ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics 2003 Papers
I3D 2003 papers on the web
Page maintained by Ke-Sen Huang.
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Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2003 symposium on Interactive 3D graphics
the ACM Digital Library (DOI) Link for the paper
the link of author version paper
the link of project page
Changelog
Session 1: Bodies
- A general joint component framework for realistic articulation in human characters
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Wei Shao,
Victor Ng-Thow-Hing
- An automatic modeling of human bodies from sizing parameters
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Hyewon Seo,
N. Magnenat-Thalmann
- Direct manipulation of interactive character skins
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Alex Mohr,
Luke Tokheim,
Michael Gleicher
Session 2: Environments
- Incorporating dynamic real objects into immersive virtual environments
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Benjamin C. Lok,
Samir Naik,
Mary Whitton,
Frederick Brooks
- Interactive navigation in complex environments using path planning
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Brian Salomon,
Maxim Garber,
Ming C. Lin,
Dinesh Manocha
- Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time
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Anthony Steed,
Maria Spante,
Ilona Heldal,
Ann-Sofie Axelsson,
Ralph Schroeder
- Non-Invasive Interactive Visualization of Dynamic Architectural Environments
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Christopher Niederauer,
Mike Houston,
Maneesh Agrawala,
Greg Humphreys
Session 3: Light
- Matrix radiance transfer
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Jaakko Lehtinen,
Jan Kautz
- Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
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Daniel Vlasic,
Hanspeter Pfister,
Sergey Molinov,
Radek Grzeszczuk,
Wojciech Matusik
- Interactive Subsurface Scattering for Translucent Meshes
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Xuejun Hao,
Thomas Baby,
Amitabh Varshney
Session 4: Big stuff
- Large haptic topographic maps: marsview and the proxy graph algorithm
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Sean P. Walker,
J. Kenneth Salisbury
- Out-of-core construction and visualization of multiresolution surfaces
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Peter Lindstrom
- Interactive visibility culling in complex environments using occlusion-switches
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Naga K. Govindaraju,
Avneesh Sud,
Sung-Eui Yoon,
Dinesh Manocha
Session 5: Simplification and meshes
- Perceptually guided simplification of lit, textured meshes
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Nathaniel Williams,
David Luebke,
Jonathan Cohen,
Mike Kelley,
Brenden Schubert
- User-guided simplification
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Youngihn Kho,
- User-controlled creation of multiresolution meshes
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Erik Pojar,
Dieter Schmalstieg
- Budget sampling of parametric surface patches
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Jatin Chhugani,
Subodh Kumar
- Smooth meshes for sketch-based freeform modeling
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Takeo Igarashi,
John F. Hughes
Session 7: Rendering
- Interruptible rendering
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Cliff Woolley,
David Luebke,
Benjamin Watson,
Abhinav Dayal
- Shear-image order ray casting volume rendering
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Yin Wu, Vishal Bhatia, Hugh Lauer, Larry Seiler
- Interactive image-based rendering using feature globalization
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Daniel Aliaga,
Dimah Yanovsky,
Thomas Funkhouser,
Ingrid Carlbom
- Detail synthesis for image-based texturing
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Ryan Ismert,
Kavita Bala,
Donald P. Greenberg
- Application of the two-sided depth test to CSG rendering
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Sudipto Guha,
Shankar Krishnan,
Kamesh Munagala,
Suresh Venkatasubramanian
Session 8: Miscellaneous topics
- Snap-together motion: assembling run-time animations
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Michael Gleicher,
Hyun Joon Shin,
Lucas Kovar,
Andrew Jepsen
- Specifying interaction surfaces using interaction maps
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Jeffrey S. Pierce,
Randy Pausch
- An evaluation of methods for linking 3D views
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Matthew Plumlee,
Colin Ware
- Pattern based procedural textures
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Sylvain Lefebvre,
Fabrice Neyret
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