Page maintained by Ke-Sen Huang.
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Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2016 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Eurographics Digital Library: Proceedings of the 2016 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
the ACM Digital Library (DOI) Link for the paper
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
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Paper Data
Demo Program or Source Code
Related Links
Changelog
Numerical Integration
- Asynchronous Implicit Backward Euler Integration
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Danyong Zhao,
Yijing Li,
Jernej Barbic
- A Macroblock Optimization for Grid-based Nonlinear Elasticity
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Nathan Mitchell,
Michael Doescher,
Eftychios Sifakis
- ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models
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Rahul Narain,
Matthew Overby,
George E. Brown
Pointy Fluids
- Enriching SPH Simulation by Approximate Capillary Waves
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Sheng Yang,
Xiaowei He,
Huamin Wang,
Sheng Li,
Guoping Wang,
Enhua Wu,
Kun Zhou
- Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction
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Florian Canezin,
Gael Guennebaud,
Loic Barthe
- Constrained Neighbor Lists for SPH-based Fluid Simulations
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Rene Winchenbach,
Hendrik Hochstetter,
Andreas Kolb
- Versatile Interactions at Interfaces for SPH-Based Simulations
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Tao Yang,
Ming C. Lin,
Ralph R. Martin,
Jian Chang,
Shi-Min Hu
Flows
- Two-way Coupling of Fluids to Reduced Deformable Bodies
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Wenlong Lu,
Ning Jin,
Ronald Fedkiw
- Compressing Fluid Subspaces
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Aaron Demby Jones,
Pradeep Sen,
Theodore Kim
- Hele-Shaw Flow Simulation with Interactive Control using Complex Barycentric Coordinates
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Aviv Segall,
Orestis Vantzos,
Mirela Ben-Chen
Characters and Faces
- Repurposing Hand Animation for Interactive Applications
-
Stephen Bailey,
Martin Watt,
James O¡¦Brien
- Building and Animating User-Specific Volumetric Face Rigs
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Alexandru-Eugen Ichim,
Ladislav Kavan,
Merlin Nimier-David,
Mark Pauly
- Art-Directed Muscle Simulation for High-End Facial Animation
-
Matthew Cong,
Ronald Fedkiw,
Kiran Bhat
- Accurate Simulation of Wound Healing and Skin Deformation
-
Stefan Feess,
Kathrin Kurfiss,
Dominik L. Michels
Group Dynamics
- Dynamic Group Behaviors for Interactive Crowd Simulatio
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Liang He,
Jia Pan,
Sahil Narang,
Dinesh Manocha
- A Data-driven Model for Lane-changing in Traffic Simulation
-
Huikun Bi,
Tianlu Mao,
Zhaoqi Wang,
Zhigang Deng
PBD and Collisions
- Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching
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Nuttapong Chentanez,
Matthias Mueller,
- Position and Orientation Based Cosserat Rods
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Tassilo Kugelstadt,
Elmar Schoemer
- Deployable 3D Linkages with Collision Avoidance
-
Changxi Zheng,
Timothy Sun,
Xiang Chen
- Hierarchical hp-Adaptive Signed Distance Fields
-
Dan Koschier,
Crispin Deul,
Jan Bender
Stories, Sound, and Games
- CANVAS: Computer-Assisted Narrative Animation Synthesis
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Mubbasir Kapadia,
Seth Frey,
Alexander Shoulson,
Robert Sumner, ,
Markus Gross
- Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis
-
Camille Schreck,
Damien Rohmer,
Doug L. James,
Stefanie Hahmann,
Marie-Paule Cani
- Large-Scale Finite State Game Engines
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Matt Stanton,
Sascha Geddert,
Adrian Blumer,
Paul Hormis,
Andrew Nealen,
Seth Cooper,
Adrien Treuille
- Interactive Physically-Based Sound Design of 3D Model using Material Optimization
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Kazuhiko Yamamoto,
Takeo Igarashi
kesen.huang@gmail.com