Page maintained by Ke-Sen Huang and Tim Rowley.
Tim has a mirror page here. If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: ACM Transactions on Graphics (TOG) Volume 24 , Issue 3 (July 2005) Proceedings of ACM SIGGRAPH 2005
the ACM Digital Library (DOI) Link for the paper
the link of author version paper
the link of project page
Changelog
Skin & Faces
- Skinning Mesh Animations
-
Doug L. James,
Christopher D. Twigg
(Carnegie Mellon University)
- SCAPE: Shape Completion and Animation of People
-
Drago Anguelov,
Praveen Srinivasan,
Daphne Koller,
Sebastian Thrun,
J. Rodgers (Stanford University),
James Davis (University of California, Santa Cruz)
- Automatic Determination of Facial Muscle Activations From Sparse Motion Capture Marker Data
-
Eftychios Sifakis,
Igor Neverov (Stanford University),
Ron Fedkiw
(Stanford University and Industrial Light & Magic)
- Face Transfer With Multilinear Models
-
Daniel Vlasic (Massachusetts Institute of Technology),
Matt Brand,
Hanspeter Pfister (Mitsubishi Electric Research Laboratories),
Jovan Popovic
(Massachusetts Institute of Technology)
Hardware Rendering
- RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing
-
Sven Woop,
Jorg Schmittler,
Philipp Slusallek
(Universität des Saarlandes)
- User-Configurable Automatic Shader Simplification
-
Fabio Pellacini
(Cornell University)
- A Relational Debugging Engine for the Graphics Pipeline
-
Nathaniel Duca,
Krzysztof Niski,
Jonathan Bilodeau,
Matthew Bolitho,
Yuan Chen,
Jonathan Cohen,
(John Hopkins University)
- Lpics: A Hardware-Accelerated Relighting Engine for Computer Cinematography
-
Fabio Pellacini,
Kiril Vidimce,
Aaron Lefohn,
Alex Mohr,
Mark Leone,
John Warren
(Pixar Animation Studios)
Mesh Manipulation
- Meshless Deformations Based on Shape Matching
-
Matthias Müller,
Bruno Heidelberger
(Eidgenössische Technische Hochschule Zürich ),
Matthias Teschner
(Universität Freiburg),
Markus Gross
(Eidgenössische Technische Hochschule Zürich )
- Linear Rotation-Invariant Coordinates for Meshes
-
Yaron Lipman,
Olga Sorkine,
David Levin,
Daniel Cohen-Or
(Tel Aviv University)
- Mesh-based Inverse Kinematics
-
Robert W. Sumner,
Matthias Zwicker (Massachusetts Institute of Technology),
Craig Gotsman
(Harvard University),
Jovan Popovic
(Massachusetts Institute of Technology)
- Large Mesh Deformation Using the Volumetric Graph Laplacian
-
Kun Zhou (Microsoft Research Asia),
Jin Huang (Zhejiang University),
John Snyder (Microsoft Research),
Xinguo Liu (Microsoft Research Asia),
Hujun Bao (Zhejiang University),
Baining Guo,
Heung-Yeung Shum
(Microsoft Research Asia)
Illustration and Image-Based Modeling
- MoXi: Real-Time Ink Dispersion in Absorbent Paper
-
Nelson S.-H. Chu,
Chiew-Lan Tai
(Hong Kong University of Science and Technology)
- Line Drawings From Volume Data
-
Michael Burns,
Janek Klawe,
Szymon Rusinkiewicz,
Adam Finkelstein
(Princeton University),
Doug DeCarlo
(Rutgers University)
- Motion magnification
-
Ce Liu,
Antonio Torralba,
William T. Freeman,
Frédo Durand,
Edward H. Adelson
(Massachusetts Institute of Technology)
- Out-of-Core Tensor Approximation of High Dimensional Visual Data
-
Hongcheng Wang,
Qing Wu,
Lin Shi,
Yizhou Yu,
Narendra Ahuja
(University of Illinois Urbana-Champaign)
Meshes I
- Efficiently Combining Positions and Normals for Precise 3D Geometry
-
Diego Nehab,
Szymon Rusinkiewicz
(Princeton University),
James Davis
(University of California, Santa Cruz),
Ravi Ramamoorthi
(Columbia University)
- Robust Moving Least-squares Fitting with Sharp Features
-
Shachar Fleishman,
(University of Utah),
Daniel Cohen-Or
(Tel Aviv University),
Claudio Silva
(University of Utah)
- Fast Exact and Approximate Geodesics on Meshes
-
Vitaly Surazhsky,
Tatiana Surazhsky
(University of Oslo and Technion),
Danil Kirsanov,
Steven J. Gortler
(Harvard University),
Hugues Hoppe
(Microsoft Research)
- Mean Value Coordinates for Closed Triangular Meshes
-
Tao Ju,
Scott Schaefer,
Joe Warren
(Rice University)
