Point-based Graphics 2004 Papers
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
PBG has put the photos taken during the talks and presentations on the webpage. You can look at them in the photo gallery.
EG DL: Symposium on Point-Based Graphics 2004
Changelog
Invited Speaker
- Are Points the Universal Modeling Primitive?
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Turner Whitted
- Architecture Futures for Point-Based Representations
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Leonard McMillan
- Point-Sampled Shape Representations
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Leif Kobbelt
New applications for points
- Multi-Resolution Sound Rendering (Project)
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Michael Wand,
Wolfgang Strasser
- Interactive Silhouette Rendering for Point-Based Models
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Hui Xu,
Minh X. Nguyen,
Xiaoru Yuan,
Baoquan Chen
Fancy rendering
- Boolean Operations on Surfel-Bounded Solids Using Programmable Graphics Hardware
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Bart Adams,
Philip Dutre
- Phong Splatting
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Mario Botsch,
Michael Spernat,
Leif Kobbelt
- Point-based Surface Rendering with Motion Blur
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Xin Guan,
Klaus Mueller
Sampling and editing
- Real-Time Point Cloud Refinement
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Gael Guennebaud,
Loic Barthe,
Mathias Paulin
- Stratified Point Sampling of 3D Models
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Diego Nehab,
Philip Shilane
- Interactive 3D Painting on Point-Sampled Objects
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Bart Adams,
Martin Wicke,
Philip Dutre,
Markus Gross,
Mark Pauly,
Matthias Teschner
Birds of a Feather Session: Pointshop3D
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Pointshop3D is a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, it supports a great variety of different interaction techniques to alter shape and appearance of 3D point models, including cleaning, texturing, sculpting, carving, filtering, and resampling.
3D acquisition
- Interactive point-based modeling from dense color and sparse depth
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Voicu Popescu,
Elisha Sacks,
Gleb Bahmutov
- Uncertainty and Variability in Point Cloud Surface Data
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Mark Pauly,
Niloy J. Mitra,
Leonidas J. Guibas
- Post-processing of Scanned 3D Surface Data
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Tim Weyrich,
Mark Pauly,
Richard Keiser,
Simon Heinzle,
Sascha Scandella,
Markus Gross
Large data sets: compression and rendering
- Progressive Compression of Point-Sampled Models
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Michael Waschbusch,
Stephan Wurmlin,
Edouard Carlo Lamboray,
Felix Eberhard,
Markus Gross
- Compression of Point-Based 3D Models by Shape-Adaptive Wavelet Coding of Multi-Height Fields
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Tilo Ochotta,
Dietmar Saupe
- Layered Point Clouds
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Enrico Gobbetti,
Fabio Marton
State of the Art Report, Panel Session
- Points Reloaded: Point-Based Rendering Revisited
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Renato Pajarola,
Miguel Sainz
- Panel Discussion: Past, present, and prospects of point-based graphics
Surface reconstruction using moving least squares
- Proximity Graphs for Defining Surfaces over Point Clouds
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Jan Klein,
Gabriel Zachmann
- The Domain of a Point Set Surface
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Yong Joo Kil,
Nina Amenta
- On Normals and Projection Operators for Surfaces Defined from Points
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Marc Alexa,
Anders Adamson
Computational geometry
- Topological estimation using witness complexes
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Vin de Silva,
Gunnar Carlsson
- Bounds on the k-neighborhood for locally uniform sampled surfaces
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Mattias Andersson,
Joachim Giesen,
Mark Pauly,
Bettina Speckmann
- Meshing Point Clouds using Spherical Parameterization
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Matthias Zwicker,
Craig Gotsman
Segmentation and matching
- A Barcode Shape Descriptor for Curve Point Cloud Data
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Anne Collins,
Afra Zomorodian,
Gunnar Carlsson,
Leonidas Guibas
- Shape segmentation and matching from noisy point clouds
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Tamal K. Dey,
Joachim Giesen,
Samrat Goswami
- Finite Elements on Point Based Surfaces
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Ulrich Clarenz,
Martin Rumpf,
Alexandru Telea