Page maintained by Ke-Sen
Huang. If you have additions or changes, send an
e-mail.
Note that when possible I link to the page containing the link
to the actual PDF or PS of the preprint. I prefer this as it
gives some context to the paper and avoids possible copyright
problems with direct linking. Thus you may need to
search on the page to find the actual document.
Changelog
Appearance and rendering I
- Realistic Rendering of Surface Appearance Using GPU
-
Invited Talk by Baining Guo
- Lightweight Face Relighting
-
Sylvain Paris,
Francois X. Sillion,
Long Quan
- Efficient Rendering of Local Subsurface Scattering
-
Tom Mertens,
Jan Kautz,
Philippe Bekaert,
Frank Van Reeth,
Hans-Peter Seidel
Appearance and rendering II
- Interactive Visualization of Complex Real-World Light Sources
-
Xavier Granier,
Michael Goesele,
Wolfgang Heidrich,
Hans-Peter Seidel
- Variance Invariant Adaptive Temporal Supersampling for Motion Blurring
-
Daniel Neilson,
Yee-Hong Yang
- Illustration Watermarks for Vector Graphics
-
Henry Sonnet,
Tobias Isenberg,
Jana Dittmann,
Thomas Strothotte
- Interactive Modeling of Tree Bark
-
Xi Wang,
Lifeng Wang,
Ligang Liu,
Shimin Hu,
Baining Guo
Geometric Modeling
- Computer Graphics in its Fifth Decade: Ferment at the Foundations
-
Invited Talk by Ron Goldman
- G^2 Blending of Corners with Piecewise Algebraic Surfaces
-
Falai Chen,
Xing Tang
- Skinning Catmull-Clark Subdivision Surfaces With Incompatible Cross-Section Curves
-
A. Nasri,
A. Abbas,
H. Hasbini
3D Acquisition and Interactive Modeling
- Interactive 3D Model Acquisition and Registration
-
Yushuang Liu,
Wolfgang Heidrich
- Dynamic Sculpting and Deformation of Point Set Surfaces
-
Xiaohu Guo,
Hong Qin
- Interactive global and local deformations for virtual clay
-
Guillaume Dewaele,
Marie-Paule Cani
- A Painting Interface for Interactive Surface Deformations
-
Jason Lawrence,
Thomas Funkhouser
NPR
- Machine Learning for Computer Graphics
-
Invited Talk by Aaron Hertzmann
- Non-Photorealistic Rendering and Content-Based Image Retrieval
-
Xiaowen Ji,
Zoltan Kato,
Zhiyong Huang
- Simulating Wax Crayons
-
Dave Rudolf,
David Mould,
Eric Neufeld
Computer Animation
- Computer-Assisted Auto Coloring By Region Matching
-
Jie Qiu,
Hock Soon Seah,
Feng Tian,
Quan Chen,
Konstantin Melikhov
- Enhancing Silhouette-based Human Motion Capture with 3D Motion Fields
-
Christian Theobalt,
Joel Carranza,
Marcus A. Magnor,
Hans-Peter Seidel
- Physical Touch-Up of Human Motions
-
Hyun Joon Shin,
Lucas Kovar,
Michael Gleicher
- Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
-
Dae-Eun Hyun,
Seung-Hyun Yoon,
Myung-Soo Kim,
Bert Juttler
Morphing, Shadow, and Simulation
- Feature-Based Surface Light Field Morphing
-
Eunhee Jeong,
Mincheol Yoon,
Yunjin Lee,
Minsu Ahn,
Seungyong Lee,
Baining Guo
- Shadow Generation Using Discretized Shadow Volume In Angular Coordinates
-
Khageshwar Thakur,
Fuhua (Frank) Cheng,
Kenjiro Miura
- Adaptive Grouping and Subdivision for Simulating Hair Dynamics
-
Kelly Ward,
Ming Lin
- A Fast Finite Element Solution for Cloth Modelling
-
Olaf Etzmu,
Michael Keckeisen,
Wolfgang Strasser
- Virtual Sandbox
-
Koichi Onoue,
Tomoyuki Nishita
Mesh
- Freeform Shape Representations for Efficient Geometry Processing
-
Invited Talk by Leif Kobbelt
- Hierarchical Least squares Conformal Maps
-
N. Ray,
B. Levy
- DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
-
Michael Shafae,
Renato Pajarola
Geometric Computing and Visibility
- Bounding Recursive Procedural Models using Convex Optimization
-
Orion Sky Lawlor,
John C. Hart
- Shape-Similarity Comparison of 3D Models Using Alpha Shapes
-
Ryuarou Ohbuchi,
Tsuyoshi Takei
- Breaking the Walls: Scene Partitioning and Portal Creation
-
Alon Lerner,
Yiorgos Chrysanthou,
Daniel Cohen-Or
- Feature-Based Cascading Occlusion Culling for Terrain
-
Sheng Li,
Xuehui Liu,
Enhua Wu
Point-based Rendering
- Data-Driven Computer Graphics
-
Invited Talk by Hanspeter Pfister
- Iso-Splatting: A Point-based Alternative to Isosurface Visualization
-
Christopher S. Co,
Bernd Hamann,
Kenneth Joy
- High-Quality Point-Based Rendering on Modern GPUs
-
Mario Botsch,
Leif Kobbelt
Techniques for Volume and Mesh
- Interactive Volume Illustration and Feature Halos
-
Nikolai A. Svakhine,
David S. Ebert
- RGBVis: Region Growing Based Techniques for Volume Visualization
-
Runzhen Huang,
Kwan-Liu Ma
- Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Trees
-
Alexander Gress,
Reinhard Klein
- A State Machine for Real-Time Cutting Tetrahedral Meshes
-
Daniel Bielser,
Pascal Glardon,
Matthias Teschner,
Markus Gross
kesen.huang@gmail.com