Video & Image Matting
- Defocus Video Matting
-
Morgan McGuire,
Wojciech Matusik,
Hanspeter Pfister
(Mitsubishi Electric Research Laboratories (MERL)),
John F. Hughes
(Brown University),
Frédo Durand
(Massachusetts Institute of Technology)
- Automatic Photo Pop-upProject
-
Derek Hoiem,
Alexei Efros,
Martial Hebert
(Carnegie Mellon University)
- Interactive Video Cutout
-
Jue Wang,
Pravin Bhat
(University of Washington),
Alex Colburn,
Maneesh Agrawala,
Michael Cohen
(Microsoft Research)
- Video Object Cut and Paste
-
Yin Li,
Jian Sun,
Heung-Yeung Shum
(Microsoft Research Asia)
Meshes II
- Surface Compression With Geometrical Bandelets
-
Gabriel Peyré,
Stéphane Mallat
(CMAP Ecole Polytechnique)
- Geometry-guided Progressive Lossless 3D Mesh Coding with Octree (OT) Decomposition
-
Jingliang Peng,
C.-C. Jay Kuo
(University of Southern California)
- Variational Tetrahedral Meshing
-
Pierre Alliez,
David Cohen-Steiner,
Mariette Yvinec
(INRIA),
Mathieu Desbrun
(Caltech)
- Shell Maps
-
Serban D. Porumbescu,
Brian Budge,
Louis Feng,
Kenneth I. Joy
(University of California Davis)
Perception
- Color2Gray: Salience-Preserving Color Removal
-
Amy A. Gooch,
Sven C. Olsen,
Jack Tumblin,
Bruce Gooch
(Northwestern University)
- Evaluation of Tone Mapping Operators using a High Dynamic Range Display
-
Ledda Patrick,
Alan Chalmers,
Tom Troscianko
(University of Bristol),
Helge Seetzen
(Sunnybrook Technologies)
- A Photon Accurate Model of the Human Eye
-
Michael F. Deering
- Mesh Saliency
-
Chang Ha Lee,
Amitabh Varshney,
David W. Jacobs
(University of Maryland at College Park)
Motion Capture Data: Interaction and Selection
- Action Synopsis: Pose Selection and Illustration
-
Jackie Assa,
Yaron Caspi,
Daniel Cohen-Or
(Tel Aviv University)
- Efficient Content-Based Retrieval of Motion Capture Data
-
Meinard Mueller,
Tido Roeder,
Michael Clausen
(Universität Bonn)
- Performance Animation From Low-dimensional Control Signals
-
Jinxiang Chai,
Jessica K. Hodgins
(Carnegie Mellon University)
- Dynamic Response for Motion Capture Animation
-
Victor Zordan,
Bill Chiu,
Anna Majkowska,
Matthew Fast
( University of California, Riverside)
Plants
- Modeling and Visualization of Leaf Venation Patterns
-
Adam Runions,
Martin Fuhrer,
Brendan Lane,
Pavol Federl,
Anne-Gaëlle Rolland-Lagan,
Przemyslaw Prusinkiewicz
(University of Calgary)
- Real-Time Rendering of Plant Leaves
-
Lifeng Wang
(Microsoft Research Asia),
Wenle Wang
(Tsinghua University),
Julie Dorsey
(Yale University),
Xu Yang (Nankai University),
Baining Guo,
Heung-Yeung Shum
(Microsoft Research Asia)
- Floral Diagrams and Inflorescences: Interactive Flower Modeling Using Botanical Structural Constraints
-
Takashi Ijiri
(The University of Tokyo),
Shigeru Owada
(The University of Tokyo and Sony CSL),
Makoto Okabe,
(The University of Tokyo),
Takeo Igarashi
(The University of Tokyo and JST/PRESTO)
- Measuring and Modeling the Appearance of Wood
-
Steve R. Marschner,
Stephen H. Westin,
Adam Arbree,
Jonathan T. Moon
(Cornell University)
Capturing Reality I
- Fourier Slice Photography
-
Ren Ng
(Stanford University)
- Dual Photography
-
Pradeep Sen,
Billy Chen,
Gaurav Garg
(Stanford University),
Steve Marschner
(Cornell University),
Mark Horowitz,
Marc Levoy,
Hendrik P. A. Lensch
(Stanford University)
- Performance relighting and reflectance transformation with time-multiplexed illumination
-
Andreas Wenger,
Andrew Gardner,
Chris Tchou,
Jonas Unger,
Tim Hawkins,
Paul Debevec
(University of Southern California, Institute for Creative Technologies)
- High Performance Imaging Using Large Camera Arrays
-
Bennett Wilburn
(Stanford University),
Neel Joshi
(University of California, San Diego),
Vaibhav Vaish,
Eino-Ville Talvala,
Emilio Antunez,
Adam Barth,
Andrew Adams,
Mark Horowitz,
Marc Levoy
(Stanford University)
Texture Synthesis
- Parallel Controllable Texture Synthesis
-
Sylvain Lefebvre,
Hugues Hoppe
(Microsoft Research)
- Texture design using a simplicial complex of morphable textures
