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Information here is provided with the permission of the ACM
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library:
ACM Transactions on Graphics (TOG) Volume 31, Issue 4 (July 2012) Proceedings of ACM SIGGRAPH 2012
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
- Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives
-
Jack M. Wang,
Samuel R. Hamner,
Scott L. Delp,
Vladlen Koltun
(Stanford University)
- Soft Body Locomotion
-
Jie Tan,
Greg Turk,
Karen Liu
(Georgia Institute of Technology)
- Video-Based 3D Motion Capture through Biped Control
-
Marek Vondrak
(Brown University),
Leonid Sigal,
Jessica Hodgins
(Carnegie Mellon University and Disney Research)
Odest Jenkins
(Brown University)
- Continuous Character Control with Low-Dimensional Embeddings
(
)
(
)
-
Sergey Levine,
Jack M. Wang,
Alexis Haraux
(Stanford University),
Zoran Popovic
(University of Washington),
Vladlen Koltun
(Stanford University)
- Schelling Points on 3D Surface Meshes
-
Xiaobai Chen,
Abulhair Saparov, Bill Pang,
Thomas Funkhouser
(Princeton University)
- Functional Maps: A Flexible Representation of Maps Between Shapes
-
Maks Ovsjanikov,
Mirela Ben-Chen,
Adrian Butscher,
Justin Solomon,
Leonidas Guibas
(Stanford University)
- Variational mesh decomposition
(TOG Paper)
-
Juyong Zhang,
Jianmin Zheng
(Nanyang Technological University),
Chunlin Wu
(National University of Singapore),
Jianfei Cai
(Nanyang Technological University)
- Sketch-Based Shape Retrieval
-
Mathias Eitz,
Ronald Richter
(Technische Universitat Berlin),
Tamy Boubekeur
(Telecom ParisTech),
Kristian Hildebrand,
Marc Alexa
(Technische Universitat Berlin)
- Specular Reflection from Woven Cloth
(TOG Paper)
-
Piti Irawan,
Steve Marschner
(Cornell University)
- DRAPE : DRessing Any PErson
(
(higher resolution))
(
)
-
Peng Guan,
Loretta Reiss
(Brown University),
David Hirshberg,
Alexander Weiss,
Michael J. Black
(MPI for Intelligent Systems)
- Design Preserving Garment Transfer
(
)
(
)
(
)
-
Remi Brouet
(Grenoble University and INRIA),
Alla Sheffer
(University of British Columbia),
Laurence Boissieux
(INRIA),
Marie-Paule Cani
(Grenoble University and INRIA)
- Stitch Meshes for Modeling Knitted Clothing with Yarn-Level Detail
-
Cem Yuksel,
Jonathan Kaldor,
Doug James,
Steve Marschner
(Cornell University)
- Decoupling Algorithms from Schedules for Easy Optimization of Image Processing Pipelines
-
Jonathan Ragan-Kelley,
Andrew Adams
(MIT CSAIL),
Sylvain Paris
(Adobe Systems, Inc.),
Marc Levoy
(Stanford University),
Saman Amarasinghe,
Fredo Durand
(MIT CSAIL)
- Adaptive Manifolds for Real-Time High-Dimensional Filtering
-
Eduardo Gastal,
Manuel Oliveira
(Instituto de Informatica -- UFRGS)
- High-Quality Image Deblurring With Panchromatic Pixels
(TOG Paper)
-
Sen Wang
(Eastman Kodak Company),
Tingbo Hou
(Stony Brook University),
John Border
(Eastman Kodak Company),
Hong Qin
(Stony Brook University),
Rodney Miller
(Eastman Kodak Company)
- Practical Temporal Consistency for Image-Based Graphics Applications
-
Manuel Lang
(ETH Zurich and Disney Research Zurich),
Oliver Wang,
Tunc Aydin,
Aljoscha Smolic
