This page tracks the new paper links made to my list of I3D 2015 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
March 15, 2015
- Position-based Fluid Control
February 25, 2015
- A Simple Method for Correcting Facet Orientations in Polygon Meshes Based on Ray Casting
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- Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers
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February 17, 2015
- Fast, Memory-Efficient Construction of Voxelized Shadows
- Moment Shadow Mapping
February 6, 2015
- Moment Shadow Mapping
- Procedural Window Lighting Effects for Real-Time City Rendering
- Simualte and Render Millions of Grass Blades
- Compressed Coverage Masks for Path Rendering on Mobile GPUs
- Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers
- Building Helper Bone Rigs from Examples
- Real-time Radiance Caching using Chrominance Compression
- Efficient GPU Screen-Space Ray Tracing
- Fast Distance Queries for Triangles, Lines, and Points using SSE Instructions
- A Simple Method for Correcting Facet Orientations in Polygon Meshes Based on Ray Casting
- BVH Split Strategies for Fast Distance Queries
January 10, 2015
- Aggregate G-Buffer Anti-Aliasing
- Interactive Continuous Collision Detection for Topology Changing Models Using Dynamic Clustering
- Frusted Traced Irregular Z-Buffers: Fast, Accurate Hard Shadows
- Building Helper Bone Rigs from Examples
- Dynamic Feature-Adaptive Subdivision
December 21, 2014
- Parallel Reyes-style Adaptive Subdivision with Bounded Memory Usage
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