Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2022 symposium on Interactive 3D graphics and games
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Papers 1: Real-time Rendering
- Real-Time Ray-Traced Soft Shadows of Environmental Lighting by Conical Ray Culling
-
Yang Xu,
Yuanfa Jiang, Junbo Zhang, Kang Li, Guohua Geng
- Stereo-consistent screen space ambient occlusion
-
Peiteng Shi,
Markus Billeter,
Elmar Eisemann
- Scaling Probe-Based Real-Time Dynamic Global Illumination for Production
(JCGT paper presentation)
-
Zander Majercik,
Adam Marrs,
Josef Spjut,
Morgan McGuire
- Collimated Whole Volume Light Scattering in Homogeneous Finite Media
(TVCG paper presentation)
-
Zdravko Velinov,
Kenny Mitchell
Papers 2: Simulation and Animation
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU
-
Wouter Raateland, Torsten Hadrich, Jorge Alejandro Amador Herrera, Daniel Banuti, Wojciech Palubicki,
Soren Pirk,
Klaus Hildebrandt,
Dominik Michels
- Interactive simulation of plume and pyroclastic volcanic ejections
-
Maud Lastic,
Damien Rohmer,
Guillaume Cordonnier,
Claude Jaupart,
Fabrice Neyret,
Marie-Paule Cani
- Permutation Coding for Vertex-Blend Attribute Compression
-
Christoph Peters,
Bastian Kuth, Quirin Meyer
- Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases
-
Ian Mason,
Sebastian Starke,
Taku Komura
Papers 3: Games and VR
- Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
-
Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang
- Investigating the Performance of Various Deep Neural Networks-based Approaches Designed to Identify Game Events in Gameplay Footage
-
Matheus Prado Prandini Faria, Etienne Julia, Marcelo Zanchetta Do Nascimento, Rita M. S. Julia
- Interactive Physics-Based Virtual Sculpting with Haptic Feedback
-
Avirup Mandal,
Parag Chaudhuri,
Subhasis Chaudhuri
- EasyVRModeling: Easily Create 3D Models by an Immersive VR System
-
Zhiying Fu, Rui Xu,
Shiqing Xin,
Shuangmin Chen, Changhe Tu, Chenglei Yang, Lin Lu
Papers 4: Geometry
- A Dataset and Explorer for 3D Signed Distance Functions
(JCGT paper presentation)
-
Towaki Takikawa,
Andrew Glassner,
Morgan McGuire
- Improved Accuracy for Prism-Based Motion Blur
(JCGT paper presentation)
-
Mads J. L. Ronnow,
Ulf Assarsson,
Erik Sintorn,
Marco Fratarcangeli
- SurfaceNets for Multi-Label Segmentations with Preservation of Sharp Boundaries
(JCGT paper presentation)
-
Sarah F. Frisken
Papers 5: Image-based Algorithms
- Training and Predicting Visual Error for Real-Time Applications
-
Joao Liborio Cardoso,
Bernhard Kerbl,
Lei Yang,
Yury Uralsky,
Michael Wimmer
- Fast temporal reprojection without motion vectors
(JCGT paper presentation)
-
Johannes Hanika,
Lorenzo Tessari,
Carsten Dachsbacher
- An OpenEXR Layout for Spectral Images
(JCGT paper presentation)
-
Alban Fichet,
Romain Pacanowski,
Alexander Wilkie
- MMPX Style-Preserving Pixel Art Magnification
(JCGT paper presentation)
-
Morgan McGuire,
Mara Gagiu
Papers 6: Appearance and Shading
- Bringing Linearly Transformed Cosines to Anisotropic GGX
-
Aakash KT,
Eric Heitz,
Jonathan Dupuy,
Narayanan P. J.
- Rendering Layered Materials with Diffuse Interfaces
-
Heloise de Dinechin,
Laurent Belcour
- Real-time Shading with Free-form Planar Area Lights using Linearly Transformed Cosines
-
Takahiro Kuge, Tatsuya Yatagawa, Shigeo Morishima
- Neural Photometry-guided Visual Attribute Transfer
(TVCG paper presentation)
-
Carlos Rodriguez-Pardo,
Elena Garces
Papers 7: Virtual Humans
- Real-Time Relighting of Human Faces with a Low-Cost Setup
-
Nejc Macek,
Baran Usta,
Elmar Eisemann,
Ricardo Marroquim
- Real-Time Hair Filtering with Convolutional Neural Networks
-
Roc R. Currius,
Erik Sintorn,
Ulf Assarsson
- Joint Audio-Text Model for Expressive Speech-Driven 3D Facial Animation
-
Yingruo Fan,
Zhaojiang Lin, Jun Saito,,
Wenping Wang,
Taku Komura
- Cross-Domain and Disentangled Face Manipulation With 3D Guidance
(TVCG paper presentation)
-
Can Wang,
Menglei Chai,
Mingming He,
Dongdong Chen,
Jing Liao
kesen.huang@gmail.com