Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
Session A: Surface and Volumes
- Surface Reconstruction by Layer Peeling
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Chi-Wan Lim,
Tiow-Seng Tan
- Surface Mosaics
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Yu-Kun Lai,
Shi-Min Hu,
Ralph R. Martin
- Variational Sphere Set Approximation for Solid Objects
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Rui Wang,
Kun Zhou,
John Snyder, Xinguo Liu,
Hujun Bao,
Qunsheng Peng,
Baining Guo
- Interactive Multi-Scale Exploration for Volume Classification
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Eric B. Lum,
James Shearer,
Kwan-Liu Ma
Session B: Video and Images
- Interactive 3D Video Editing
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Michael Waschbusch,
Stephan Wurmlin,
Markus Gross
- Dynamic Stills and Clip Trailers
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Yaron Caspi,
Anat Axelrod,
Yasuyuki Matsushita,
Alon Gamliel
- 2D Shape Deformation Using Nonlinear Least Squares Optimization
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Yanlin Weng, Weiwei Xu, Yanchen Wu,
Kun Zhou,
Baining Guo
- Object-Based Vectorization for Interactive Image Editing
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Brian Price,
William Barrett
- Interactive Image Completion with Perspective Correction
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Darko Pavic,
Volker Schönefeld,
Leif Kobbelt
Session C: Shadows
- Real-Time Triple Product Relighting Using Spherical Local-Frame Parameterization
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Wan-Chun Ma,
Chun-Tse Hsiao,
Ken-Yi Lee,
Yung-Yu Chuang,
Bing-Yu Chen
- Correlated Visibility Sampling for Direct Illumination
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Abhijeet Ghosh,
Wolfgang Heidrich
- A Practical and Fast Rendering Algorithm for Dynamic Scenes Using Adaptive Shadow Fields
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Naoki Tamura,
Henry Johan,
Bing-Yu Chen,
Tomoyuki Nishita
- Spherical Harmonics Scaling
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Jiaping Wang,
Kun Xu,
Kun Zhou,
Stephen Lin,
Shimin Hu,
Baining Guo
Session D: Animation and Deformation
- Estimation of Missing Markers in Human Motion Capture
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Guodong Liu,
Leonard McMillan
- Segmenting a Deforming Mesh into Near-Rigid Components
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Tong-Yee Lee,
Yu-Shuen Wang,
Tai-Guang Chen
- Geometrically-Based Potential Energy for Simulating Deformable Objects
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Jin Huang, Xiaohan Shi, Xinguo Liu,
Kun Zhou,
Hujun Bao
- Interactive Continuous Collision Detection for Non-Convex Polyhedra
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Xinyu Zhang,
Minkyoung Lee,
Young J. Kim
- Real-time Animation of Spark Discharge
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Katsutsugu Matsuyama, Tadahiro Fujimoto,
Norishige Chiba
Session E: Realistic and Non-Realistic Rendering
- R-LODs: Fast LOD-Based Ray Tracing of Massive Models
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Sung-Eui Yoon,
Christian Lauterbach,
Dinesh Manocha
- Interactive Ray Tracing of Skinned Animations
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Johannes Gunther,
Heiko Friedrich,
Hans-Peter Seidel,
Philipp Slusallek
- Probabilistic Silhouette Based Importance Toward Line-Art Non-Photorealistic Rendering
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Gershon Elber,
Elaine Cohen
- Rendering Stylized Highlights using Projective Textures
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Jung-Ju Choi, Hwan-Jik Lee
- A Unified Scheme for Adaptive Stroke-Based Rendering
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Hyung W. Kang,
Charles K. Chui,
Uday K. Chakraborty
Session F: Shapes and Meshes
- Paper Craft Models from Meshes
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Idan Shatz,
Ayellet Tal,
George Leifman
- SnapPaste: An Interactive Technique for Easy Mesh Composition
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Andrei Sharf,
Marina Blumenkrants,
Ariel Shamir,
Daniel Cohen-Or
- A High-Capacity Steganographic Approach for 3D Polygonal Meshes
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Yu-Ming Cheng,
Chung-Ming Wang
- Fast GPU Computation of the Mass Properties of a General Shape and its Application to Buoyancy Simulation
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Jinwook Kim, Soojae Kim, Heedong Ko,
Demetri Terzopoulos
Session G: Curve and Surfaces
- Similarity based Interpolation using Catmull-Clark Subdivision Surfaces
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Shuhua Lai,
Fuhua (Frank) Cheng
- Efficient Wavelet Construction with Catmull-Clark Subdivision
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Huawei Wang, Kaihuai Qin,
Kai Tang
- Surface remeshing in arbitrary codimensions
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Guillermo D. Canas,
Steven J. Gortler
- Interactive Aesthetic Curve Segment
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Norimasa Yoshida,
Takafumi Saito
- Quadratic Approximation to Plane Parametric Curves and Its Applications in Approximate Implicitization
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Ming Li,
Xiao-Shan Gao, Shang-Ching Chou
Session H: Textures
- Fast Example-based Surface Texture Synthesis via Discrete Optimization
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Jianwei Han,
Kun Zhou,
Minmin Gong,
Hujun Bao,
Xinming Zhang,
Baining Guo
- Real-Time Structured Texture Synthesis and Editing using Image-Mesh Analogies
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Jean-Michel Dischler,
Florence Zara
- Completion Based Texture Design using Deformation
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Jianbing Shen,
Xiaogang Jin,
Xiaoyang Mao,
Jieqing Feng
Session I: Short Papers / Posters
- Single-View Relighting with Normal Map Painting
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Makoto Okabe,
Gang Zeng,
Yasuyuki Matsushita,
Takeo Igarashi,
Long Quan,
Heung-Yeung Shum
- 3D Mesh Skeleton Extraction Using Topological and Geometrical Analyses
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Julien TIERNY,
Jean-Philippe VANDEBORRE,
Mohamed DAOUDI
- Intersection-free Contouring on An Octree Grid
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Tao Ju,
Tushar Udeshi
kesen.huang@gmail.com