Pacific Graphics 2004 Papers
Page maintained by Ke-Sen Huang.
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Changelog
Session 1 : Geometric Modeling I
- A Robust Method for Content-based 3D Model Retrieval
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Yi Liu, Jiantao Pu, Guyu Xin, Hongbin Zha, Weibin Liu, Yusuke Uehara
- Swirling-Sweepers: Constant-Volume Modeling
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Alexis Angelidis,
Marie-Paule Cani,
Geoff Wyvill,
Scott King
- Fitting Subdivision Surfaces to Unorganized Point Data using SDM
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Dominic Cheng,
Wenping Wang,
Hong Qin,
Kenneth K.Y. Wong,
Huaiping Yang,
Yang Liu
- Unlifted Loop Subdivision Wavelets
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Denggao Li, Kaihuai Qin,
Hanqiu Sun
Session 2 : Volume Graphics
- Real-time Voxelization for Complex Polygonal Models
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Zhao Dong,
Wei Chen,
Hujun Bao,
Hongxin Zhang,
Qunsheng Peng
- Classification for Fourier Volume Rendering
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Zoltan Nagy,
Gero Muller,
Reinhard Klein
Session 3 : Mesh Processing
- Controllable Single-Strip Generation for Triangulated Surfaces
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Gopi Meenakshisundaram (M. Gopi)
- Dual Marching Cubes: Primal Contouring of Dual Grids
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Scott Schaefer,
Joe Warren
- NeuroEnveloping: A Transferable Character skin Deformation technique
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Zheng Guo, Kok Cheong Wong
- Snaking Across 3D Meshes
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Moonryul Jung, Haengkang Kim
- Mesh Modelling with Curve Analogies (Software)
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Steve Zelinka,
Michael Garland
Session 4 : Computer Animation
- M^3: Marker-free Model Reconstruction and Motion Tracking from 3D Voxel Data
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Edilson de Aguiar,
Christian Theobalt,
Marcus A. Magnor,
Holger Theisel,
Hans-Peter Seidel
- Perceptually Based Approach for Planar Shape Morphing
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Ligang Liu, Guopu Wang, Bo Zhang,
Baining Guo,
Heung-Yeung Shum
- Personalized Real-time Idle Motion Synthesis
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Arjan Egges,
Tom Molet,
Nadia Magnenat-Thalmann
Session 5 : Rendering I
- Glare Generation Based on Wave Optics
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Masanori Kakimoto,
Kaoru Matsuoka,
Tomoyuki Nishita,
Takeshi Naemura,
Hiroshi Harashima
- Interactive Caustics Using Local Precomputed Irradiance
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Chris Wyman,
Charles Hansen,
Peter Shirley
- Radiosity for Point-Sampled Geometry
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Yoshinori Dobashi,
Tsuyoshi Yamamoto,
Tomoyuki Nishita
- CSG-Tree Rendering for Point-Sampled Objects
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Martin Wicke,
Matthias Teschner,
Markus Gross
Session 6 : Scientific Visualization
- Multi-dimensional transfer functions for interactive 3D flow visualization
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Sung W. Park,
Brian Budge,
Lars Linsen,
Bernd Hamann
- Hardware-accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids
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Thomas Klein,
Simon Stegmaier,
Thomas Ertl
Session 7 : Geometric Modeling II
- Pattern Oriented Remeshing For Celtic Decoration
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Matthew Kaplan,
Emil Praun,
Elaine Cohen
- Direct Anisotropic Quad-Dominant Remeshing
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Martin Marinov,
Leif Kobbelt
- Modeling of Hairy Plants
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Martin Fuhrer,
Henrik Wann Jensen,
Przemyzlaw Prusinkiewicz
- Discontinuous Free Form Deformation
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Sagi Schein,
Gershon Elber
- GPU-based Tolerance Volumes for Mesh Processing
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Mario Botsch,
David Bommes,
Christoph Vogel,
Leif Kobbelt
Session 8 : Simulation and Animation
- Real-Time 3D Fluid Simulation on GPU with Complex Obstacles
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Youquan Liu,
Enhua Wu,
Xuehui Liu
- A Data-driven Approach for Real-Time Clothes Simulation (Movie)
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Frederic Cordier,
Nadia Magnenat-Thalmann
- Physically Based Animation and Rendering of Lightning
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Theodore Kim,
Ming C. Lin
Session 9 : Digital Surface Processing
- Intelligent Mesh Scissoring Using 3D Snakes
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Yunjin Lee,
Seungyong Lee,
Ariel Shamir,
Daniel Cohen-Or,
Hans-Peter Seidel
- Normal Based Estimation of the Curvature Tensor for Triangular Meshes
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Holger Theisel,
Christian Rossl,
Rhaleb Zayer,
Hans-Peter Seidel
- Segmentation of 3D Meshes through Spectral Clustering
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Rong Liu,
Hao Zhang
Session 10 : Non-Photorealistic Rendering
- Density Measure for Line-Drawing Simplification
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Stephane Grabli,
Fredo Durand,
Francois Sillion
- A Versatile Interactive 3D Brush Model
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William Baxter,
Ming C. Lin
- Colored Pencil Filter with Custom Colors
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Shigefumi Yamamoto,
Xiaoyang Mao, Atsumi Imamiya
- Non-Photorealistic Real-Time Rendering of Characteristic Faces
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Thomas Luft,
Oliver Deussen
Session 11 : Image
- A Progressive Refinement Approach for Image Magnification
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Henry Johan,
Tomoyuki Nishita
- Adaptive Real-Time 3D Acquisition and Contour Tracking within a Multiple Structured Light System
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Andreas Griesser,
Thomas P. Koninckx,
Luc Van Gool
- An Improved N-Bit to N-Bit Reversible Haar-Like Transform
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Joshua Senecal,
Peter Lindstrom,
Mark A. Duchaineau,
Kenneth I. Joy
Session 12 : Rendering II
- Antialiased Rendering of Self-Intersecting Polygons using Polygon Decomposition
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Khanh Doan
- Accurate Minkowski Sum Approximation of Polyhedral Models
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Gokul Varadhan,
Dinesh Manocha
- Frequency-based Environment Matting
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Jiayuan Zhu,
Yee-Hong Yang