(Disney Research Zurich),
Markus Gross
(ETH Zurich and Disney Research Zurich)
- 3D Imaging Spectroscopy for Measuring Hyperspectral Patterns on Solid Objects
-
Min H. Kim,
Todd Alan Harvey
(Yale University),
David S. Kittle
(Duke University),
Holly Rushmeier,
Julie Dorsey,
Richard O. Prum
(Yale University),
David J. Brady
(Duke University)
- Primal-Dual Coding to Probe Light Transport
-
Matthew O'Toole
(University of Toronto),
Ramesh Raskar
(MIT Media Lab),
Kiriakos N. Kutulakos
(University of Toronto)
- Fast High-Resolution Appearance Editing Using Superimposed Projections
(TOG Paper)
-
Daniel G. Aliaga,
Yu Hong Yeung,
Alvin Law
(Purdue University),
Behzad Sajadi
Aditi Majumder
(University of California, Irvine)
- Printing Spatially-Varying Reflectance for Reproducing HDR Images
-
Yue Dong,
Xin Tong
(Microsoft Research Asia),
Fabio Pellacini
(Dartmouth College),
Baining Guo
(Microsoft Research Asia)
- Printing Reflectance Functions
(TOG Paper)
-
Thomas Malzbender,
Ramin Samadani
(Hewlett-Packard Laboratories),
Steven Scher,
Adam Crume
(University of California, Santa Cruz),
Douglas Dunn
(3M),
James Davis
(University of California, Santa Cruz)
- Synthesis of Detailed Hand Manipulations Using Contact Sampling
-
Yuting Ye,
Karen Liu
(Georgia Institute of Technology)
- Eyecatch: simulating visuomotor coordination for object interception
-
Sang Hoon Yeo,
Martin Lesmana,
Debanga Neog,
Dinesh K. Pai
(University of British Columbia)
- Discovery of Complex Behaviors Through Contact-Invariant Optimization
-
Igor Mordatch
((University of Toronto),
Emanuel Todorov,
Zoran Popovic
(University of Washington)
- Spacetime Expression Cloning for Blendshapes
(TOG Paper)
-
Yeongho Seol
(KAIST and Weta Digital),
J. P. Lewis
(Weta Digital),
Jaewoo Seo,
Byungkuk Choi
(KAIST),
Ken Anjyo
(OLM Digital and JST CREST),
Junyong Noh
(KAIST)
- Bilinear Spatiotemporal Basis Models
(TOG Paper)
-
Ijaz Akhter
(Lahore University of Management Sciences (LUMS)),
Tomas Simon
(Carnegie Mellon University),
Sohaib Khan
(Lahore University of Management Sciences (LUMS)),
Iain Matthews
(Disney Research),
Yaser Sheikh
(Carnegie Mellon University)
- Three-dimensional Proxies for Hand-drawn Characters
(TOG Paper)
-
Eakta Jain,
Yaser Sheikh
(Carnegie Mellon University),
Moshe Mahler
Jessica Hodgins
(Carnegie Mellon University and Disney Research)
- How do humans sketch objects?
-
Mathias Eitz
(Technische Universitat Berlin),
James Hays
(Brown University),
Marc Alexa
(Technische Universitat Berlin)
- CrossShade: Shading Concept Sketches Using Cross-Section Curves
-
Cloud Shao
(University of Toronto),
Adrien Bousseau
((REVES - INRIA Sophia Antipolis),
Alla Sheffer
(University of British Columbia),
Karan Singh
(University of Toronto)
- Learning Hatching for Pen-and-Ink Illustration of Surfaces
(TOG Paper)
-
Evangelos Kalogerakis
(Stanford University),
Derek Nowrouzezahrai
(Disney Research Zurich, University of Toronto and University of Montreal),
Simon Breslav,
(University of Toronto and Autodesk Research),
Aaron Hertzmann
(University of Toronto)
- HelpingHand: Example-Based Stroke Stylization
-
Jingwan Lu,
Fisher Yu,
Adam Finkelstein
