Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the Motion, Interaction and Games 2020
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Session 1: Perception
- Does Scaling Player Size Skew One's Ability to Correctly Evaluate Object Sizes in a Virtual Environment?
-
Neal Hartman,
Mathias Delayahe,
Hugo Decroix,
Bruno Herbelin,
Ronan Boulic
- Investigating Perceptually-based Models to Predict Importance of Facial Blendshapes
-
Emma Carrigan,
Katja Zibrek,
Rozenn Dahyot,
Rachel McDonnell
- Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR
-
Phil Lopes,
Nana Tian,
Ronan Boulic
- Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality
-
Ryan Canales,
Sophie Jorg
Session 2: Physics
- CUDA Deformers for Model Reduction
-
Bohan Wang,
Jernej Barbic
- ConJac: Large Steps in Dynamic Simulation
-
Nicholas J. Weidner,
Theodore Kim,
Shinjiro Sueda
- Multi-resolution Clustering for Enhanced Elastic Behavior in Clustered Shape Matching
-
Aditya Viswanathan Kaliappan,
Adam Wade Bargteil
- Towards Animating Virtual Humans in Flooded Environments
-
Schaffer Diogo,
Neto Amyr,
Antonitsch Andre,
Musse Soraia
Session 3: Crowd & Characters
- Appearance Controlled Face Texture Generation for Video Game Characters
-
Christian Murphy,
Sudhir Mudur,
Daniel Holden,
Marc-Andre Carbonneau,
Donya Ghafourzadeh,
Andre Beauchamp
- A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Simulations
-
Muhammad Usman,
Tien-Chi Lee,
Ryhan Moghe,
Xun Zhang,
Petros Faloutsos,
Mubbasir Kapadia
- Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics
-
Wouter van Toll,
Cedric Braga,
Barbara Solenthaler,
Julien Pettre
- Watch Out! Modeling Pedestrians with Egocentric Distractions
-
Melissa Kremer,
Brandon Haworth,
Petros Faloutsos
Session 4: Machine Learning
- Adult2child: Motion Style Transfer using CycleGANs
-
Yuzhu Dong,
Andreas Aristidou,
Ariel Shamir,
Moshe Mahler,
Eakta Jain
- SPNets: Human-like Navigation Behaviors with Uncertain Goals
-
Nicholas Sohre,
Stephen J. Guy
- Deep Integration of Physical Humanoid Control and Crowd Navigation
-
Brandon Haworth,
Glen Berseth,
Seonghyeon Moon,
Petros Faloutsos,
Mubbasir Kapadia
- Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning
-
Daniele Reda,
Tianxin Tao,
Michiel van de Panne
Session 5: Games & Storytelling
- Collaborative Storytelling with Large-scale Neural Language Models
-
Eric Nichols,
Leo Gao,
Randy Gomez
- An Interactive Staging-and-shooting Solver for Virtual Cinematography
-
Amaury Louarn,
Fabrice Lamarche,
Marc Christie
- Topology-aware Camera Control for Real-time Applications
-
Alberto Jovane,
Amaury Louarn,
Marc Christie
- Foldit Drug Design Game Usability Study: Comparison of Citizen and Expert Scientists
-
Yunchao Liu,
Rocco Moretti,
Bobby Bodenheimer,
Jens Meiler
kesen.huang@gmail.com