This page tracks the new paper links made to our list of SIGGRAPH 2015 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
November 26, 2015
- The Light-Field Stereoscope: Immersive Computer Graphics via Factored Near-Eye Light -Field Displays With Focus Cues
- Perceptually Based Downscaling of Images
- Image Based Relighting Using Neural Networks
September 21, 2015
- Isotopic Approximation Within a Tolerance Volume
- Elastic Textures for Additive Fabrication
August 31, 2015
- High-Quality Streamable Free-Viewpoint Video
- Intuitive and Efficient Camera Control with the Toric Space
- Computational Interlocking Furniture Assembly
- Color Imaging and Pattern Hiding on a Metallic Substrate
August 29, 2015
- Learning to Remove Soft Shadows
(TOG Paper)
- Doppler Time-of-Flight Imaging
- Bounded-Distortion Harmonic Mappings in the Plane
- Conformal Mesh Deformations With Mobius Transformations
- Data-Driven Finite Elements for Geometry and Material Design
- Fab Forms: Customizable Objects for Fabrication With Validity and Geometry Caching
- MultiFab: A Machine-Vision-Assisted Platform for Multi-Material 3D Printing
- Coupled Segmentation and Similarity Detection for Architectural Models
- LinkEdit: Interactive Linkage Editing Using Symbolic Kinematics
- Improving Light Field Camera Sample Design With Irregularity and Aberration
- Layered Light-Field Reconstruction for Defocus Blur
(TOG Paper)
- Optimization-Based Design and Fabrication of Flexible Rod Meshes
- Aerophones in Flatland: Interactive Wave Simulation of Wind Instruments
- Measurement-Based Editing of Diffuse Albedo with Consistent Interreflections
- Biomechanical Simulation and Control of Hands and Tendinous Systems
August 8, 2015
- Two-shot SVBRDF Capture for Stationary Materials
August 7, 2015
- Detailed Spatio-Temporal Reconstruction of Eyelids
- Biomechanical Simulation and Control of Hands and Tendinous Systems
- Real-Time High-Fidelity Facial Performance Capture
- Learning to Remove Soft Shadows
- OmniAD: Data-Driven Omni-Directional Aerodynamics
- A Perceptual Control Space for Garment Simulation
- Practical Hex-Mesh Optimization via Edge-Cone Rectification
July 29, 2015
- Sampling Based Scene-Space Video Processing
July 25, 2015
- Lillicon: Using Transient Widgets to Create Scale Variations of Icons
July 24, 2015
- Architecture-Scale Human-Assisted Additive Manufacturing
- The Affine Particle-In-Cell Method
- Microstructures to Control Elasticity in 3D Printing
- Learning to Remove Soft Shadows
- Zoomorphic Design
July 21, 2015
- By-Example Synthesis of Structurally Sound Patterns
July 17, 2015
- Shape Segmentation by Approximate Convexity Analysis
(TOG Paper)
July 11, 2015
- Flow Aligned Surfacing of Curve Networks
- Architecture-Scale Human-Assisted Additive Manufacturing
July 2, 2015
- Accelerating Vector Graphics Rendering Using the Graphics Hardware Pipeline
June 27, 2015
- Stripe Patterns on Surfaces
June 22, 2015
- LazyFluids: Appearance Transfer for Fluid Animations
June 21, 2015
- Decomposing Time-Lapse Paintings into Layers
- Dyadic T-Mesh Subdivision
- Skin Microstructure Deformation with Displacement Map Convolution
- Computing Locally Injective Mappings by Advanced MIPS
- eyeSelfie: Self-Directed Eye Alignment Using Reciprocal Eye-Box Imaging
- SecondSkin: Sketch-Based Construction of Layered 3D Models
June 10, 2015
- Dynamic 3D Avatar Creation from Hand-held Video Input
- AudeoSynth: Music-Driven Video Montage
- Adaptive Rendering With Linear Predictions
- Improving Light Field Camera Sample Design With Irregularity and Aberration
June 8, 2015
- Realistic Biomechanical Simulation and Control of Human Swimming
(TOG Paper)
June 6, 2015
- Seamless Surface Mappings
- Nonlinear Material Design Using Principal Stretches
June 5, 2015
- Vector Graphics Animation with Time-Varying Topology
June 3, 2015
- BendFields: Regularized Curvature Fields from Rough Concept Sketches
(TOG Paper)
- Bijective Parameterization with Free Boundaries
- Discrete Derivatives of Vector Fields on Surfaces -- An Operator Approach
(TOG Paper)
- Elastic Textures for Additive Fabrication
- Fluid Volume Modeling from Sparse Multi-view Images by Appearance Transfer
- GRIDiron: An interactive authoring and cognitive training foundation for reconstructive plastic surgery procedures
- High-Resolution Brittle Fracture Simulation with Boundary Elements
- Hyperspectral Modeling of Skin Appearance
(TOG Paper)
- Interactive Material Design Using Model Reduction
(TOG Paper)
- Learning Shape Placements by Example
