Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
Session 1: Figure Modeling and Animation
- Generating Unified Model for Dressed Virtual Humans
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Seungwoo Oh,
Hyungseok Kim,
Nadia Magnenat-Thalmann,
Kwangyun Wohn
- Key Probe: A Technique for Animation Keyframe Extraction
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Ke-Sen Huang,
Chun-Fa Chang,
Yu-Yao Hsu,
Shi-Nine Yang
- Sweep-based Human Deformation
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Dae-Eun Hyun,
Seung-Hyun Yoon,
Jung-Woo Chang,
Joon-Kyung Seong,
Myung-Soo Kim,
Bert Jüttler
- Character Animation Creation using Hand-drawn Sketches
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Bing-Yu Chen,
Yutaka Ono,
Tomoyuki Nishita
Session 2: Rendering Techniques and Global Illumination
- Capturing and Rendering Geometry Details for BTF-mapped Surfaces
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Jiaping Wang,
Xin Tong,
John Snyder,
Yanyun Chen,
Baining Guo,
Heung-Yeung Shum
- Intersection Fields for Interactive Global Illumination
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Zhong Ren, Wei Hua, Lu Chen,
Hujun Bao
- Geocube - GPU accelerated real-time rendering of transparency and translucency
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Bin Chan,
Wenping Wang
- Interactive Fragment Tracing (Project)
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Jan Meseth,
Michael Guthe,
Reinhard Klein
Session 3: Image-based Techniques
- Video Completion using Tracking and Fragment Merging
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Yun-tao Jia,
Shi-min Hu,
Ralph R. Martin
- Compression of Multiple Depth-Maps for IBR
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Sashi Kumar Penta,
P. J. Narayanan
- Minimizing user intervention in registering 2D images to 3D models
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Thomas Franken,
Matteo Dellepiane,
Fabio Ganovelli,
Paolo Cignoni,
Claudio Montani,
Roberto Scopigno
- Scalable 3D Video of Dynamic Scenes
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Michael Waschbüsch,
Stephan Würmlin,
Daniel Cotting,
Filip Sadlo,
Markus Gross
- Single View Compositing with Shadows
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Xiaochun Cao,
Yuping Shen,
Mubarak Shah,
Hassan Foroosh
Session 4: Digital Geometry Processing and Meshes (I)
- Mesh Segmentation using Feature Point and Core Extraction
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Sagi Katz,
George Leifman,
Ayellet Tal
- Mesh Segmentation Driven by Gaussian Curvature
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Hitoshi Yamauchi,
Stefan Gumhold,
Rhaleb Zayer,
Hans-Peter Seidel
- Geometry Completion and Detail Generation by Texture Synthesis
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Minh X. Nguyen,
Xiaoru Yuan,
Baoquan Chen
Session 5: Digital Geometry Processing and Meshes (II)
- Topology Preserving Simplification of 2D Non-Manifold Meshes with Embedded Structures
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Fabien Vivodtzev,
Georges-Pierre Bonneau,
Paul Le Texier
- Quadrilateral and Tetrahedral Mesh Stripification Using 2-Factor Partitioning of the Dual Graph
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Pablo Diaz-Gutierrez,
Gopi Meenakshisundaram
- Detail Control in Line Drawings of 3D Meshes
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Kyuman Jeong,
Alex Ni,
Seungyong Lee,
Lee Markosian
Session 6: Physically Based Simulation
- An Improved Scheme of Interactive Finite Element Model for 3D Soft Tissue Cutting and Deformation
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Wen Wu,
Pheng Ann Heng
- Modeling Cracks and Fractures
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Brett Desbenoit,
Eric Galin,
Samir Akkouche
- Real-Time Simulation of Physically Based On-Surface Flow (Project)
-
Youquan Liu,
Hongbin Zhu,
Xuehui Liu,
Enhua Wu
Session 7: Volume Graphics and Medical Image Processingx
- Fast Rendering of Foveated Volumes in Wavelet-based Representation
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Hang Yu,
Ee-Chien Chang,
Zhiyong Huang, Zhijian Zheng
- Volume Cutout
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Xiaoru Yuan,
Nan Zhang,
Minh X. Nguyen ,
Baoquan Chen
- GPU-based 3D Wavelet Reconstruction with Tileboarding
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Antonio Garcia,
Han-Wei Shen
- Building 3D surface networks from 2D curve networks with application to anatomical modeling
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Tao Ju,
Joe Warren,
James Carson, Gregor Eichele, Christina Thaller, Wah Chiu, Musodiq Bello and Ioannis Kakadiaris
Session 8: Non-Photorealistic Rendering
- Expressive Line Selection by Example
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Eric B. Lum,
Kwan-Liu Ma
- Interactive Sketch Generation
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Hyung W. Kang,
Wenjie He,
Charles K. Chui,
Uday K. Chakraborty
Session 9: Textures
- Shell Radiance Texture Functions
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Ying Song, Yanyun Chen,
Xin Tong,
Stephen Lin,
Jiaoying Shi,
Baining Guo,
Heung-Yeung Shum
- Texture Mapping on Surfaces of Arbitrary Topology using Norm Preserving based Optimization
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Shuhua Lai,
Fuhua (Frank) Cheng
- Real-Time Geometric Deformation Displacement Maps using Programmable Hardware (Project)
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Sagi Schein,
Eran Karpen,
Gershon Elber
- Uniform Texture Synthesis and Texture Mapping Using Global Parameterization
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Lujin Wang,
Xianfeng Gu,
Klaus Mueller,
Shing-Tung Yau
Session 10: Geometric Computing and Processing (I)
- Fitting Unorganized Point Clouds with Active Implicit B-Spline Curves
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Zhouwang Yang, Jiansong Deng,
Falai Chen
- What's in an Image: Towards the Computation of the "Best" View of an Object
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Oleg Polonsky,
Giuseppe Patane,
Silvia Biasotti,
Craig Gotsman,
Michela Spagnuolo
- Efficient Spectral Watermarking of Large Meshes with Orthogonal Basis Functions
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Jianhua Wu,
Leif Kobbelt
Session 11: Geometric Computing and Processing (II)
- Smooth Spline Surface Generation over Meshes of Irregular Topology
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Jin Jin Zheng,
,
Jian J Zhang,
H J Zhou, L G Shen
- Semantic-Oriented 3D Shape Retrieval using Relevance Feedback
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George Leifman,
Ron Meir,
Ayellet Tal
- Connectivity Compression in Arbitrary Dimension
-
Sylvain Prat,
Patrick Gioia,
Yves Bertrand,
Daniel Meneveaux
kesen.huang@gmail.com