Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2022 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Eurographics Digital Library: Proceedings of the 2022 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
the ACM Digital Library (DOI) Link for the paper
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Session A: Learning
- Learning Physics with a Hierarchical Graph Network
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Nuttapong Chentanez,
Stefan Jeschke,
Matthias Muller,
Miles Macklin
- PERGAMO: Personalized 3D Garments from Monocular Video
-
Andres Casado-Elvira,
Marc Comino Trinidad,
Dan Casas
- Context-based style transfer of tokenized gestures
-
Shigeru Kuriyama,
Tomohiko Mukai,
Takafumi Taketomi,
Tomoyuki Mukasa
- MP-NeRF: Neural Radiance Fields for Dynamic Multi-person synthesis from Sparse Views
-
Xianjin Chao,
Howard Leung
- Interaction Mix, Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding
-
Aman Goel,
Qianhui Men,
Edmond S. L. Ho
- Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structure
-
Andreas Aristidou,
Anastasios Yiannakidis,
Kfir Aberman,
Daniel Cohen-Or,
Ariel Shamir,
Yiorgos Chrysanthou
Session B: Capture, Tracking, and Facial Animation
- Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand Tracking
-
Pratik Kalshetti,
Parag Chaudhuri
- Tiled Characteristic Maps for Tracking Detailed Liquid Surfaces
-
Fumiya Narita,
Ryoichi Ando
- Monocular Facial Performance Capture Via Deep Expression Matching
-
Stephen Bailey,
Jeremy Riviere,
Morten Mikkelsen,
James F. O'Brien
- Voice2Face: Audio-driven Facial, Tongue Rig Animations with cVAEs
-
Monica Villanueva Aylagas,
Hector Anadon Leon,
Mattias Teye,
Konrad Tollmar
- Facial Animation with Disentangled Identity, Motion using Transformers
-
Prashanth Chandran,
Gaspard Zoss,
Markus Gross,
Paulo Gotardo,
Derek Bradley
- Detailed Eye Region Capture, Animation
-
Glenn Kerbiriou,
Quentin Avril,
Fabien Danieau,
Maud Marchal
Session C: Motion I
- Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices
-
Jose Luis Ponton,
Haoran Yun,
Carlos Andujar,
Nuria Pelechano
- Sketching Vocabulary for Crowd Motion
-
C. D. Tharindu Mathew,
Bedrich Benes,
Daniel Aliaga
- A Fusion Crowd Simulation Method: Integrating Data with Dynamics, Personality with Common
-
Tianlu Mao, Ji Wang, Ruoyu Meng, Qinyuan Yan, Shaohua Liu, Zhaoqi Wang
- Cognitive Model of Agent Exploration with Vision and Signage Understanding
-
Colin Johnson,
Brandon Haworth
Session D: Animation and Simulation Techniques I
- Physically Based Shape Matching
-
Matthias Muller,
Miles Macklin,
Nuttapong Chentanez,
Stefan Jeschke
- Fast Numerical Coarsening with Local Factorizations
-
Zhongyun He,
Jesus Perez,
Miguel A. Otaduy
- Stability analysis of explicit MPM
-
Song Bai,
Craig Schroeder
- Wassersplines for Neural Vector-Field Controlled Animation
-
Paul Zhang,
Dmitriy Smirnov,
Justin Solomon
- Voronoi Filters for Simulation Enrichment
-
Juan J. Casafranca,
Miguel A. Otaduy
Session E: Motion II
- Pose Representations for Deep Skeletal Animation
-
Nefeli Andreou,
Andreas Aristidou,
Yiorgos Chrysanthou
- Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments
-
Eduardo Alvarado,
Damien Rohmer,
Marie-Paule Cani
- Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users
-
Yongjing Ye,
Libin Liu,
Lei Hu,
Shihong Xia
- UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Prediction, Footskate Cleanup
-
Lucas Mourot,
Ludovic Hoyet,
Francois Le Clerc,
Pierre Hellier
- Synthesizing Get-Up Motions for Physics-based Characters
-
Anthony Frezzato, Arsh Tangri,
Sheldon Andrews
Session F: Animation and Simulation Techniques II
- Differentiable Simulation for Outcome-Driven Orthognathic Surgery Planning
-
Daniel Dorda, Daniel Peter, Dominik Borer,
Niko Benjamin Huber,
Irena Sailer,
Markus Gross,
Barbara Solenthaler,
Bernhard Thomaszewski
- High-Order Elasticity Interpolants for Microstructure Simulation
-
Antoine Chan-Lock,
Jesus Perez,
Miguel A. Otaduy
- Surface-Only Dynamic Deformables using a Boundary Element Method
-
Ryusuke Sugimoto,
Christopher Batty,
Toshiya Hachisuka
- A Second Order Cone Programming Approach for Simulating Biphasic Materials
-
Pengbin Tang,
Stelian Coros,
Bernhard Thomaszewski
- A Second-Order Explicit Pressure Projection Method for Eulerian Fluid Simulation
-
Junwei Jiang, Xiangda Shen, Yuning Gong, Zeng Fan, Yanli Liu, Guanyu Xing, Xiaohua Ren, Yanci Zhang
kesen.huang@gmail.com