Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
Keynote
- Real-time Ray Tracing through the Eyes of a Game Developer
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Jacco Bikker
Primitives for Ray Tracing
- Interactive Ray Tracing of Arbitrary Implicits with SIMD Interval Arithmetic
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Aaron Knoll,
Younis Hijazi,
Ingo Wald,
Charles Hansen,
Hans Hagen
- Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
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Christian Lauterbach,
Sung-eui Yoon,
Dinesh Manocha
Construction of Acceleration Hierarchies
- On fast Construction of SAH-based Bounding Volume Hierarchies
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Ingo Wald
- Fast and Lazy Build of Acceleration Structures from Scene Hierarchies
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Warren Hunt,
William Mark,
Donald S. Fussell
- Terminating Spatial Hierarchies by A Priori Bounding Memory
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Carsten Waechter,
Alexander Keller
- Grid Creation Strategies for Efficient Ray Tracing
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Thiago Ize,
Peter Shirley,
Steven Parker
Use of Acceleration Hierarchies
- Coupled Use of BSP and BVH Trees in Order to Exploit Ray Bundle Performance
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Gilles Cadet, Bernard Lecussan
- A Study of Restricted BSP Trees for Ray Tracing
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Ravi Prakash Kammaje,
Benjamin Mora
- Early Split Clipping for Bounding Volume Hierarchies
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Manfred Ernst,
Gunther Greiner
Coherency and Ray Packet Tracing
- Deep Coherent Ray Tracing
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Erik Mansson,
Jacob Munkberg,
Tomas Akenine-Moller
- SIMD Packet Techniques for Photon Mapping
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Shawn Singh,
Petros Faloutsos
- Dynamic Ray Scheduling for Improved System Performance
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Paul Arthur Navratil,
Donald S. Fussell,
Calvin Lin,
William Mark
- Faster Ray Packets - Triangle Intersection through Vertex Culling
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Alexander Reshetov
Special Architectures for Ray Tracing
- Realtime Ray Tracing on GPU with BVH-based Packet Traversal
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Johannes Günther,
Stefan Popov,
Hans-Peter Seidel,
Philipp Slusallek
- Towards Hardware Ray Tracing using Fixed Point Arithmetic
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Johannes Hanika,
Alexander Keller
Sampling and Shading
- Poisson Disk Point Sets by Hierarchical Dart Throwing
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David Cline, Kenric White, Parris Egbert
- Steerable Stratified Importance Sampling
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Kartic Subr,
James Arvo
- Adaptive Spatial Sample Caching
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Andreas Dietrich,
Philipp Slusallek
- RTSL: a Ray Tracing Shading Language
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Steven Parker,
Solomon Boulos,
James Bigler,
Austin Robison
Applications of Ray Tracing
- Interactive Realistic Simulation of Wireless Networks
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Steffen Moser, Frank Kargl,
Alexander Keller
- Bullet Ray Vision (Movie)
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Lee Butler,
Abe Stephens
- A Visualization Framework for Time Dependent Metal Casting Simulations
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Matthias Gross,
Carsten Lojewski,
Hans Hagen
kesen.huang@gmail.com