This page tracks the new paper links made to my list of HPG 2016 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
June 30, 2016
- GVDB: Raytracing Sparse Voxel Database Structures on the GPU
June 17, 2016
- Comparison of Projection Methods for Rendering Virtual Reality
- Bandwidth-Efficient BVH Layout for Incremental Hardware Traversal
June 15, 2016
- Lightcuts Interpolation
June 14, 2016
- Infinite Resolution Textures
June 11, 2016
- Watertight Ray Traversal with Reduced Precision and Bounding Plane Reuse
June 6, 2016
- A Fast, Massively Parallel Solver for Large, Irregular Pairwise Markov Random Fields
June 3, 2016
- Masked Software Occlusion Culling
May 31, 2016
- Filtering Distributions of Normals for Shading Antialiasing
May 30, 2016
- Photon Splatting Using a View-Sample Cluster Hierarchy
May 26, 2016
- DIRT: Deferred Image-based Ray Tracing
- Exploring and Expanding the Continuum of OIT Algorithms
- Filtering Distributions of Normals for Shading Antialiasing
- A Fast, Massively Parallel Solver for Large, Irregular Pairwise Markov Random Fields
- Local Shading Coherence Extraction for SIMD-Efficient Path Tracing on CPUs
- Photon Splatting Using a View-Sample Cluster Hierarchy
May 22, 2016
- Deep G-Buffers for Stable Global Illumination Approximation
- DIRT: Deferred Image-based Ray Tracing
- Lightcut Interpolation
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