ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games 2005 Papers
I3D 2005 papers on the web
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2005 symposium on Interactive 3D graphics and games
the ACM Digital Library (DOI) Link for the paper
the link of author version paper
the link of project page
Changelog
Animated Models
- Spherical Blend Skinning: A Real-time Deformation of Articulated Models
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Ladislav Kavan,
Jiri Zara
- Pose-independent Simplification of Articulated Meshes
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Christopher DeCoro,
Szymon Rusinkiewicz
- Reducing Blendshape Interference by Selected Motion Attenuation
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J.P.Lewis,
J. Mooser,
Zhigang Deng,
Ulrich Neumann
Visibility and Games
- A General Algorithm for Output-Sensitive Visibility Preprocessing
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Samuli Laine
- Ambient Occlusion Fields
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Janne Kontkanen,
Samuli Laine
- Interactive Visibility Ordering of Geometric Primitives in Complex Environments
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Naga K. Govindaraju,
Michael Henson,
Ming Lin,
Dinesh Manocha
- Interest Management Middleware for Networked Games
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Graham Morgan,
Fengyun Lu,
Kier Storey
Interaction
- A Camera-Based Interface for Interaction with Mobile Handheld Computers
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Martin Hachet,
Joachim Pouderoux,
Pascal Guitton
- HoverCam: Interactive 3D Navigation for Proximal Object Inspection
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Azam Khan,
Ben Komalo,
Jos Stam,
George Fitzmaurice,
Gordon Kurtenbach
- What You See Is What You Snap: Snapping to Geometry Deformed on the GPU
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Harlen Batagelo,
Shin-Ting Wu
- User Interfaces for Interactive Control of Physics-based 3D Characters
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Peng Zhao,
Michiel van de Panne
Impostors & Volumes, part I
- Geopostors: A Real-Time Geometry/Impostor Crowd Rendering System
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Simon Dobbyn,
John Hamill,
Keith O'Conor,
Carol O'Sullivan
- Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements
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Stefan Jeschke,
Michael Wimmer,
Heidrun Schumann,
Werner Purgathofer
Impostors & Volumes, part II
- Volume Catcher
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Shigeru Owada,
Frank Nielsen,
Takeo Igarashi
- A Lighting Model for General Participating Media
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Kyle Hegeman,
Michael Ashikhmin,
Simon Premoze
Light Fields
- Towards Space-Time Light Field Rendering
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Huamin Wang,
Ruigang Yang
- Real-time Reflection Mapping with Parallax
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Jingyi Yu,
Jason Yang,
Leonard McMillan
- Interactive Deformation of Light Fields
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Billy Chen,
Eyal Ofek,
Harry Shum,
Marc Levoy
Meshes & Surfaces
- Sketching mesh deformations
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Youngihn Kho,
Michael Garland
- Real-Time Relief Mapping on Arbitrary Polygonal Surfaces
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Fabio Policarpo,
M. Oliveira Neto,
Joao Comba
- Texture Sprites: Texture elements splatted on surfaces
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Sylvain Lefebvre,
Samuel Hornus,
Fabrice Neyret
- Adaptive Sampling of Intersectable Models Exploiting Image and Object-space Coherence
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Anders Adamson,
Marc Alexa,
Andrew Nealen
Scenes & Shadows
- Broad-Phase Collision Detection Using Semi-Adjusting BSP-Trees
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R. Luque,
Joao Comba,
C. Freitas
- Level-of-Detail Representation of Bidirectional Texture Functions for Real-Time Rendering
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Wan-Chun Ma,
Sung-Hsiang Chao,
Yung-Yu Chuang,
Chun-Fa Chang,
Bing-Yu Chen,
Ming Ouhyoung
- ZP+: correct Z-pass stencil shadows
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Samuel Hornus,
Jared Hoberock,
Sylvain Lefebvre,
John C. Hart
- Reflective Shadow Maps
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Carsten Dachsbacher,
Marc Stamminger
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