Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2006 symposium on Interactive 3D graphics and games
the ACM Digital Library (DOI) Link for the paper
the link of author version paper
the link of project page
Changelog
Precomputed Transfer
- View-Dependent Precomputed Light Transport Using Nonlinear Gaussian Function Approximations
-
Paul Green,
Jan Kautz,
Wojciech Matusik,
Frédo Durand
- Photorealistic Lighting with Offset Radiance Transfer Mapping
-
Ben Sunshine-Hill,
Petros Faloutsos
- Normal Mapping for Precomputed Radiance Transfer
-
Peter-Pike Sloan
Modeling and Animating Humans
- Human Hand Modeling from Surface Anatomy
-
Taehyun Rhee,
Ulrich Neumann,
J.P. Lewis
- Human Motion Estimation from a Reduced Marker Set
-
Guodong Liu,
Jingdan Zhang,
Wei Wang,
Leonard Mcmillan
- Animating Blendshape Faces by Cross-Mapping Motion Capture Data
-
Zhigang Deng,
Pei-Ying Chiang,
Pamela Fox,
Ulrich Neumann
- Knowing When to Put Your Foot Down
-
Leslie Ikemoto,
Okan Arikan,
David A. Forsyth
Shader-based Rendering
- Relief Mapping of Non-Height-Field Surface Details
-
Fabio Policarpo,
Manuel M. Oliveira
- Dynamic Parallax Occlusion Mapping with Approximate Soft Shadows
-
Natalya Tatarchuk
- Fast Scene Voxelization and Applications
-
Elmar Eisemann,
Xavier Décoret
- Abstract Shade Trees
-
Morgan McGuire,
George Stathis,
Hanspeter Pfister,
Shriram Krishnamurthi
Realism
- Approximate Ambient Occlusion for Tree
-
Kyle Hegeman,
Simon Premoze,
Michael Ashikhmin,
George Drettakis
- Splatting Indirect Illumination
-
Carsten Dachsbacher,
Marc Stamminger
- Interactive Sound Synthesis for Large Scale Environments
-
Nikunj Raghuvanshi,
Ming C. Lin
Distance Fields
- Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transform
-
Guodong Rong,
Tan Tiow Seng
- Interactive 3D Distance Field Computation using Linear Factorization
-
Avneesh Sud,
Naga K. Govindaraju,
Russell Gayle,
Dinesh Manocha
- Real-Time Texture-Mapped Vector Glyphs
-
Zheng Qin,
Michael McCool,
Craig Kaplan
Non-traditional Rendering
- Multi-scale Line Drawings from 3D Meshes
-
Alex Ni,
Kyuman Jeong,
Seungyong Lee,
Lee Markosian
- The depth discontinuity occlusion camera
-
Voicu Popescu,
Daniel G. Aliaga
Caustics and Shadows
- Interactive Refraction on Complex Static Geometry Using Spherical Harmonics
-
Olivier Genevaux,
Frederic Larue,
Jean-Michel Dischler
- Interactive Image-Space Techniques for Approximating Caustics
-
Chris Wyman,
Scott Davis
- Variance Shadow Maps
-
William Donnelly,
Andrew Lauritzen
Navigation and Interaction
- ShowMotion: Camera Motion based 3D Design Review
-
Nicolas Burtnyk,
Azam Khan,
George Fitzmaurice,
Gordon Kurtenbach
- Assisted and Automatic Navigation in Black Oil Reservoir Models Based on Probabilistic Roadmaps
-
Antonio Calomeni,
Waldemar Celes
- Two-D or not Two-D: Gender Implications of Visual Cognition in Electronic Games
-
Tina Ziemek
Meshes
- Multi-Resolution Geometry Synthesis
-
Martin Bokeloh,
Michael Wand
- Perceptually Driven Interactive Geometry Remeshing
-
Lijun Qu,
Gary Meyer
- Triangle Order Optimization for Graphics Hardware Computation Culling
-
Pedro V. Sander,
Diego Nehab,
Joshua Barczak
kesen.huang@gmail.com