ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games 2005 Papers

I3D 2005 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2005 symposium on Interactive 3D graphics and games

ACM DOI the ACM Digital Library (DOI) Link for the paper     Author version the link of author version paper     Project the link of project page

Changelog

Animated Models

Spherical Blend Skinning: A Real-time Deformation of Articulated Models ACM DOI Author version
Ladislav Kavan, Jiri Zara
Pose-independent Simplification of Articulated Meshes ACM DOI Project
Christopher DeCoro, Szymon Rusinkiewicz
Reducing Blendshape Interference by Selected Motion Attenuation ACM DOI Author version
J.P.Lewis, J. Mooser, Zhigang Deng, Ulrich Neumann

Visibility and Games

A General Algorithm for Output-Sensitive Visibility Preprocessing ACM DOI Author version
Samuli Laine
Ambient Occlusion Fields ACM DOI Project
Janne Kontkanen, Samuli Laine
Interactive Visibility Ordering of Geometric Primitives in Complex Environments ACM DOI Author version
Naga K. Govindaraju, Michael Henson, Ming Lin, Dinesh Manocha
Interest Management Middleware for Networked Games ACM DOI Author version
Graham Morgan, Fengyun Lu, Kier Storey

Interaction

A Camera-Based Interface for Interaction with Mobile Handheld Computers ACM DOI Project
Martin Hachet, Joachim Pouderoux, Pascal Guitton
HoverCam: Interactive 3D Navigation for Proximal Object Inspection ACM DOI Author version
Azam Khan, Ben Komalo, Jos Stam, George Fitzmaurice, Gordon Kurtenbach
What You See Is What You Snap: Snapping to Geometry Deformed on the GPU ACM DOI Project
Harlen Batagelo, Shin-Ting Wu
User Interfaces for Interactive Control of Physics-based 3D Characters ACM DOI Author version
Peng Zhao, Michiel van de Panne

Impostors & Volumes, part I

Geopostors: A Real-Time Geometry/Impostor Crowd Rendering System ACM DOI Project
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'Sullivan
Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements ACM DOI Project
Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer

Impostors & Volumes, part II

Volume Catcher ACM DOI Project
Shigeru Owada, Frank Nielsen, Takeo Igarashi
A Lighting Model for General Participating Media ACM DOI Project
Kyle Hegeman, Michael Ashikhmin, Simon Premoze

Light Fields

Towards Space-Time Light Field Rendering ACM DOI Project
Huamin Wang, Ruigang Yang
Real-time Reflection Mapping with Parallax ACM DOI Author version
Jingyi Yu, Jason Yang, Leonard McMillan
Interactive Deformation of Light Fields ACM DOI Project
Billy Chen, Eyal Ofek, Harry Shum, Marc Levoy

Meshes & Surfaces

Sketching mesh deformations ACM DOI Author version
Youngihn Kho, Michael Garland
Real-Time Relief Mapping on Arbitrary Polygonal Surfaces ACM DOI Project
Fabio Policarpo, M. Oliveira Neto, Joao Comba
Texture Sprites: Texture elements splatted on surfaces ACM DOI Project
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
Adaptive Sampling of Intersectable Models Exploiting Image and Object-space Coherence ACM DOI Author version
Anders Adamson, Marc Alexa, Andrew Nealen

Scenes & Shadows

Broad-Phase Collision Detection Using Semi-Adjusting BSP-Trees ACM DOI Author version
R. Luque, Joao Comba, C. Freitas
Level-of-Detail Representation of Bidirectional Texture Functions for Real-Time Rendering ACM DOI Author version
Wan-Chun Ma, Sung-Hsiang Chao, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, Ming Ouhyoung
ZP+: correct Z-pass stencil shadows ACM DOI Project
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, John C. Hart
Reflective Shadow Maps ACM DOI Author version
Carsten Dachsbacher, Marc Stamminger

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