Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2021 symposium on Interactive 3D graphics and games
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Papers 1: Rendering I
- Real-Time Geometric Glint Anti-aliasing with Normal Map Filtering
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Xavier Chermain,
Simon Lucas,
Basile Sauvage,
Jean-Michel Dischler,
Carsten Dachsbacher
- Real-Time Subsurface Control Variates: Temporally Stable Adaptive Sampling
-
Tiantian Xie,
Marc Olano
- Stochastic-Depth Ambient Occlusion
-
Jop Vermeer,
Leonardo Scandolo,
Elmar Eisemann
Papers 2: Rendering II
- Hash Functions for GPU Rendering
(JCGT paper presentation)
-
Mark Jarzynski,
Marc Olano
- Detecting Bias in Monte Carlo Renderers using Welch's t-test
(JCGT paper presentation)
-
Alisa Jung,
Johannes Hanika,
Carsten Dachsbacher
- Guided Visibility Sampling++
-
Thomas Koch,
Michael Wimmer
- Interactive Path Tracing And Reconstruction of Sparse Volumes
-
Nikolai Hofmann,
Jon Hasselgren,
Petrik Clarberg,
Jacob Munkberg
Papers 3: Gaming
- Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay
-
Maryam Riahi,
Benjamin Allen Watson
- Robust Vision-Based Cheat Detection in Competitive Gaming
-
Aditya Jonnalagadda,
Iuri Frosio,
Seth Schneider,
Morgan McGuire,
Joohwan Kim
- Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game
-
Rongkai Shi,
Hai-Ning Liang,
Yu Wu,
Difeng Yu,
Wenge Xu
Papers 4: Virtual Reality and Environments
- Interaction-Based Redirected Walking
-
Thereza Schmelter,
Levente Hernandi,
Marc Aurel Stormer,
Frank Steinicke,
Kristian Hildebrand
- An Evaluation Testbed for Locomotion in Virtual Reality
(TVCG paper presentation)
-
Alberto Cannavo,
Davide Calandra,
F. Gabriele Prattico,
Valentina Gatteschi,
Fabrizio Lamberti
- Interactive Architectural Design with Diverse Solution Exploration
(TVCG paper presentation)
-
Glen Berseth,
Brandon Haworth, Muhammad Usman, Davide Schaumann, Mahyar Khayatkhoei, Mubbasir Turab Kapadia,
Petros Faloutsos
Papers 5: Style Transfer, Points, and IBR
- FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos
-
Aneta Texler,
Ondrej Texler,
Michal Kucera,
Menglei Chai,
Daniel Sykora
- Hybrid Image-based Rendering for Free-view Synthesis
-
Siddhant Prakash,
Thomas Leimkuhler,
Simon Rodriguez,
George Drettakis
- Efficient Algorithms For Rotation Averaging Problems
-
Yihong Dong, Lunchen Xie,
Qingjiang Shi
- Interactive Meshing of User-Defined Point Sets
(JCGT paper presentation)
-
Tsukasa Fukusato,
Seung-Tak Noh,
Takeo Igarashi,
Daichi Ito
- Unorganized Unit Vectors Sets Quantization
(JCGT paper presentation)
-
Sylvain Rousseau,
Tamy Boubekeur
Papers 6: Deep Learning
- HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction
-
Xiaoyu Pan, Jiancong Huang, Jiaming Mai,
He Wang,
Honglin Li, Tongkui Su, Wenjun Wang,
Xiaogang Jin
- Efficient Hyperparameter Optimization for Physics-based Character Animation
-
Zeshi Yang,
Zhiqi Yin
- Active Learning for Interactive Audio-Animatronic Performance Design
-
Joel Castellon,
Moritz Bacher,
Matt McCrory,
Alfredo Ayala,
Jeremy Stolarz,
Kenny Mitchell
- Data-Driven Particle-Based Liquid Simulation with Deep Learning Utilizing Sub-Pixel Convolution
-
Evgenii Tumanov,
Dmitry Korobchenko,
Nuttapong Chentanez
- Synthesizing Indoor Scene Layouts in Complicated Architecture Using Dynamic Convolution Networks
-
Hao Jiang,
Siqi Wang,
Huikun Bi,
Xiaolei Lv,
Binqiang Zhao,
Zheng Wang,
Zhaoqi Wang
kesen.huang@gmail.com