(Princeton University),
Stephen DiVerdi
(Adobe Systems Incorporated, USA)
- Fabricating Articulated Characters from Skinned Meshes
-
Moritz Bacher
(Harvard University),
Bernd Bickel
(Technische Universitat Berlin),
Doug James
(Cornell University),
Hanspeter Pfister
(Harvard University)
- Stress Relief: Improving Structural Strength of 3D Printable Objects
-
Ondrej Stava,
Juraj Vanek,
Bedrich Benes
(Purdue University, USA ),
Nathan Carr,
Radomir Mech
(Adobe Systems Incorporated, USA)
- Beady: Interactive Beadwork Design and Construction
-
Yuki Igarashi,
Takeo Igarashi
(University of Tokyo),
Jun Mitani
(University of Tsukuba)
- Plastic Trees: Interactive Self-Adapting Botanical Tree Models
-
Soren Pirk
(University of Konstanz, Germany),
Ondrej Stava
(Purdue University, USA ),
Julian Kratt
(University of Konstanz, Germany),
Michel Abdul-Massih
(Purdue University, USA ),
Boris Neubert
(University of Konstanz, Germany),
Radomir Mech
(Adobe Systems Incorporated, USA),
Bedrich Benes
(Purdue University, USA ),
Oliver Deussen
(University of Konstanz, Germany)
- Stochastic Tomography and its Applications in 3D Imaging of Mixing Fluids
-
James Gregson,
Michael Krimerman,
Matthias Hullin,
Wolfgang Heidrich
(University of British Columbia)
- Animation Cartography - Intrinsic Reconstruction of Shape and Motion
(TOG Paper)
-
Art Tevs,
Alexander Berner,
Michael Wand,
(Max-Planck-Institut fur Informatik),
Ivo Ihrke
(Saarland University),
Martin Bokeloh,
Jens Kerber,
Hans-Peter Seidel
(Max-Planck-Institut fur Informatik)
- Temporally Coherent Completion of Dynamic Shapes
(TOG Paper)
-
Hao Li
(Columbia University),
Linjie Luo
(Princeton University),
Daniel Vlasic
(MIT CSAIL),
Pieter Peers
(College of William & Mary),
Jovan Popovic
(Adobe Systems, Inc. and MIT CSAIL),
Mark Pauly
(EPFL),
Szymon Rusinkiewicz
(Princeton University)
- Tracking Surfaces with Evolving Topology
-
Morten Bojsen-Hansen
(Institute of Science and Technology Austria),
Hao Li
(Columbia University),
Chris Wojtan
(Institute of Science and Technology Austria)
- A Theory of Monte Carlo Visibility Sampling
(TOG Paper)
-
Ravi Ramamoorthi
(University of California at Berkeley),
John Anderson,
Mark Meyer
(Pixar Animation Studios),
Derek Nowrouzezahrai
(Disney Research Zurich and University of Montreal)
- Theory, Analysis and Applications of 2D Global Illumination
(TOG Paper)
-
Wojciech Jarosz
(Disney Research, Zurich & University of California, San Diego),
Volker Schonefeld
(Limbic Software, RWTH Aachen University and University of California, San Diego),
Leif Kobbelt
(RWTH Aachen University),
Henrik Wann Jensen
(University of California, San Diego)
- On Filtering the Noise from the Random Parameters in Monte Carlo Rendering
(TOG Paper)
-
Pradeep Sen,
Soheil Darabi
(UNM Advanced Graphics Lab)
- Reconstructing the Indirect Light Field for Global Illumination
-
Jaakko Lehtinen,
Timo Aila,
Samuli Laine
(NVIDIA Research),
Fredo Durand
(MIT CSAIL)
- Naive Ray Tracing: A Divide-And-Conquer Approach
(TOG Paper)
-
Benjamin Mora
(Swansea University)
- Manifold Exploration: A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport
-
Wenzel Jakob,
Steve Marschner
