Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2023 symposium on Interactive 3D graphics and games
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Papers 1: Neural Rendering and Image Warping
- NeRFshop: Interactive Editing of Neural Radiance Fields
-
Clement Jambon,
Bernhard Kerbl, Georgios Kopanas,
Stavros Diolatzis,
Thomas Leimkuhler,
George Drettakis
- NeRFahedron: A Primitive for Animatable Neural Rendering with Interactive Speed
-
Zackary P. T. Sin,
Peter H. F. Ng,
Hong Va Leong
- Metameric Inpainting for Image Warping
(invited TVCG paper presentation)
-
Rafael Kuffner Dos Anjos,
David R. Walton,
Sebastian Friston,
David Swapp,
Kaan Aksit,
Anthony Steed,
Tobias Ritschel
Papers 2: Rendering and Sampling
- Efficient Rendering for Light Field Displays using Tailored Projective Mappings
-
Laura Fink, Svenja Strobel, Linus Franke,
Marc Stamminger
- Barycentric Quad Rasterization
(invited JCGT paper presentation)
-
Jules Bloomenthal
- Efficient Spatial Resampling Using the PDF Similarity
-
Yusuke Tokuyoshi
Papers 3: Points and Manipulation
- Eye-Based Point Rendering for Dynamic Multiview Effects
-
Ajinkya Gavane,
Benjamin Watson
- Unpaired Translation of 3D Point Clouds with Multi-part Shape Representation
-
Chih-Chia Li,
I-Chen Lin
- ManiLoco: A VR-Based Locomotion Method for Concurrent Object Manipulation
(Thesis)
-
Dayu Wan, Xiaolei Guo, Jiahui Dong, Christos Mousas,
Yingjie Chen
Papers 4: Ray Tracing
- Subspace Culling for Ray-Box Intersection
-
Atsushi Yoshimura,
Takahiro Harada
- Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing
(invited JCGT paper presentation)
-
Daniel Meister,
Jiri Bittner
- Accelerated Photon Mapping for Hardware-based Ray Tracing
(invited JCGT paper presentation)
-
Rene Kern,
Felix Brull,
Thorsten Grosch
- Importance-Based Ray Strategies for Dynamic Diffuse Global Illumination
-
Zihao Liu, Jing Huang, Allan Rocha, Jim Malmros, Jerry Zhang
Papers 5: Neural Denoising and Motion
- Joint Neural Denoising of Surfaces and Volumes
-
Nikolai Hofmann,
Jon Hasselgren,
Jacob Munkberg
- Pixel-wise Guidance for Utilizing Auxiliary Features in Monte Carlo Denoising
-
Kyu Beom Han,
Olivia G. Odenthal,
Woo Jae Kim,
Sung-Eui Yoon
- An Interactive Framework for Visually Realistic 3D Motion Synthesis using Evolutionarily-trained Spiking Neural Networks
-
Ioannis Polykretis,
Aditi Patil,
Mridul Aanjaneya,
Konstantinos Michmizos
Papers 6: Dynamics
- G2 Blending Ball B-Spline Curve by B-Spline
-
Yuming Zhao, Zhongke Wu, Xingce Wang
- Fast Position-based Multi-Agent Group Dynamics
-
Tomer Weiss
- Real-Time Sand Dune Simulation
-
Brennen Taylor,
John Keyser
- Differentiable Curl-Noise: Boundary-Respecting Procedural Incompressible Flows Without Discontinuities
-
Xinwen Ding,
Christopher Batty
kesen.huang@gmail.com