Symposium on Interactive 3D Graphics and Games 2008 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: ACM DOI Proceedings of the 2008 symposium on Interactive 3D graphics and games

ACM DOI the ACM Digital Library (DOI) Link for the paper     Author version the link of author version paper     Project the link of project page

Changelog

Navigation

Safe 3D Navigation ACM DOI Author version
George Fitzmaurice, Justin Matejka, Igor Mordatch, Azam Khan, Gordon Kurtenbach
ViewCube: A 3D Orientation Indicator and Controller ACM DOI Author version
Azam Khan, Igor Mordatch, George Fitzmaurice, Justin Matejka, Gordon Kurtenbach
Large Document, Small Screen: A Camera Driven Scroll and Zoom Control for Mobile Devices ACM DOI Author version
Jonathan Mooser, Suya You, Ulrich Neumann

Isosurface Rendering

Real-Time Particle Isosurface Extraction ACM DOI
Ilya Rosenberg, Ken Birdwell
Interactive Volume Isosurface Rendering using BT Volumes ACM DOI Author version
John Kloetzli, Marc Olano, Penny Rheingans
Digital Inspection: An Interactive Stage for Viewing Surface Details ACM DOI Author version
Daniel Aliaga

Physics

Fast Collision Detection for Deformable Models using Representative-Triangles ACM DOI Project
Sean Curtis, Rasmus Tamstorf, Dinesh Manocha
Instant Mesh Deformation ACM DOI Author version
Fausto Blanco, Manuel M. Oliveira

GPGPU

Parallel White Noise Generation on a GPU via Cryptographic Hash ACM DOI Author version
Stanley Tzeng, Li-Yi Wei
Computing Two-dimensional Delaunay Triangulation using Graphics Hardware ACM DOI Project
Guodong Rong, Tiow-Seng Tan, Thanh-Tung Cao, Stephanus
Hardware-Aware Analysis and Optimization of Stable Fluids ACM DOI Project
Theodore Kim

Projection

Fast Non-Linear Projections using Graphics Hardware ACM DOI Project
Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard Peroche
The Epipolar Occlusion Camera ACM DOI Author version
Paul Rosen, Voicu Popescu
Automatic Construction of 3D Models from Architectural Line Drawings ACM DOI
Sangwon Lee, David Feng, Bruce Gooch

AI + Crowds

Simulating Interactions of Avatars in High Dimensional State Space ACM DOI Project
Hubert Shum, Taku Komura, Shuntaro Yamazaki
Interactive navigation of multiple agents in crowded environments ACM DOI Project
Jur van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming Lin
Polypostors: 2D Polygonal Impostors for 3D Crowds ACM DOI Author version
Ladislav Kavan, Simon Dobbyn, Steven Collins, Jiri Zara, Carol O'Sullivan

Illumination

Real-Time Sorting for Self Shadowing and Transparency in Hair Rendering ACM DOI Author version
Erik Sintorn, Ulf Assarsson
Hierarchical Caustic Maps ACM DOI Author version
Chris Wyman
Interactive multiple anisotropic scattering in clouds ACM DOI Project
Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin

Textures

Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering ACM DOI Project
Art Tevs, I. Ihrke, Hans-Peter Seidel
Indirection Mapping for Quasi-Conformal Relief Mapping ACM DOI Project
Morgan McGuire, Kyle Whitson
Precise Vector Textures for Real-Time 3D Rendering ACM DOI Author version
Zheng Qin, Michael D. McCool, Craig S. Kaplan
Efficient high dynamic range texture compression ACM DOI Project
Kimmo Roimela, Tomi Aarnio, Joonas Itäranta

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