Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2008 symposium on Interactive 3D graphics and games
the ACM Digital Library (DOI) Link for the paper
the link of author version paper
the link of project page
Changelog
Navigation
- Safe 3D Navigation
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George Fitzmaurice,
Justin Matejka,
Igor Mordatch,
Azam Khan,
Gordon Kurtenbach
- ViewCube: A 3D Orientation Indicator and Controller
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Azam Khan,
Igor Mordatch,
George Fitzmaurice,
Justin Matejka,
Gordon Kurtenbach
- Large Document, Small Screen: A Camera Driven Scroll and Zoom Control for Mobile Devices
-
Jonathan Mooser,
Suya You,
Ulrich Neumann
Isosurface Rendering
- Real-Time Particle Isosurface Extraction
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Ilya Rosenberg,
Ken Birdwell
- Interactive Volume Isosurface Rendering using BT Volumes
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John Kloetzli,
Marc Olano,
Penny Rheingans
- Digital Inspection: An Interactive Stage for Viewing Surface Details
-
Daniel Aliaga
Physics
- Fast Collision Detection for Deformable Models using Representative-Triangles
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Sean Curtis,
Rasmus Tamstorf,
Dinesh Manocha
- Instant Mesh Deformation
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Fausto Blanco,
Manuel M. Oliveira
GPGPU
- Parallel White Noise Generation on a GPU via Cryptographic Hash
-
Stanley Tzeng,
Li-Yi Wei
- Computing Two-dimensional Delaunay Triangulation using Graphics Hardware
-
Guodong Rong,
Tiow-Seng Tan,
Thanh-Tung Cao, Stephanus
- Hardware-Aware Analysis and Optimization of Stable Fluids
-
Theodore Kim
Projection
- Fast Non-Linear Projections using Graphics Hardware
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Jean-Dominique Gascuel,
Nicolas Holzschuch,
Gabriel Fournier,
Bernard Peroche
- The Epipolar Occlusion Camera
-
Paul Rosen,
Voicu Popescu
- Automatic Construction of 3D Models from Architectural Line Drawings
-
Sangwon Lee,
David Feng,
Bruce Gooch
AI + Crowds
- Simulating Interactions of Avatars in High Dimensional State Space
-
Hubert Shum,
Taku Komura,
Shuntaro Yamazaki
- Interactive navigation of multiple agents in crowded environments
-
Jur van den Berg,
Sachin Patil,
Jason Sewall,
Dinesh Manocha,
Ming Lin
- Polypostors: 2D Polygonal Impostors for 3D Crowds
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Ladislav Kavan,
Simon Dobbyn,
Steven Collins,
Jiri Zara,
Carol O'Sullivan
Illumination
- Real-Time Sorting for Self Shadowing and Transparency in Hair Rendering
-
Erik Sintorn,
Ulf Assarsson
- Hierarchical Caustic Maps
-
Chris Wyman
- Interactive multiple anisotropic scattering in clouds
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Antoine Bouthors,
Fabrice Neyret,
Nelson Max,
Eric Bruneton,
Cyril Crassin
Textures
- Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering
-
Art Tevs,
I. Ihrke,
Hans-Peter Seidel
- Indirection Mapping for Quasi-Conformal Relief Mapping
-
Morgan McGuire,
Kyle Whitson
- Precise Vector Textures for Real-Time 3D Rendering
-
Zheng Qin,
Michael D. McCool,
Craig S. Kaplan
- Efficient high dynamic range texture compression
-
Kimmo Roimela,
Tomi Aarnio,
Joonas Itäranta
kesen.huang@gmail.com