-
Wojciech Matusik
(Mitsubishi Electric Research Laboratories (MERL)),
Matthias Zwicker,
Frédo Durand
(Massachusetts Institute of Technology)
- Texture Optimization for Example-based Synthesis
-
Vivek Kwatra,
Irfan Essa,
Aaron F. Bobick,
Nipun Kwatra
(Georgia Institute of Technology)
- Wavelet Noise
-
Rob Cook,
Tony DeRose
(Pixar Animation Studios)
Capturing Reality II
- Acqusition of Time-Varying Participating Media
-
Tim Hawkins,
Per Einarsson,
Paul Debevec
(University of Southern California, Institute for Creative Technologies)
- Modeling Hair From Multiple Views
-
Yichen Wei
(Hong Kong University of Science and Technology),
Eyal Ofek
(Microsoft Research Asia),
Long Quan
(Hong Kong University of Science and Technology),
Heung-Yeung Shum
(Microsoft Research Asia)
- Panoramic video textures
-
Aseem Agarwala,
Colin Zheng
(University of Washington),
Chris Pal
(University of Massachusetts Amherst),
Maneesh Agrawala,
Michael F. Cohen
(Microsoft Research),
Brian Curless,
(University of Washington),
David Salesin
(University of Washington and
Microsoft Research),
Richard Szeliski
(Microsoft Research)
- Removing Photography Artifacts Using Gradient Projection and Flash-Exposure Sampling
-
Amit Agrawal,
Ramesh Raskar
(Mitsubishi Electric Research Laboratories (MERL)),
Shree K. Nayar
(Columbia University)
Yuanzhen Li,
(Massachusetts Institute of Technology)
Image Processing
- Compressing and Companding High Dynamic Range Images with Subband Architectures
-
Yuanzhen Li,
Lavanya Sharan,
Edward H. Adelson,
(Massachusetts Institute of Technology)
- Video Enhancement Using Per-Pixel Virtual Exposures
-
Eric P. Bennett,
Leonard McMillan
(University of North Carolina at Chapel Hill)
- Animating Pictures with Stochastic Motion Textures
-
Yung-Yu Chuang
(National Taiwan University),
Dan B. Goldman,
Colin Zheng,
Brian Curless,
(University of Washington)
David Salesin
(University of Washington and
Microsoft Research),
Richard Szeliski
(University of Washington)
- Image Completion with Structure Propagation
-
Jian Sun
(Microsoft Research Asia),
Lu Yuan
(Tsinghua University),
Jiaya Jia
(Chinese University of Hong Kong),
Heung-Yeung Shum
(Microsoft Research Asia)
Large Models & Large Displays
- GoLD: Interactive Display of Huge Colored and Textured Models
-
Louis Borgeat,
Guy Godin,
Philippe Massicotte,
Français Blais (National Research Council of Canada),
Christian Lahanier
(Centre de Recherche et de Restauration des Musées de France)
- Far Voxels: A Multiresolution Framework for Interactive Rendering of Huge Complex 3D Models on Commodity Graphics Platforms
-
Enrico Gobbetti,
Fabio Marton
(Center for Advanced Studies, Research and Development in Sardinia)
- Cache-Oblivious Mesh Layouts
-
Sung-Eui Yoon (University of North Carolina at Chapel Hill),
Peter Lindstrom,
Valerio Pascucci
(Lawrence Livermore National Laboratory),
Dinesh Manocha
(University of North Carolina at Chapel Hill)
- The Varrier Autostereoscopic Virtual Reality Display
-
Daniel J. Sandin,
Todd Margolis,
Jinghua Ge,
Javier Girado,
Tom Peterka,
Thomas A. DeFanti
(University of Illinois at Chicago, Electronic Visualization Laboratory)
Fluid Simulation
- Animating Gases with Hybrid Meshes
-
Bryan Feldman,
James F. O'Brien,
Bryan M. Klingner
(University of California, Berkeley)
- A Vortex Particle Method for Smoke, Fire, and Explosions
-
Andrew Selle
(Stanford University and
Intel Corporation),
Nick Rasmussen (Industrial Light & Magic),
Ron Fedkiw
(Stanford University and Industrial Light & Magic)
- Discontinuous Fluids
-
Jeong-Mo Hong,
Chang-Hun Kim
(Korea University)
- Water Drops on Surfaces
-
Huamin Wang,
Peter J. Mucha,
Greg Turk
(Georgia Institute of Technology)
Reprise of UIST and I3D
The User-Interface Software and Technology Symposium and the Symposium on Interactive 3D Graphics and Games are two leading conferences sponsored by ACM SIGGRAPH. Five of the best papers from the most recent UIST and I3D symposia are presented in abbreviated form.
