounces on the GPU
-
Atsushi Yoshimura, Yusuke Tokuyoshi, Takahiro Harada
- Generalized Decoupled and Object Space Shading System
-
Dan Baker,
Mark Jarzynski
- GAN-based Defect Image Generation for Imbalanced Defect Classification of OLED panels
-
Yongmoon Jeon, Haneol Kim, Hyeona Lee, Seonghoon Jo, Jaewon Kim
BXDFs
- A Microfacet-based Hair Scattering Model
-
Weizhen Huang,
Matthias Hullin,
Johannes Hanika
- A Position-Free Path Integral for Homogeneous Slabs and Multiple Scattering on Smith Microfacets
-
Benedikt Bitterli,
Eugene d'Eon
- Microsurface Transformations
-
Asen Atanasov,
Vladimir Koylazov,
Rossen Dimov,
Alexander Wilkie
- Neural BRDF Representation and Importance Sampling
(CGF paper presentation)
-
Alejandro Sztrajman,
Gilles Rainer,
Tobias Ritschel,
Tim Weyrich
Material Modeling and Measurement
- Controlling Material Appearance by Examples
-
Yiwei Hu,
Milos Hasan,
Paul Guerrero,
Holly Rushmeier,
Valentin Deschaintre
- Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries
-
Guangyan Cai,
Kai Yan,
Zhao Dong,
Ioannis Gkioulekas,
Shuang Zhao
- Polarization-imaging Surface Reflectometry using Near-field Display
-
Emilie Nogue, Yiming Lin,
Abhijeet Ghosh
- SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Network
(CGF paper presentation)
-
Tao Wen,
Beibei Wang,
Lei Zhang,
Jie Guo,
Nicolas Holzschuch
High Performance Rendering
- A Real-Time Adaptive Ray Marching Method for Particle-Based Fluid Surface Reconstruction
-
Tong Wu, ZhiQiang Zhou, Anlan Wang, Yuning Gong, Yanci Zhang
- Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment Lighting
-
Yang Xu,
Yuanfa Jiang, Chenhao Wang, Kang Li, Pengbo Zhou, Guohua Geng
- Efficient Rendering of Ocular Wavefront Aberrations using Tiled Point-Spread Function Splatting
(CGF paper presentation)
-
Istvan Csoba,
Roland Kunkli
Neural Rendering
- A Learned Radiance-Field Representation for Complex Luminaires
-
Jorge Condor,
Adrian Jarabo
- Deep Flow Rendering: View Synthesis via Layer-aware Reflection Flow
-
Pinxuan Dai, Xie Ning
- NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field
-
Zhong Li,
Liangchen Song,
Celong Liu,
Junsong Yuan,
Yi Xu
Stylized Rendering
- GPU-Driven Real-Time Mesh Contour Vectorization
-
Wangziwei Jiang,
Guiqing Li,
Yongwei Nie,
Chuhua Xian
- Recolorable Posterization of Volumetric Radiance Fields via Visibility-weighted Palette Extraction
-
Kenji Tojo,
Nobuyuki Umetani
- pOp: Parameter Optimization of Differentiable Vector Patterns
-
Marzia Riso,
Davide Sforza,
Fabio Pellacini
- HedcutDrawings: Rendering hedcut style portraits
-
Karelia Pena-Pena,
Gonzalo Arce
Patterns and Noises
- Point-Pattern Synthesis using Gabor and Random Filters
-
Xingchang Huang,
Pooran Memari,
Hans-Peter Seidel,
Gurprit Singh
- Spatiotemporal Blue Noise Masks
-
Alan Wolfe,
Nathan Morrical,
Tomas Akenine-Moller,
Ravi Ramamoorthi
kesen.huang@gmail.com