Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
Novel Architectures
- Estimating Performance of a Ray-Tracing ASIC Design
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Sven Woop,
Erik Brunvand,
Philipp Slusallek
- Ray Tracing on the CELL processor
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Carsten Benthin,
Ingo Wald,
Michael Scherbaum,
Heiko Friedrich
Intersections
- Improving Ray Tracing Precision by World Space Intersection Computation
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Holger Dammertz,
Alexander Keller
- Optimizing Ray-Triangle Intersection via Automated Search
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Andrew Kensler,
Peter Shirley
Dynamic Scenes
- RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs
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Christian Lauterbach,
Sung-eui Yoon,
David Tuft,
Dinesh Manocha
- An Evaluation of Parallel Grid Construction for Ray Tracing Dynamic Scenes
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Thiago Ize,
Chelsea Robertson,
Ingo Wald,
Steven G. Parker
kd-trees I
- Omnidirectional Ray Tracing Traversal Algorithm for kd-trees
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Alexander Reshetov
- On Building kd-Trees for Ray Tracing, and on doing that in O(N log N)
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Ingo Wald,
Vlastimil Havran
- On the Fast Construction of Spatial Hierarchies for Ray Tracing
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Vlastimil Havran,
Robert Herzog,
Hans-Peter Seidel
kd-trees II
- Fast kd-tree Construction with an Adaptive Error-Bounded Heuristic
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Warren Hunt,
William Mark,
Gordon Stoll
- Experiences with Streaming Construction of SAH KD-Trees
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Stefan Popov,
Johannes Gunther,
Hans-Peter Seidel,
Philipp Slusallek
Large Data
- GPU-Assisted Ray Casting Acceleration for Visualization of Large Scene Data Sets
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Daniel Balciunas, Lucas Dulley, Marcelo Zuffo
- The Quantized kd-Tree: Efficient Ray Tracing of Compressed Point Clouds
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Erik Hubo,
Tom Mertens,
Tom Haber,
Philippe Bekaert
- Interactive Isosurface Ray Tracing of Large Octree Volumes
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Aaron Knoll,
Ingo Wald,
Steven G. Parker,
Charles D Hansen
Importance Sampling
- Filter Importance Sampling
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Manfred Ernst,
Marc Stamminger,
Gunther Greiner
- Global Importance Sampling of Glossy Surfaces using the Photon Map
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Joshua Steinhurst,
Anselmo Lastra
Surfaces
- Incremental Raycasting of Piecewise Quadratic Surfaces on the GPU
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Carsten Stoll,
Stefan Gumhold,
Hans-Peter Seidel
- Ray Casting of Trimmed NURBS Surfaces on the GPU (PDF)
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Hans-Friedrich Pabst,
Jan P. Springer,
Andre Schollmeyer, Robert Lenhardt, Christian Lessig, Bernd Froehlich
- Direct and Fast Ray Tracing of NURBS Surfaces
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Oliver Abert,
Markus Geimer,
Stefan Muller
Systems
- Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations
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Andreas Dietrich,
Gerd Marmitt,
Philipp Slusallek
- A Ray Tracing based Virtual Reality Framework for Industrial Design
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Ingo Wald,
Andreas Dietrich,
Carsten Benthin,
Alexander Efremov,
Tim Dahmen,
Johannes Gunther,
Vlastimil Havran,
Hans-Peter Seidel,
Philipp Slusallek
- Design for Parallel Interactive Ray Tracing Systems
-
James Bigler,
Abe Stephens,
Steven G. Parker
kesen.huang@gmail.com