(Cornell University)
- Bidirectional Lightcuts
-
Bruce Walter,
Pramook Khungurn,
Kavita Bala
(Cornell University)
- Virtual Ray Lights for Rendering Scenes with Participating Media
()
(
)
-
Jan Novak
(Karlsruhe Institute of Technology (KIT)),
Derek Nowrouzezahrai
(Disney Research Zurich, University of Toronto and University of Montreal),
Carsten Dachsbacher
(Karlsruhe Institute of Technology (KIT)),
Wojciech Jarosz
(Disney Research, Zurich & University of California, San Diego)
- Ghost SPH for Animating Water
-
Hagit Schechter,
Robert Bridson
(University of British Columbia)
- Versatile Rigid-Fluid Coupling for Incompressible SPH
-
Nadir Akinci,
Markus Ihmsen,
Gizem Akinci
(University of Freiburg),
Barbara Solenthaler
(ETH Zurich),
Matthias Teschner
(University of Freiburg)
- MultiFLIP for Energetic Two-Phase Fluid Simulation
(TOG Paper)
-
Landon Boyd,
Robert Bridson
(University of British Columbia)
- Animating Bubble Interactions in a Liquid Foam
-
Oleksiy Busaryev,
Tamal K. Dey,
Huamin Wang
(Ohio State University),
Zhong Ren
(Zhejiang University, China)
- A Probabilistic Model for Component-Based Shape Synthesis
-
Evangelos Kalogerakis,
Siddhartha Chaudhuri,
Daphne Koller,
Vladlen Koltun
(Stanford University)
- Synthesizing Open Worlds with Constraints Using Locally Annealed Reversible Jump MCMC
-
Yi-Ting Yeh,
Lingfeng Yang,
Matthew Watson,
Noah Goodman,
Pat Hanrahan
(Stanford University)
- Exploring Collections of 3D Models using Fuzzy Correspondences
(
)
(
)
-
Vladimir G. Kim
(Princeton University),
Wilmot Li
(Adobe Systems Incorporated, USA),
Niloy Mitra
(University College London),
Stephen DiVerdi
(Adobe Systems Incorporated, USA),
Thomas Funkhouser
(Princeton University)
- Fit and Diverse: Set Evolution for Inspiring 3D Shape Galleries
()
(
)
-
Kai Xu
(Shenzhen Institutes of Advanced Technology (SIAT) and National University of Defense Technology),
Hao Zhang
(Simon Fraser University),
Daniel Cohen-Or
(Tel Aviv University),
Baoquan Chen
(Shenzhen Institutes of Advanced Technology (SIAT))
- Deformable Objects Alive!
-
Stelian Coros
(Disney Research Zurich),
Sebastian Martin
(ETH Zurich),
Bernhard Thomaszewski
(Disney Research Zurich),
Christian Schumacher,
Robert Sumner
(Disney Research Zurich),
Markus Gross
(ETH Zurich and Disney Research Zurich)
- Interactive Editing of Deformable Simulations
-
Jernej Barbic,
Fun Shing Sin
(University of Southern California),
Eitan Grinspun
(Columbia University)
- Interactive spacetime control of deformable objects
-
Klaus Hildebrandt,
Christian Schulz,
Christoph von Tycowicz,
Konrad Polthier
(Freie Universitat Berlin)
- Rig-Space Physics
-
Fabian Hahn
(Disney Research Zurich),
Sebastian Martin
(ETH Zurich),
Bernhard Thomaszewski,
Robert Sumner,
Stelian Coros
(Disney Research Zurich),
Markus Gross
(ETH Zurich and Disney Research Zurich)
- Fast Simulation of Skeleton-Driven Deformable Body Characters
(TOG Paper)
-
Junggon Kim,
Nancy Pollard
(Carnegie Mellon University)
- Video Deblurring of Hand-held Cameras using Patch-based Synthesis
-
Sunghyun Cho
(Pohang Univ. of Sci. & Tech. (POSTECH)),
Jue Wang
(Adobe Systems Incorporated, USA),
Seungyong Lee
