Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
RT 2008 paper slides can be downloaded from official page
Keynote Address
- Creating Coherence: Ray Tracing, Spatial Search, and Irregular Data Structures (PDF slides)
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Michael McCool
- Ray Tracing: Strengths and Opportunities (PDF slides/PPTX slides)
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Eric Haines
Session 1: Novel Acceleration Structures
- Ray-specialized Acceleration Structures for Ray Tracing
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Warren Hunt,
William Mark
- Adaptive Acceleration Structures in Perspective Space
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Warren Hunt,
William Mark
- Raytracing Prefiltered Occlusion for Aggregate Geometry
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Dylan Lacewell,
Brent Burley,
Solomon Boulos,
Pete Shirley
- Row Tracing using Hierarchical Occlusion Maps (TR)
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Ravi Kammaje,
Benjamin Mora
Session 2: Improving Traditional Acceleration Structures
- Improving kd-tree Quality at a Reasonable Construction Cost (PDF)
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Alexei Soupikov, Maxim Shevtsov, Alexander Kapustin
- Tree Rotations for Improving Bounding Volume Hierarchies
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Andrew Kensler
- Corrections to the Surface Area Metric with Respect to Mail-Boxing
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Warren Hunt
- Fast Agglomerative Clustering for Rendering
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Bruce Walter,
Kavita Bala,
Milind Kulkarni,
Keshav Pingali
Session 3: Bigger, Wider, Better
- Multi Bounding Volume Hierarchies
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Manfred Ernst,
Gunther Greiner
- Large Ray Packets for Real-time Whitted Ray Tracing
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Ryan Overbeck,
Ravi Ramamoorthi,
William R. Mark
- Getting Rid of Packets -- SIMD Single-Ray Traversal using Multi-Branching BVHs
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Ingo Wald,
Carsten Benthin,
Solomon Boulos
- Coherent Ray Tracing via Stream Filtering
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Christiaan P. Gribble,
Karthik Ramani
Session 4: Complex Effects
- Interactive Volumetric Shadows in Participating Media with Single-Scattering
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Chris Wyman,
Shaun Ramsey
- Simulation of Fluorescent Concentrators
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Marion Bendig,
Johannes Hanika,
Holger Dammertz,
Jan Christoph Goldschmidt,
Marius Peters, Michael Weber
- A Lighting Model for Fast Rendering of Forest Ecosystems
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Robert Geist,
Jay Steele
- Towards Interactive Global Illumination Effects via Sequential Monte Carlo Adaptation
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Vincent Pegoraro,
Carson Brownlee,
Pete Shirley,
Steven G. Parker
Session 5: New Traversal/Update Algorithms
- RTfact: Generic Concepts for Flexible and High Performance Ray Tracing
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Iliyan Georgiev,
Philipp Slusallek
- Efficient Clustered BVH Update Algorithm for Highly-Dynamic Models
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Kirill Garanzha
- Adaptive Ray Packet Reordering
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Solomon Boulos,
Ingo Wald,
Carsten Benthin
- Interactive Particle Tracing in Dynamic Scenes consisting of NURBS Surfaces
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Jakob Barz,
Oliver Abert,
Stefan Muller
Session 6: Modifications of Traditional Acceleration Structures
- SIMD Ray Tracing for Large Deformable Tetrahedral Meshes
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Matthias Groß,
Hans Hagen,
Franz-Josef Pfreundt
- Edge Volume Heuristic - Robust Triangle Subdivision for Improved BVH Performance
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Holger Dammertz,
Alexander Keller
- Ray Tracing with the BSP Tree
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Thiago Ize,
Ingo Wald,
Steven G. Parker
- Accelerated Building and Ray Tracing of Restricted BSP Trees
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Brian Budge,
Daniel Coming, Derek Norpchen,
Kenneth Joy
Posters
- Accelerating Ray Tracing using Constrained Tetrahedralizations
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Ares Lagae,
Philip Dutré
- Run-Time Code Generation for Materials (PDF)
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Stephan Reiter
- kd-Tree Traversal Techniques (PDF)
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John A. Tsakok,
William Bishop,
Andrew Kennings
- Ray Tracing NPR-Style Feature Lines
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A.N.M. Imroz Choudhury,
Steven G. Parker
kesen.huang@gmail.com