Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2007 symposium on Interactive 3D graphics and games
the ACM Digital Library (DOI) Link for the paper
the link of author version paper
the link of project page
Changelog
GPU Techniques
- Geometry Engine Optimization: Cache Friendly Compressed Representation of Geometry
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Jatin Chhugani,
Subodh Kumar
- Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware
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Lvdi Wang, Xi Wang,
Peter-Pike Sloan,
Li-Yi Wei,
Xin Tong,
Baining Guo
- TileTrees
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Sylvain Lefebvre,
Carsten Dachsbacher
- Efficient Histogram Generation Using Scattering on GPUs
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Thorsten Scheuermann,
Justin Hensley
Skinning
- Skinning with Dual Quaternions
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Ladislav Kavan,
Steven Collins,
Jiri Zara,
Carol O'Sullivan
- Real-Time Ambient Occlusion for Dynamic Character Skins
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Adam G. Kirk,
Okan Arikan
- Skinning Arbitrary Deformations
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Ladislav Kavan,
Rachel McDonnell,
Simon Dobbyn,
Jiri Zara,
Carol O'Sullivan
Ambient Lighting and Shadows
- Ambient Aperture Lighting
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Christopher Oat,
Pedro V. Sander
- Queried Virtual Shadow Maps
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Markus Giegl,
Michael Wimmer
- Hardware Accelerated Ambient Occlusion Techniques on GPUs
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Perumaal Shanmugam,
Okan Arikan
Refraction and Relighting
- 4D Compression and Relighting with High-Resolution Light Transport Matrices
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Ewen Cheslack-Postava, Nolan Goodnight,
Greg Humphreys
- Real-Time Refraction Through Deformable Objects
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Manuel M. Oliveira,
Maicon Brauwers
- Multi-Fragment Effects on the GPU using the k-Buffer
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Louis Bavoil,
Steven P. Callahan,
Aaron Lefohn,
Joao L. D. Comba,
Claudio T. Silva
Modeling and Manipulation
- Example-Based Model Synthesis
-
Paul Merrell
- Efficient Multi-viewpoint Acquisition of 3D Objects Undergoing Repetitive Motions
-
Yi Xu,
Daniel G. Aliaga
- LightShop: Interactive Light Field Manipulation and Rendering
-
Daniel Horn,
Billy Chen
Animation and Motion
- Parametric Motion Graphs
-
Rachel Heck,
Michael Gleicher
- Interactive Motion Correction and Object Manipulation
-
Ari Shapiro,
Marcelo Kallmann,
Petros Faloutsos
- Quick Transitions With Cached Multi-Way Blends
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Leslie Ikemoto,
Okan Arikan,
David Forsyth
Fast Rendering
- Multi-grained Level of Detail Using a Hierarchical Seamless Texture Atlas
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Krzysztof Niski,
Budirijanto Purnomo,
Jonathan Cohen
- Real-time Mesh Simplification Using the GPU
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Christopher DeCoro,
Natalya Tatarchuk
- Interactive k-D Tree GPU Raytracing
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Daniel Horn,
Jeremy Sugerman,
Mike Houston,
Pat Hanrahan
Natural Phenomena and Audio
- Real-time procedural volumetric fire
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Alfred R. Fuller,
Hari Krishnan,
Karim Mahrous,
Bernd Hamann,
Kenneth I. Joy
- Flow Simulation with Locally-Refined LBM
-
Ye Zhao,
Feng Qiu,
Zhe Fan,
Arie Kaufman
- Progressive Perceptual Audio Rendering of Complex Scenes
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Thomas Moeck,
Nicolas Bonneel,
Nicolas Tsingos,
George Drettakis,
Isabelle Viaud-Delmond,
David Alloza
kesen.huang@gmail.com