(Pohang Univ. of Sci. & Tech. (POSTECH))
- Eulerian Video Magnification for Revealing Subtle Changes in the World
-
Hao-Yu Wu,
Michael Rubinstein,
Eugene Shih,
Fredo Durand,
William Freeman
(MIT CSAIL)
- Selectively De-Animating Video
-
Jiamin Bai
(University of California at Berkeley),
Aseem Agarwala
(Adobe Systems, Inc.),
Maneesh Agrawala,
Ravi Ramamoorthi
(University of California at Berkeley)
- Tools for Placing Cuts and Transitions in Interview Video
-
Floraine Berthouzoz
(University of California at Berkeley),
Wilmot Li
(Adobe Systems Incorporated, USA),
Maneesh Agrawala
(University of California at Berkeley)
- Videoscapes: Exploring Sparse, Unstructured Video Collections
-
James Tompkin
(University College London),
Kwang In Kim
(Max Planck Institute),
Jan Kautz
(University College London),
Christian Theobalt
(MPI Informatik)
- Gabor Noise by Example
-
Bruno Galerne*
(MAP5,
Université Paris Descartes and CNRS,
Sorbonne Paris Cité),
Ares Lagae*
(KU Leuven),
Sylvain Lefebvre
(ALICE/INRIA Nancy Grand-Est),
George Drettakis
(REVES/INRIA Sophia-Antipolis)
(* joint first authors)
- Symmetry-Guided Texture Synthesis and Manipulation
(TOG Paper)
-
Vladimir G. Kim
(Princeton University),
Yaron Lipman
(Weizmann Institute of Science),
Thomas Funkhouser
(Princeton University)
- Diffusion Curve Textures for Resolution Independent Texture Mapping
-
Xin Sun
(Microsoft Research Asia),
Guofu Xie
(Chinese Academy of Sciences),
Yue Dong,
Xin Tong
Stephen Lin,
Weiwei Xu
(Microsoft Research Asia),
Wencheng Wang
(Chinese Academy of Sciences),
Baining Guo
(Microsoft Research Asia)
- Structure-aware Synthesis for Predictive Woven Fabric Appearance
-
Shuang Zhao,
Wenzel Jakob,
Steve Marschner,
Kavita Bala
(Cornell University)
- Point Sampling with General Noise Spectrum
-
Yahan Zhou,
Haibin Huang
(University of Massachusetts),
Li-Yi Wei
(University of Hong Kong),
Rui Wang
(University of Massachusetts)
- Resolution Enhancement by Vibrating Displays
(
)
(
)
(TOG Paper)
-
Floraine Berthouzoz
(University of California at Berkeley),
Raanan Fattal
(Hebrew University of Jerusalem)
- Edge-Guided Resolution Enhancement in Projectors via Optical Pixel Sharing
-
Behzad Sajadi
M. Gopi,
Aditi Majumder
(University of California, Irvine)
- Tensor Displays: Compressive Light Field Synthesis using Multilayer Displays with Directional Backlighting
-
Gordon Wetzstein,
Douglas Lanman,
Matthew Hirsch,
Ramesh Raskar
(MIT Media Lab)
- Tailored Displays to Compensate for Visual Aberrations
-
Vitor Pamplona,
Manuel Oliveira
(Instituto de Informatica -- UFRGS),
Ramesh Raskar
(MIT Media Lab),
Daniel G. Aliaga,
(University of California, Irvine)
- Fast Automatic Skinning Transformations
-
Alec Jacobson
(ETH Zurich),
Ilya Baran
(Disney Research),
Ladislav Kavan
(ETH Zurich),
Jovan Popovic
(Adobe Systems, Inc. and MIT CSAIL),
Olga Sorkine
(ETH Zurich)
- An Algebraic Model for Parameterized Shape Editing
-
Martin Bokeloh
(Stanford University),
Michael Wand,
Hans-Peter Seidel
(Max-Planck-Institut fur Informatik),
Vladlen Koltun
(Stanford University)
- Steady Affine Motions and Morphs
SAMFeb2011.pdf
(TOG Paper)
-
Jarek Rossignac
(Gerogia Institute of Technology),