Dynamics of Solids
- Adaptive Dynamics of Articulated Bodies
-
Stephane Redon,
Nico Galoppo,
Ming C. Lin
(University of North Carolina)
- Fast Frictional Dynamics for Rigid Bodies
-
Danny Kaufman,
Timothy Edmunds,
Dinesh K. Pai
(Rutgers University)
- Meshless Animation of Fracturing Solids
-
Mark Pauly
(Stanford University),
Richard Keiser
(Eidgenössische Technische Hochschule Zürich ),
Bart Adams,
Philip Dutré
(Katholieke Universiteit Leuven),
Markus Gross
(Eidgenössische Technische Hochschule Zürich),
Leonidas Guibas
(Stanford University)
Deformable Models
- Animating Sand as a Fluid
-
Yongning Zhu,
Robert Bridson,
(University of British Columbia)
- Coupling Water and Smoke to Thin Deformable and Rigid Shells
-
Eran Guendelman
(Stanford University and Industrial Light & Magic)
Andrew Selle
(Stanford University and
Intel Corporation),
Frank Losasso,
Ronald Fedkiw
(Stanford University and Industrial Light & Magic)
- Real-Time Subspace Integration for St.Venant-Kirchhoff Deformable Models
-
Jernej Barbic,
Doug L. James
(Carnegie Mellon University)
- Interactive Collision Detection Between Deformable Models Using Chromatic Decomposition
-
Naga Govindaraju,
David Knott,
Nitin Jain,
Ilknur Kabul
(University of North Carolina at Chapel Hill),
Rasmus Tamstorf
(Walt Disney Feature Animation),
Russel Gayle,
Ming C. Lin,
Dinesh Manocha
(University of North Carolina at Chapel Hill)
Geometry on GPUs
- Resolution Independent Curve Rendering Using Programmable Graphics Hardware
-
Charles Loop,
Jim Blinn
(Microsoft Research)
- A Realtime GPU Subdivision Kernel
-
Le-Jeng Shiue,
Ian Jones,
Jorg Peters
(University of Florida)
- GPU-Based Trimming and Tessellation of NURBS and T-Spline Surfaces
-
Michael Guthe,
Ákos Balázs,
Reinhard Klein
(Universität Bonn)
- Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes
-
John Hable,
Jarek Rossignac
(Georgia Institute of Technology)
Transparency & Translucency
- Light Diffusion in Multi-Layered Translucent Materials
-
Craig Donner,
Henrik Wann Jensen
(University of California at San Diego)
- A Practical Analytic Single Scattering Model for Real Time Rendering
-
Bo Sun,
Ravi Ramamoorthi
(Columbia University),
Srinivasa Narasimhan
(Carnegie Mellon University),
Shree Nayar
(Columbia University)
- An Approximate Image-Space Approach for Interactive Refraction
-
Chris Wyman
(University of Iowa)
- Modeling and Rendering of Quasi-Homogeneous Materials
-
Xin Tong
(Microsoft Research Asia),
Jiaping Wang
(Institute of Computing Technology, Chinese Academy of Sciences),
Steve Lin,
Baining Guo,
Heung-Yeung Shum
(Microsoft Research Asia)
Styles of Human Motion
- Geostatistical Motion Interpolation
-
Tomohiko Mukai,
Shigeru Kuriyama
(Toyohashi University of Technology)
- Learning Physics-Based Motion Style With Nonlinear Inverse Optimization
-
C. Karen Liu
(University of Washington),
Aaron Hertzmann
(University of Toronto),
Zoran Popovic
(University of Washington)
- Style Translation for Human Motion
-
Eugene Hsu
(Massachusetts Institute of Technology),
Kari Pulli
(Nokia / Massachusetts Institute of Technology),
Jovan Popovic
(Massachusetts Institute of Technology)
- A Data-Driven Approach to Quantifying Natural Human Motion
-
Liu Ren