- Linear volumetric focus for light field cameras
(TOG Paper)
- Real-Time Hyperlapse Creation via Optimal Frame Selection
- Real-Time Nonlinear Shape Interpolation
(TOG Paper)
- Simulating Rigid Body Fracture with Surface Meshes
- Synthesis of Complex Image Appearance from Limited Exemplars
(TOG Paper)
- Topology-Constrained Surface Reconstruction From Cross-section
- Micron-Scale Light Path Decomposition Using Interferometry
- Spectral Quadrangulation With Feature-Curve Alignment and Element-Size Control
(TOG Paper)
- Dehazing using Color-Lines
-->
(TOG Paper)
- Robust Simulation of Sparsely Sampled Thin Features in SPH-Based Free Surface Flows
(TOG Paper)
- An Implicit Viscosity Formulation for SPH Fluids
- Adaptive Rendering Based on Weighted Local Regression
(TOG Paper)
- Beating Shapes Relying on Moire Level Lines
(TOG Paper)
- Using Nesterovˇ¦s Method to Accelerate Multibody Dynamics With Friction and Contact
(TOG Paper)
May 28, 2015
- Advanced Procedural Modeling of Architecture
- Stable Constrained Dynamics
May 25, 2015
- WorldBrush: Interactive Example-based Synthesis of Procedural Virtual Worlds
- Data-Driven Interactive Quadrangulation
- Gradient-Domain Path Tracing
- Complex Luminaires: Illumination and Appearance Rendering
(TOG Paper)
May 24, 2015
- 3DFlow: Continuous Summarization of Mesh Editing Workflows
- Dehazing using Color-Lines
- Dehazing using Color-Lines
(TOG Paper)
- Space-time sketching of character animation
- Hexahedral Mesh Re-parameterization from Aligned Base Domains
- An L1 Image Transform for Edge-Preserving Smoothing and Scene-Level Intrinsic Decomposition
- Coupled Segmentation and Similarity Detection for Architectural Models
- A Machine Learning Approach for Filtering Monte Carlo Noise
- Multi-Scale Modeling and Rendering of Granular Materials
May 20, 2015
- Image Based Relighting Using Neural Networks
- Mesurement-Based Editing of Diffuse Albedo with Consistent Interreflections
- Driving High-Resolution Facial Scans with Video Performance Capture
(TOG Paper)
- Skin Microstructure Deformation with Displacement Map Convolution
- Codimensional Non-Newtonian Fluids
- The Affine Particle-In-Cell Method
- Gradient-Domain Path Tracing
- Two-shot SVBRDF Capture for Stationary Materials
- Data-Driven Interactive Quadrangulation
- Shading-based Refinement on Volumetric Signed Distance Function
- Time-lapse Mining from Internet Photos
- A Computational Approach for Obstruction-Free Photography
- Computational Hydrographic Printing
- Interaction Context (ICON): Towards a Geometric Functionality Descriptor
- Foldabilizing Furniture
- Iterative Training Of Dynamic Skills Inspired By Human Coaching Techniques
(TOG Paper)
- Palette-based Photo Recoloring
- Integrable PolyVector Fields
- Computational Interlocking Furniture Assembly
May 15, 2015
- Optimal Presentation of Imagery with Focus Cues on Multi-Plane Displays
- A Machine Learning Approach for Filtering Monte Carlo Noise
- Dyna: A Model of Dynamic Human Shape in Motion
May 14, 2015
- Simulating the Visual Experience of Very Bright and Very Dark Scenes
(TOG Paper)
- Homogeneous Codes for Energy Efficient Illumination and Imaging
- LazyFluids: Appearance Transfer for Fluid Animations
- Animating Human Dressing
- Online Control of Simulated Humanoids Using Particle Belief Propagation
- Reduced-Order Shape Optimization Using Offset Surfaces
- Computational Bodybuilding: Anatomically-based Modeling of Human Bodies
- Deformation Capture and Modeling of Soft Objects
- Air Meshes for Robust Collision Handling
- Fast Grid-Free Surface Tracking
- Controlling Procedural Modeling Programs with Stochastically-Ordered Sequential Monte Carlo
- A Stream Function Solver for Liquid Simulations
May 13, 2015
- Restoring the Missing Vortices in Advection Projection Fluid Solvers
- Piko: A Framework for Authoring Programmable Graphics Pipelines
- Dynamic Terrain Traversal Skills Using Reinforcement Learning
- Double Bubbles Sans Toil and Trouble: Discrete Circulation-Preserving Vortex Sheets for Soap Films and Foams
May 12, 2015
- A Total Variation Approach for Customizing Imagery to Improve Visual Acuity
(TOG Paper)
- Subspace Condensation: Full Space Adaptivity for Subspace Deformations
May 11, 2015
- Single-View Reconstruction via Joint Analysis of Image and Shape Collections
- Sampling Based Scene-Space Video Processing
- Style Compatibility For 3D Furniture Models
- Elements of Style: Learning Perceptual Shape Style Similarity
- RAPter: Rebuilding Man-made Scenes with Regular Arrangements of Planes
