Symposium on Interactive 3D Graphics and Games 2007 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2007 symposium on Interactive 3D graphics and games

ACM DOI the ACM Digital Library (DOI) Link for the paper     Author version the link of author version paper     Project the link of project page

Changelog

GPU Techniques

Geometry Engine Optimization: Cache Friendly Compressed Representation of Geometry ACM DOI Author version
Jatin Chhugani, Subodh Kumar
Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware ACM DOI Author version
Lvdi Wang, Xi Wang, Peter-Pike Sloan, Li-Yi Wei, Xin Tong, Baining Guo
TileTrees ACM DOI Project
Sylvain Lefebvre, Carsten Dachsbacher
Efficient Histogram Generation Using Scattering on GPUs ACM DOI Author version
Thorsten Scheuermann, Justin Hensley

Skinning

Skinning with Dual Quaternions ACM DOI Author version
Ladislav Kavan, Steven Collins, Jiri Zara, Carol O'Sullivan
Real-Time Ambient Occlusion for Dynamic Character Skins ACM DOI Project
Adam G. Kirk, Okan Arikan
Skinning Arbitrary Deformations ACM DOI Author version
Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jiri Zara, Carol O'Sullivan

Ambient Lighting and Shadows

Ambient Aperture Lighting ACM DOI Author version
Christopher Oat, Pedro V. Sander
Queried Virtual Shadow Maps ACM DOI Project
Markus Giegl, Michael Wimmer
Hardware Accelerated Ambient Occlusion Techniques on GPUs ACM DOI Author version
Perumaal Shanmugam, Okan Arikan

Refraction and Relighting

4D Compression and Relighting with High-Resolution Light Transport Matrices ACM DOI Project
Ewen Cheslack-Postava, Nolan Goodnight, Greg Humphreys
Real-Time Refraction Through Deformable Objects ACM DOI Author version
Manuel M. Oliveira, Maicon Brauwers
Multi-Fragment Effects on the GPU using the k-Buffer ACM DOI Project
Louis Bavoil, Steven P. Callahan, Aaron Lefohn, Joao L. D. Comba, Claudio T. Silva

Modeling and Manipulation

Example-Based Model Synthesis ACM DOI Author version
Paul Merrell
Efficient Multi-viewpoint Acquisition of 3D Objects Undergoing Repetitive Motions ACM DOI Author version
Yi Xu, Daniel G. Aliaga
LightShop: Interactive Light Field Manipulation and Rendering ACM DOI Project
Daniel Horn, Billy Chen

Animation and Motion

Parametric Motion Graphs ACM DOI Project
Rachel Heck, Michael Gleicher
Interactive Motion Correction and Object Manipulation ACM DOI Author version
Ari Shapiro, Marcelo Kallmann, Petros Faloutsos
Quick Transitions With Cached Multi-Way Blends ACM DOI Project
Leslie Ikemoto, Okan Arikan, David Forsyth

Fast Rendering

Multi-grained Level of Detail Using a Hierarchical Seamless Texture Atlas ACM DOI Author version
Krzysztof Niski, Budirijanto Purnomo, Jonathan Cohen
Real-time Mesh Simplification Using the GPU ACM DOI Project
Christopher DeCoro, Natalya Tatarchuk
Interactive k-D Tree GPU Raytracing ACM DOI Project
Daniel Horn, Jeremy Sugerman, Mike Houston, Pat Hanrahan

Natural Phenomena and Audio

Real-time procedural volumetric fire ACM DOI Author version
Alfred R. Fuller, Hari Krishnan, Karim Mahrous, Bernd Hamann, Kenneth I. Joy
Flow Simulation with Locally-Refined LBM ACM DOI Author version
Ye Zhao, Feng Qiu, Zhe Fan, Arie Kaufman
Progressive Perceptual Audio Rendering of Complex Scenes ACM DOI Project
Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmond, David Alloza

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