Alvar Vinacua
(Technical University of Catalonia)
- Interactive surface modeling using modal analysis
(TOG Paper)
-
Klaus Hildebrandt,
Christian Schulz,
Christoph von Tycowicz,
Konrad Polthier
(Freie Universitat Berlin)
- Robust Modeling of Constant Mean Curvature Surfaces
-
Hao Pan,
Yi-King Choi
(University of Hong Kong),
Yang Liu
(Microsoft Research Asia),
Wenchao Hu
(University of Hong Kong),
Qiang Du
(Pennsylvania State University),
Konrad Polthier
(FU Berlin),
Caiming Zhang
(Shandong University),
Wenping Wang
(University of Hong Kong)
- Simple Formulas For Quasiconformal Plane Deformations
()
(
)
(TOG Paper)
-
Yaron Lipman
(Weizmann Institute of Science),
Vladimir G. Kim,
Thomas Funkhouser
(Princeton University)
- Guided Exploration of Physically Valid Shapes for Furniture Design
(
)
(
)
-
Nobuyuki Umetani,
Takeo Igarashi
(University of Tokyo),
Niloy Mitra
(University College London)
- Design of Self-supporting Surfaces
-
Paul Vouga,
Mathias Hobinger
(Vienna University of Technology),
Johannes Wallner
(TU Graz),
Helmut Pottmann
(Vienna University of Technology)
- Image Melding: combining inconsistent images using patch-based synthesis
-
Soheil Darabi
(UNM Advanced Graphics Lab),
Eli Shechtman,
Connelly Barnes,
Dan Goldman
(Adobe Systems Incorporated, USA),
Pradeep Sen
(UNM Advanced Graphics Lab)
- Panorama Weaving: Fast and Flexible Seam Processing
-
Brian Summa
(University of Utah),
Julien Tierny
(Telecom ParisTech),
Valerio Pascucci
(University of Utah)
- Understanding and Improving the Realism of Image Composites
-
Su Xue
(Yale University),
Aseem Agarwala
(Adobe Systems, Inc.),
Julie Dorsey,
Holly Rushmeier
(Yale University)
- Exposing Photo Manipulation with Inconsistent Reflections
(TOG Paper)
-
James F. O'Brien
(University of California at Berkeley),
Hany Farid
(Dartmouth College)
- Position Correcting Tools for 2D Digital Fabrication
-
Alec Rivers,
Ilan Moyer,
Fredo Durand
(MIT CSAIL)
- REVEL: Tactile Feedback Technology for Augmented Reality
-
Olivier Bau,
ivan poupyrev
(Disney Research)
- Realistic Perspective Projections for Virtual Objects and Environments
(TOG Paper)
-
Frank Steinicke,
Gerd Bruder
(Universitat Wurzburg),
Scott Kuhl
(Michigan Technological University)
- Micro Perceptual Human Computation
(TOG Paper)
-
Yotam Gingold
(Columbia & Rutgers),
Ariel Shamir
(Interdisciplinary Center),
Daniel Cohen-Or
(Tel Aviv University)
- Efficient Geometrically Exact Continuous Collision Detection
()
(
)
-
Tyson Brochu,
Essex Edwards,
Robert Bridson
(University of British Columbia)
- VolCCD: Fast continuous collision culling between deforming volume meshes
(TOG Paper)
-
Min Tang
(Zhejiang University),
Dinesh Manocha
(University of North Carolina at Chapel Hill),
Sung-Eui Yoon
(Korea Advanced Institute of Science and Technology (KAIST)),
Peng Du
(Zhejiang University),
Jae-Pil Heo
(Korea Advanced Institute of Science and Technology (KAIST)),
Ruofeng Tong
(Zhejiang University)
- Adaptive Image-based Intersection Volume
-
Bin Wang
(Beihang University / University of British Columbia),
Francois Faure
(Grenoble Universites, INRIA and LJK-CNRS / University of British Columbia),
