Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
Sampling & MLS
- Sampling Point-Set Implicits (PDF)
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Joao Proenca,
Joaquim Jorge,
Mario Sousa
- Low-Discrepancy Point Sampling of Meshes for Rendering
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Jonathan Quinn,
Frank Langbein,
Ralph Martin
- Direct Computing of Surface Curvatures for Point-Set Surfaces
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Pinghai Yang,
Xiaoping Qian
Deformation
- Interactive Editing of Large Point Clouds
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Michael Wand,
Alexander Berner,
Martin Bokeloh,
Arno Fleck,
Mark Hoffmann,
Philipp Jenke,
Benjamin Maier,
Dirk Staneker,
Andreas Schilling
- SIMOD: Making Freeform Deformation Size-Insensitive
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Tamy Boubekeur,
Olga Sorkine,
Christophe Schlick
Animation
- Efficient Bounds for Point-Based Animations
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Denis Steinemann,
Miguel A. Otaduy,
Markus Gross
- Efficient Refinement of Dynamic Point Data
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Barbara Solenthaler,
Yanci Zhang,
Renato Pajarola
Geometry & Analysis
- Approximate Star-Shaped Decomposition of Point Set Data
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Jyh-Ming Lien
- On the Use of Gromov-Hausdorff Distances for Shape Comparison
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Facundo Memoli
- Topological Methods for the Analysis of High Dimensional Data Sets and 3D Object Recognition
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Gurjeet Singh,
Facundo Memoli,
Gunnar Carlsson
Rendering
- Efficient Point-Based Rendering Using Image Reconstruction
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Ricardo Marroquim,
Martin Kraus,
Paulo Roma Cavalcanti
- Surfel-Based Billboard Hierarchies for Fast Rendering of 3D-Objects
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Mathias Holst,
Heidrun Schumann
Compression
- A Parallelly Decodeable Compression Scheme for Efficient Point-Cloud Rendering
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Ruwen Schnabel,
Sebastian Moser,
Reinhard Klein
- Self-Similarity-Based Compression of Point Clouds with Application to Ray Tracing
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Erik Hubo,
Tom Mertens,
Tom Haber,
Philippe Bekaert
kesen.huang@gmail.com