- Computational Design of Twisty Joints and Puzzles
- Computational Hydrographic Printing
- Power Particles: An incompressible fluid solver based on power diagrams
- Frame Field Generation through Metric Customization
- Linear Subspace Design for Real-Time Shape Deformation
- Parametric Self-supporting Surfaces via Direct Computation of Airy Stress Functions
May 10, 2015
- Dihedral Angle-based Maps of Tetrahedral Meshes
- Variance Analysis for Monte Carlo Integration
May 9, 2015
- Deformation Capture and Modeling of Soft Objects
- Facial Performance Sensing Head-Mounted Display
- Single-View Hair Modeling Using A Hairstyle Database
- Practical Hex-Mesh Optimization via Edge-Cone Rectification
- PatchTable: Efficient Patch Queries for Large Datasets and Applications
- Semantic Shape Editing Using Deformation Handles
- Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture
(TOG Paper)
- The SGGX Microflake Distribution
- Dihedral Angle-based Maps of Tetrahedral Meshes
- Dynamic 3D Avatar Creation from Hand-held Video Input
- Computational Design of Twisty Joints and Puzzles
- Computational Hydrographic Printing
- Restoring the Missing Vortices in Advection Projection Fluid Solvers
- Data-driven Color Manifolds
(TOG Paper)
- Palette-based Photo Recoloring
- Style Compatibility For 3D Furniture Models
- Light Field Reconstruction Using Sparsity in the Continuous Fourier Domain
(TOG Paper)
- Learning Visual Similarity for Product Design with Convolutional Neural Networks
April 20, 2015
- Gaze-driven Video Re-editing
(TOG Paper)
- Garment Replacement in Monocular Video Sequences
(TOG Paper)
April 19, 2015
- Smoothed Quadratic Energies on Meshes
(TOG Paper)
- LOD Generation for Urban Scenes
(TOG Paper)
- Controlling Procedural Modeling Programs with Stochastically-Ordered Sequential Monte Carlo
- Piko: A Framework for Authoring Programmable Graphics Pipelines
- Intuitive and Efficient Camera Control with the Toric Space
April 16, 2015
- The Light Field Stereoscope: Immersive Computer Graphics via Factored Near-Eye Light Field Display with Focus Cues
- Integrable PolyVector Fields
- Data-Driven Interactive Quadrangulation
- Air Meshes for Robust Collision Handling
- Fast Grid-Free Surface Tracking
- Decomposing Time-Lapse Paintings into Layers
April 12, 2015
- Rebuilding Man-made Scenes with Regular Arrangements of Planes
- Computational Bodybuilding: Anatomically-based Modeling of Human Bodies
- Real-Time High-Fidelity Facial Performance Capture
- Deformation Capture and Modeling of Soft Objects
- Power Particles: An incompressible fluid solver based on power diagrams
- Convolutional Wasserstein Distances: Efficient Optimal Transportation on Geometric Domains
- Linear Subspace Design for Real-Time Shape Deformation
- Nonlinear Material Design Using Principal Stretches
- Zoomorphic Design
- Double Bubbles Sans Toil and Trouble: Discrete Circulation-Preserving Vortex Sheets for Soap Films and Foams
- A Stream Function Solver for Liquid Simulations
- Hexahedral Mesh Re-parameterization from Aligned Base Domains
April 8, 2015
- RingIt: Ring-Ordering Casual Photos of a Temporal Event
- Reduced-Order Shape Optimization Using Offset Surfaces
- Variance Analysis of Monte Carlo Integration
April 7, 2015
- Space-time sketching of character animation
- Vector Graphics Animation with Time-Varying Topology
April 6, 2015
- Piko: A Framework for Authoring Programmable Graphics Pipelines
April 5, 2015
- A Light Transport Framework for Lenslet Light Field Cameras
(TOG Paper)
- Phasor Imaging: A Generalization of Correlation-Based Time-of-Flight Imaging
(TOG Paper)
- Intuitive and Efficient Camera Control with the Toric Space
- Augmented Airbrush for Computer Aided Painting (CAP)
(TOG Paper)
- Directional Dipole Model for Subsurface Scattering
(TOG Paper)
- Computing Locally Injective Mappings by Advanced MIPS
- Complex Luminaire Rendering
(TOG Paper)
- Elements of Style: Learning Perceptual Shape Style Similarity
- Realistic Biomechanical Simulation and Control of Human Swimming
(TOG Paper)
- AudeoSynth: Music-Driven Video Montage
- ImageSpirit: Verbal Guided Image Parsing
(TOG Paper)
April 4, 2015
- Water Wave Animation via Wavefront Parameter Interpolation
(TOG Paper)
- Stripe Patterns on Surfaces
- Style Compatibility For 3D Furniture Models
- Facial Performance Sensing Head-Mounted Display
- Single-View Hair Modeling Using A Hairstyle Database
- Skin Microstructure Derformation with Displacement Map Convolution
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