(Carnegie Mellon University),
Alton Patrick
(Georgia Institute of Technology),
Alexei Efros,
Jessica K. Hodgins
(Carnegie Mellon University),
James Rehg
(Georgia Institute of Technology)
Appearance & Illumination
- Lightcuts: A Scalable Approach to Illumination
-
Bruce Walter,
Sebastian Fernandez,
Adam Arbree,
Kavita Bala,
Michael Donikian,
Donald P. Greenberg
(Cornell University)
- Fast and Detailed Approximate Global Illumination by Irradiance Decomposition
-
Okan Arikan,
David Forsyth,
James F. O'Brien
(University of California at Berkeley)
- A Frequency Analysis of Light Transport
-
Frédo Durand
(Massachusetts Institute of Technology),
Nicolas Holzschuch,
Cyril Soler
(ARTIS, GRAVIR/IMAG -- INRIA),
Eric Chan
(Massachusetts Institute of Technology),
Français X. Sillion
(ARTIS, GRAVIR/IMAG -- INRIA)
- Visual Simulation of Weathering by gamma-ton Tracing
-
Yanyun Chen
(Microsoft Research Asia),
Lin Xia (Zhejiang University),
Tien Tsin Wong
(Chinese University of Hong Kong),
Xin Tong,
Hujun Bao
(Zhejiang University),
Baining Guo,
Heung-Yeung Shum
(Microsoft Research Asia)
Shape & Texture
- As-Rigid-As-Possible Shape Manipulation
-
Takeo Igarashi (University of Tokyo),
Tomer Moscovich,
John F. Hughes
(Brown University)
- A Sketch-Based Interface for Detail-Preserving Mesh Editing
-
Andy Nealen
(Technische Universität Darmstadt),
Olga Sorkine
(Tel Aviv University),
Marc Alexa
(Technische Universität Darmstadt),
Daniel Cohen-Or
(Tel Aviv University)
- TextureMontage:Seamless Texturing of Arbitrary Surfaces From Multiple Images
-
Kun Zhou,
Xi Wang
(Microsoft Research Asia),
Yiying Tong,
Mathieu Desbrun
(Caltech),
Baining Guo,
Heung-Yeung Shum
(Microsoft Research Asia)
Ray Tracing
- Soft Shadow Volumes for Ray Tracing
-
Samuli Laine
(Helsinki University of Technology),
Timo Aila,
(Helsinki University of Technology and
Hybrid Graphics, Ltd.),
Ulf Assarsson
(ARTIS, GRAVIR/IMAG -- INRIA and
Illuminate Labs, Ltd.),
Jaakko Lehtinen
(Helsinki University of Technology and
Remedy Entertainment, Ltd.),
Tomas Akenine-Möller
(Lunds universitet)
- Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions
-
Petrik Clarberg
( Lunds universitet),
Wojciech Jarosz
(University of California, San Diego),
Tomas Akenine-Möller
(Lunds universitet),
Henrik Wann Jensen
(University of California, San Diego)
- Multi-Level Ray Tracing Algorithm
-
Alexander Reshetov,
Alexei Soupikov,
Jim Hurley
(Intel Corporation)
- Energy redistribution path tracing
-
David Cline,
Justin Talbot,
Parris Egbert
(Brigham Young University)
Precomputed Light Transport
- Precomputed Shadow Fields for Dynamic Scenes
-
Kun Zhou,
Yaohua Hu,
Steve Lin,
Baining Guo,
Heung-Yeung Shum
(Microsoft Research Asia)
- All-frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering
-
Rui Wang,
John Tran,
David Luebke
(University of Virginia)
- Precomputed Local Radiance Transfer for Real-Time Lighting Design
-
Anders Wang Kristensen
(University of California, San Diego),
Tomas Akenine-Möller
(Lunds universitet),
Henrik Wann Jensen
(University of California, San Diego)
- Local, Deformable Precomputed Radiance Transfer
-
Peter-Pike Sloan,
Ben Luna,
(Microsoft Corporation),
John Snyder
(Microsoft Research)
tor@cs.brown.edu; kesen.huang@gmail.com