Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2015
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Papers Session 1: Efficient Ray Tracing
- Efficient Ray Tracing of Subdivision Surfaces using Tessellation Caching
-
Carsten Benthin,
Sven Woop,
Matthias Niessner,
Kai Selgrad,
Ingo Wald
- Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring
-
Leonardo R. Domingues,
Helio Pedrini
- Reorder Buffer: An Energy-Efficient Multithreading Architecture for Hardware MIMD Ray Traversal
-
Won-Jong Lee,
Youngsam Shin, Seok Joong Hwang, Seok Kang, Jeong-Joon Yoo, Soojung Ryu
Papers Session 2: Future Graphics Pipelines
- Decoupled Coverage Anti-Aliasing
-
Yuxiang Wang,
Chris Wyman,
Yong He,
Pradeep Sen
- Deferred Attribute Interpolation for Memory-Efficient Deferred Shading
-
Christoph Schied,
Carsten Dachsbacher
- An Incremental Rendering VM
-
Georg Haaser,
Harald Steinlechner,
Stefan Maierhofer,
Robert F. Tobler
Papers Session 3: Rendering and Display
- Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays
-
Robert Toth,
Jon Hasselgren,
Tomas Akenine-Moller
- An Adaptive Acceleration Structure for Screen-space Ray Tracing
-
Jan Kautz,
Sven Widmer,
Dawid Pajak,
Andre Schulz,
Kari Pulli,
Michael Goesele,
David Luebke
- Adaptively Layered Statistical Volumetric Obscurance
(Thesis)
-
Quintijn Hendrickx,
Leonardo Scandolo,
Martin Eisemann,
Elmar Eisemann
Papers Session 4: High-Performance Data Processing
- Compiling High Performance Recursive Filters
-
Gaurav Chaurasia,
Jonathan Ragan-Kelley,
Sylvain Paris,
George Drettakis,
Fredo Durand
- Grid-Free Out-Of-Core Voxelization to Sparse Voxel Octrees on GPU
-
Martin Patzold,
Andreas Kolb
- Morton Integrals for High Speed Geometry Simplification
-
Helene Legrand,
Tamy Boubekeur
kesen.huang@gmail.com