Dinesh K. Pai
(University of British Columbia)
- PolyDepth: Real-time Penetration Depth Computation using Iterative Contact-Space Projection
(TOG Paper)
-
Changsoo Je
(Ewha Womans University and Sogang University),
Min Tang,
Youngeun Lee,
Minkyoung Lee,
Young J. Kim
(Ewha Womans University)
- Energy-based Self-Collision Culling for Arbitrary Mesh Deformations
-
Changxi Zheng,
Doug James
(Cornell University)
- Push it Real: Perceiving Causality in Virtual Interactions
-
Ludovic Hoyet,
Rachel McDonnell,
Carol Oˇ¦Sullivan
(Trinity College Dublin)
- Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans
-
Rachel McDonnell
(Trinity College Dublin),
Martin Breidt,
Heinrich Buelthoff
(Max Planck Institute)
- Highlight Microdisparity for Improved Gloss Depiction
-
Krzysztof Templin,
Piotr Didyk,
Tobias Ritschel,
Karol Myszkowski,
Hans-Peter Seidel
(Max-Planck-Institut fur Informatik)
- Binocular Tone Mapping
-
Xuan Yang,
Linling Zhang,
Tien-Tsin Wong,
Pheng-Ann Heng
(Chinese University of Hong Kong)
- Surface Flows for Image-Based Shading Design
(
)
(
)
-
Romain Vergne
(University of Giessen),
Pascal Barla
(INRIA),
Roland W. Fleming
(University of Giessen),
Xavier Granier
(INRIA)
- Reflectance Model for Diffraction
(TOG Paper)
-
Tom Cuypers
(University of Hasselt),
Se Baek Oh
(MIT Media Lab),
Tom Haber,
Philippe Bekaer
(University of Hasselt),
Ramesh Raskar
(MIT Media Lab)
- An Analytic Model for Full Spectral Sky-Dome Radiance
-
Lukas Hosek,
Alexander Wilkie
(Charles University)
- Physically-Based Simulation of Rainbows
(TOG Paper)
-
Iman Sadeghi
(University of California, San Diego),
Adolfo Munoz
(Universidad de Zaragoza),
Philip Laven
(Horley, UK),
Wojciech Jarosz
(Disney Research, Zurich & University of California, San Diego),
Francisco Seron,
Diego Gutierrez
(Universidad de Zaragoza),
Henrik Wann Jensen
(University of California, San Diego)
- K-Clustered Tensor Approximation: A Sparse Multi-Linear Model for Real-Time Rendering
(TOG Paper)
-
Yu-Ting Tsai
(Yuan Ze University, Taiwan),
Zen-Chung Shih
(National Chiao Tung University, Taiwan)
- Sparse Zonal Harmonic Factorization for Efficient SH Rotation
(TOG Paper)
-
Derek Nowrouzezahrai
(University of Montreal),
Patricio Simari,
Eugene Fiume
(University of Toronto)
- Interactive Images: Cuboid Proxies for Smart Image Manipulation
-
Youyi Zheng
(KAUST),
Xiang Chen
(Zhejiang University, China),
Ming-Ming Cheng
(Tsinghua University, Beijing),
Kun Zhou
(Zhejiang University, China),
Shi-Min Hu
(Tsinghua University, Beijing),
Niloy Mitra
(KAUST and University College London)
- A Framework for Content-Adaptive Photo Manipulation Macros: Application to Face, Landscape and Global Manipulations
(TOG Paper)
-
Floraine Berthouzoz
(University of California at Berkeley),
Wilmot Li,
Mira Dontcheva
(Adobe Systems Incorporated, USA),
Maneesh Agrawala
(University of California at Berkeley)
- Image-Based Rendering for Scenes with Reflections
-
Sudipta Sinha,
Johannes Kopf
(Microsoft Research),
Michael Goesele,
(Technische Universitat Darmstadt (TU Darmstadt)),
Daniel Scharstein
(Middlebury College),
Richard Szeliski
(Microsoft Research)
- What makes Paris look like Paris?
