Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
Shape
- Twinned Meshes for Dynamic Triangulation of Implicit Surfaces
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Antoine Bouthors,
Matthieu Nesme
- Constrained Planar Remeshing for Architecture
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Barbara Cutler,
Emily Whiting
- Analysis of Segmented Human Body Scans
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Pengcheng Xi,
Won-Sook Lee,
Chang Shu
- Improved Surface Construction for Freeform Modeling
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Florian Levet,
Xavier Granier
- Surface Distance Maps
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Avneesh Sud,
Naga Govindaraju,
Russell Gayle,
Erik Andersen,
Dinesh Manocha
NPR and Sketching
- Calligraphic Packing
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Jie Xu,
Craig S. Kaplan
- A Method for Cartoon-Style Rendering of Liquid Animations
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Ashley Eden,
Adam Bargteil,
Tolga Goktekin,
Sarah Beth Eisinger,
James O'Brien
- GPU-based Rendering and Animation for Chinese Painting Cartoon
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Manli Yuan,
Xubo Yang,
Shuangjiu Xiao,
Zheng Ren
- Magic Canvas: Interactive Design of a 3-D Scene Prototype from Freehand Sketches
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HyoJong Shin,
Takeo Igarashi
- Can Smooth View Transitions Facilitate Perceptual Constancy in Node-Link Diagrams?
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Christel Kemke,
Pourang Irani,
Carl Gutwin
Input and Interaction
- Design as Traversal and Consequences: An Exploration Tool for Experimental Designs
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Christopher G. Jennings,
Arthur E. Kirkpatrick
- A Mixing Board Interface for Graphics and Visualization Applications
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Matthew Crider, Steven Bergner, Thomas Smyth,
Torsten Moller,
Arthur E. Kirkpatrick, Melanie Tory
- Eyes on the Road, Hands on the Wheel: Thumb-based Interaction Techniques for Input on Steering Wheels
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Ivan Gonzalez,
Jacob O. Wobbrock,
Duen Horng Chau, Andrew Faulring, Brad A. Myers
- TwoStick: Writing with a Game Controller
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Thomas Költringer,
Poika Isokoski,
Thomas Grechenig
- Pointer Warping in Heterogeneous Multi-Monitor Environments
-
Hrvoje Benko,
Steven Feiner
User Interfaces and UI Design
- BlueTable: Connecting Wireless Mobile Devices on Interactive Surfaces Using Vision-Based Handshaking
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Andy Wilson,
Raman Sarin
- Jump: A System for Interactive, Tangible Queries of Paper
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Michael Terry,
Janet Cheung,
Justin Lee, Terry Park, Nigel Williams
- Animation in a Peripheral Display: Distraction, Appeal, and Information Conveyance in Varying Display Configurations
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Christopher Plaue,
John Stasko
- Should I Call Now? Understanding What Context is Considered When Deciding Whether to Initiate Remote Communication via Mobile Devices
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Brian Bailey,
Ed De Guzman,
Moushumi Sharmin
- Location-Dependant Information Appliances for the Home
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Kathryn Elliot,
Mark Watson,
Carman Neustaedter,
Saul Greenberg">Saul Greenberg
Real-Time Rendering
- Fitted Virtual Shadow Maps
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Markus Giegl,
Michael Wimmer
- Wavelet Encoding of BRDFs for Real-Time Rendering
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Luc Claustres,
Loic Barthe,
Mathias Paulin
- Packet-based Whitted and Distribution Ray Tracing
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Solomon Boulos,
Dave Edwards,
J Dylan Lacewell,
Joe Kniss,
Jan Kautz,
Ingo Wald,
Peter Shirley
- Interactive Refractions with Total Internal Reflection
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Scott T. Davis,
Chris Wyman
Collaboration and Communication
- The Effects of Interaction Techniques on Coordination and Conflict in Tabletop Groupware
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Miguel Nacenta,
David Pinelle,
Dane Stuckel,
Carl Gutwin
- A Digital Family Calendar in the Home: Lessons from Field Trials of LINC
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Carman Neustaedter,
A.J. Brush,
Saul Greenberg
- Understanding the Design Space of Referencing in Collaborative Augmented Reality Environments
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Jeffrey Chastine,
Kristine Nagel,
Ying Zhu,
Luca Yearsovich
- PrivateBits: Managing Visual Privacy within Web Browsers
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Kirstie Hawkey,
Kori Inkpen
- Progressive Multiples for Communication-Minded Visualization
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Doantam Phan,
Andreas Paepcke,
Terry Winograd
Images
- Robust Pixel Classification for 3D Modeling with Structured Light
-
Yi Xu,
Daniel G. Aliaga
- Real-time Backward Disparity-based Rendering for Dynamic Scenes using Programmable Graphics Hardware
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Minglun Gong,
Jason M. Selzer,
Cheng Lei,
Yee-Hong Yang
- Optimized Tile-Based Texture Synthesis
-
Weiming Dong, Ning Zhou,
Jean-Claude Paul
- Improved Image Quilting
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Jeremy Long,
David Mould
- On Visual Quality of Optimal 3D Sampling and Reconstruction
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Tai Meng,
Benjamin Smith, Alireza Entezari, A rthur E. Kirkpatrick,
Daniel Weiskopf,
Leila Kalantari,
Torsten Moller
Visualization
- Feature Peeling
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Muhammad Muddassir Malik,
Torsten Möller,
Meister Eduard Gröller
- Visualization and Exploration of Spatio-temporal Medical Image Data Sets
-
Zhe Fang,
Torsten Moller,
Ghassan Hamarneh,
Anna Celler
- Point-based Stream Surfaces and Path Surfaces
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Tobias Schafhitzel,
Eduardo Tejada,
Daniel Weiskopf,
Thomas Ertl
- Isochords: Visualizing Structure in Music
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Tony Bergstrom,
Karrie Karahalios,
John C. Hart
Meshes and Compression
- A GPU Based Interactive Modeling Approach to Designing Fine Level Features
-
Xin Huang, Sheng Li,
Guoping Wang
- Adapting Wavelet Compression to Human Motion Capture Clips
-
Philippe Beaudoin,
Pierre Poulin,
and Michiel van de Panne
- Stretch-based Tetrahedral Mesh Manipulation
-
Wenhao Song,
Ligang Liu
- Spectral Graph-Theoretic Approach to 3D Mesh Watermarking
-
Emad Abdallah,
Abdessamad Ben Hamza,
Prabir Bhattacharya
- Optimized Subdivisions for Preprocessed Visibility
-
Oliver Mattausch,
Ji?i Bittner,
Peter Wonka,
Michael Wimmer
kesen.huang@gmail.com