High Performance Graphics 2023 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2023

EG DL the Eurographics Digital Library Link for the paper     Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Paper Session: Acceleration Structures

Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces EG DL Presentation Recording
Bastian Kuth, Max Oberberger, Matthaus Chajdas, Quirin Meyer
PSAO: Point-Based Split Rendering for Ambient Occlusion EG DL Presentation Recording
Thomas Neff, Brian Budge, Zhao Dong, Dieter Schmalstieg, Markus Steinberger
Voxel-based Representations for Improved Filtered Appearance EG DL Paper Abstract Presentation Recording
Caio Jose Dos Santos Brito, Pierre Poulin, Veronica Teichrieb

Paper Session: Primitives, Surfaces & Appearance Modeling

Real-Time Rendering of Glinty Appearance using Distributed Binomial Laws on Anisotropic Grids EG DL Paper Abstract Author Preprint Paper Video Demo Program or Source Code Presentation Recording
Thomas Deliot, Laurent Belcour
Sampling Visible GGX Normals with Spherical Caps EG DL Paper Abstract Author Preprint Demo Program or Source Code Presentation Recording
Jonathan Dupuy, Anis Benyoub
Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail EG DL Paper Abstract Author Preprint Paper Video Paper Presentation Presentation Recording
Carsten Benthin, Christoph Peters
Compressed Opacity Maps for Ray Tracing EG DL Paper Presentation Presentation Recording
Simon Fenney, Alper Ozkan

Paper Session: Deep Learning for Graphics

Generative Adversarial Shaders for Real-Time Realism Enhancement EG DL Paper Abstract Author Preprint Presentation Recording
Arturo Salmi, Szabolcs Csefalvay, James Imber
Minimal Convolutional Neural Networks for Temporal Antialiasing EG DL Presentation Recording
Killian Herveau, Max Piochowiak, Carsten Dachsbacher
Neural Intersection Function EG DL Paper Abstract Author Preprint Presentation Recording
Shin Fujieda, Chih-Chen Kao, Takahiro Harada

Paper Session: Distributed & Cloud-Based Rendering

Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling EG DL Author Preprint Presentation Recording
Ingo Wald, Milan Jaros, Stefan Zellmann
Efficient Rendering of Participating Media for Multiple Viewpoints EG DL Presentation Recording
Robert Stojanovic, Alexander Weinrauch, Wolfgang Tatzgern, Andreas Kurz, Markus Steinberger
Surface Light Cones: Sharing Direction Illumination for Efficient Multi-viewer Rendering EG DL Presentation Recording
Pascal Stadlbauer, Alexander Weinrauch, Wolfgang Tatzgern, Markus Steinberger
Clouds in the Cloud: Efficient Cloud-Based Rendering of Real-Time Volumetric Clouds EG DL Presentation Recording
Alexander Weinrauch, Stephan Lorbek, Wolfgang Tatzgern, Pascal Stadlbauer, Markus Steinberger

Paper Session: GPU Computing

GPU-Accelerated LOD Generation for Point Clouds EG DL Paper Abstract Author Preprint Paper Presentation Demo Program or Source Code Presentation Recording
Markus Schutz, Bernhard Kerbl, Philip Klaus, Michael Wimmer
Massively Parallel adaptive Collapsing of Edges for Unstructured Tetrahedral Meshes EG DL Presentation Recording
Daniel Stroeter, Andre Stork, Dieter Fellner
Spherical Parametric Measurement for Continuous and Balanced Mesh Segmentation EG DL Presentation Recording
Huadong Zhang, Lizhou Cao, Chao Peng

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