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Carl Doersch,
Saurabh Singh,
Abhinav Gupta
(Carnegie Mellon University),
Josef Sivic
(INRIA),
Alexei Efros
(Carnegie Mellon University)
- Motion-Driven Concatenative Synthesis of Cloth Sounds
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Steven An,
Doug James,
Steve Marschner
(Cornell University)
- Precomputed Acceleration Noise for Improved Rigid-body Sound
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Jeff Chadwick,
Changxi Zheng,
Doug James
(Cornell University)
- Interactive Sound Propagation using Compact Acoustic Transfer Operators
(TOG Paper)
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Lakulish Antani,
Anish Chandak
(University of North Carolina at Chapel Hill),
Lauri Savioja
(Aalto University),
Dinesh Manocha
(University of North Carolina at Chapel Hill)
- Updated Sparse Cholesky Factors for Co-Rotational Elastodynamics
(TOG Paper)
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Florian Hecht,
Yeon Jin Lee,
Jonathan R. Shewchuk,
James F. O'Brien
(University of California at Berkeley)
- Bounded Distortion Mapping Spaces For Triangular Meshes
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Yaron Lipman
(Weizmann Institute of Science)
- Global parametrization by incremental flattening
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Ashish Myles,
Denis Zorin
(New York University)
- Dual Loops Meshing: Quality Quad Layouts on Manifolds
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Marcel Campen,
David Bommes,
Leif Kobbelt
(RWTH Aachen University)
- Fields on Symmetric Surfaces
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Daniele Panozzo
(University of Genova),
Yaron Lipman
(Weizmann Institute of Science),
Enrico Puppo
(University of Genova),
Denis Zorin
(New York University)
- Underwater Rigid Body Dynamics
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Steffen Weismann,
Ulrich Pinkall
(TU Berlin)
- Mass Splitting for Jitter-Free Parallel Rigid Body Simulation
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Richard Tonge,
Feodor Benevolenski, Andrey Voroshilov
(NVIDIA corporation)
- Reflections on Simultaneous Impact
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Breannan Smith,
Danny M. Kaufman,
Eitan Grinspun,
Etienne Vouga
(Columbia University),
Rasmus Tamstorf
(Disney Research)
- Continuous Penalty Forces
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Min Tang
(Zhejiang University, China),
Dinesh Manocha
(University of North Carolina at Chapel Hill),
Miguel A. Otaduy
(URJC Madrid),
Ruofeng Tong
(Zhejiang University, China)
- Feature-Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces
(TOG Paper)
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Matthias Niessner
(University of Erlangen-Nuremberg),
Charles Loop
(Microsoft Research),
Mark Meyer,
Tony DeRose
(Pixar Animation Studios)
- Object-Space Multiphase Implicit Functions
-
Zhan Yuan
(University of Hong Kong),
Yizhou Yu
(University of Illinois at Urbana-Champaign),
Wenping Wang
(University of Hong Kong)
- Discrete Bi-Laplacians and Bi-Harmonic B-Splines
-
Powei Feng,
Joe Warren
(Rice University)
- Perceptual models of viewpoint preference
(TOG Paper)
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Adrian Secord
(New York University),
Jingwan Lu,
Adam Finkelstein
(Princeton University),
Manish Singh,
Andrew Nealen
(Rutgers University)
- Lagrangian Vortex Sheets for Animating Fluids
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Tobias Pfaff
(ETH Zurich),
Nils Thuerey
(Scanline VFX),
Markus Gross
(ETH Zurich)
- Discrete Viscous Sheets
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Christopher Batty
(Columbia University),
A. Uribe, B. Audoly,
Eitan Grinspun
(Columbia University)
- Topology-Adaptive Interface Tracking Using the Deformable Simplicial Complex
(TOG Paper)
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Marek Misztal,
Jakob Andreas Barentzen
(Danmarks Tekniske Universitet)
- Fluid Simulation Using Laplacian Eigenfunctions
(TOG Paper)
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Tyler de Witt,
Christian Lessig,
Eugene Fiume
(University of Toronto)
Single-View Hair Modeling for Portrait Manipulation
Menglei Chai,
Lvdi Wang
(Microsoft Research Asia),
Yanlin Weng
(Zhejiang University, China),
Yizhou Yu
(University of Illinois at Urbana-Champaign),
Baining Guo
(Microsoft Research Asia),
(Tsinghua University, Beijing),
Kun Zhou
(Zhejiang University, China)
Coupled 3D Reconstruction of Sparse Facial Hair and Skin
Thabo Beeler
(ETH Zurich),
Bernd Bickel
(Technische Universitat Berlin),
Gioacchino Noris
(ETH Zurich),
Steve Marschner
(Cornell University),
Paul Beardsley,
Robert Sumner
(Disney Research Zurich),
Markus Gross
(ETH Zurich and Disney Research Zurich)
Physical Face Cloning
Bernd Bickel,
Peter Kaufmann
(Disney Research Zurich),
Melina Skouras
(ETH Zurich),
Bernhard Thomaszewski,
Derek Bradley
(Disney Research Zurich),
Thabo Beeler
(ETH Zurich),
Philip Jackson
(Walt Disney Imagineering),
Steve Marshner
(Cornell University),
Wojciech Matusik
(Disney Research Zurich),
Markus Gross
(ETH Zurich and Disney Research Zurich)
kesen.huang@gmail.com