Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
Session 1: Geometry Processing
- Preserving Sharp Edges in Geometry Images
-
Mathieu Gauthier,
Pierre Poulin
- Fast Visualization of Complex 3D Models Using Displacement Mapping
-
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
Session 2: Surfaces and Meshes
- Fast low-memory streaming MLS reconstruction of point-sampled surfaces
-
Gianmauro Cuccuru,
Enrico Gobbetti,
Fabio Marton,
Renato Pajarola,
Ruggero Pintus
- Interactive Parts Selection for Mesh and Point Models using Hierarchical Graph-Cut Partitioning (Thesis)
-
Steven Brown,
Bryan Morse,
William Barrett
- Computing Surface Offsets and Bisectors Using a Sampled Constraint Solver
-
David E. Johnson,
Elaine Cohen
Session 3: Image Editing: Depth, Focus, and Balance
- depth of field postprocessing for layered scenes using constant-time rectangle spreading
-
Todd Jerome Kosloff,
Michael Tao,
Brian A. Barsky
- 3D aware Image Editing for Out of Bounds Photography
-
Amit Shesh,
Antonio Criminisi,
Carsten Rother,
Gavin Smyth
- One-Click White Balance using Human Skin Reflectance
-
Jeremy Long,
Amy Gooch
Session 4: Rendering: Moonbeams, Mist, and Iridescent Gems
- Rendering Lunar Eclipses
-
Theodore Yapo,
Barbara Cutler
- An Analytical Approach to Single Scattering for Anisotropic Media and Light Distributions
-
Vincent Pegoraro,
Mathias Schott,
Steven G. Parker
- Rendering the Effect of Labradorescence
-
Andrea Weidlich,
Alexander Wilkie
Session 5: Graphs, Paths, and Rigs
- Structural Differences Between Two Graphs through Hierarchies
-
Daniel Archambault
- Sketch-Based Path Design
-
James McCrae,
Karan Singh
- Rig Retargeting for 3D Animation
-
Martin Poirier,
Eric Paquette
Session 6: Best Student Papers
- Parallax Photography: Creating 3D Cinematic Effects from Stills
-
Colin Zheng,
Alex Colburn,
Aseem Agarwala,
Maneesh Agrawala,
Brian Curless,
David Salesin,
Michael Cohen
- Determining the Benefits of Direct-Touch, Bimanual, and Multifinger Input on a Multitouch Workstation
-
Kenrick Kin,
Maneesh Agrawala,
Tony DeRose
Session 7: Haptics and Novel Interaction Techniques
- Heart Rate Control of Exercise Video Games
-
Tadeusz Stach,
T.C. Nicholas Graham,
Jeffrey Yim,
Ryan E. Rhodes
- Exploring Melodic Variance in Rhythmic Haptic Stimulus Design
-
Bradley A. Swerdfeger,
Jennifer Fernquist, Thomas W. Hazelton,
Karon E. MacLean
- Improving Simulated Borescope Inspection with Constrained Camera Motion and Haptic Feedback
-
Deepak Vembar,
Andrew T. Duchowski,
Anand K. Gramopadhye,
Carl Washburn
Session 8: Pen and Touch Interfaces
- Who Dotted That 'i'?: Context Free User Differentiation through Pressure and Tilt Pen Data
-
Brian David Eoff,
Tracy Hammond
- Recognizing Interspersed Sketches Quickly
-
Tracy Hammond,
Randall Davis
- Handle Flags: Efficient and Flexible Selections for Inking Applications
-
Tovi Grossman,
Patrick Baudisch,
Ken Hinckley
- Separability of Spatial Manipulations in Multi-touch Interfaces
-
Miguel Nacenta,
Patrick Baudisch,
Hrvoje Benko,
Andy Wilson
Session 9: Contextual Design
- Presenting Identity in the Virtual World through Avatar Appearances
-
Carman Neustaedter,
Elena Fedorovskaya
- Understanding and Improving Flow in Digital Photo Ecosystems
-
Carman Neustaedter,
Elena Fedorovskaya
Session 10: HCI Notes
- A Multi-level Pressure-Sensing Two-Handed Interface with Finger-Mounted Pressure Sensors
-
Masaki Omata, Manabu Kajino, Atsumi Imamiya
- Potential Field Approach for Haptic Selection
-
Jean Simard, Mehdi Ammi, Flavien Picon, Patrick Bourdot
- Haptic Conviction Widgets
-
Gerry Chu,
Tomer Moscovich,
Ravin Balakrishnan
- MR Tent: A Place for Co-Constructing Mixed Realities in Urban Planning
-
Valerie Maquil, Markus Sareika, ,
Dieter Schmalstieg,
Ina Wagner
Session 11: Pointing, Selection, and Text Input
- QuickSelect: History-Based Selection Expansion
-
Sara Su,
Sylvain Paris,
Fredo Durand
- ISO 9241-9 Evaluation of Video Game Controllers
-
Daniel Natapov,
Steven J. Castellucci,
I. Scott MacKenzie
- Mid-Air Text Input Techniques for Very Large Wall Displays
-
Garth Shoemaker,
Leah Findlater,
Jessica Q. Dawson,
Kellogg S. Booth
kesen.huang@gmail.com