This page tracks the new paper links made to my list of SIGGRAPH Asia 2015 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
January 16, 2016
- SHED: Shape Edit Distance for Fine-grained Shape Similarity
November 26, 2015
- Deep Points Consolidation
- Perceptual models of preference in 3D printing direction
November 14, 2015
- Rolling Guidance Normal Filter For Geometric Processing
- A Matrix Sampling-and-Recovery Approach for Many-Lights Rendering
- Unsynchronized structured light
- Masked Depth Culling for Graphics Hardware
- Smoothed Aggregation Multigrid for Cloth Simulation
- Non-manifold level sets: a multivalued implicit surface representation with applications to self-collision processing
- Deviation Magnification: Revealing Geometric Deviation in a Single Image
- Data-driven Fluid Simulations using Regression Forests
- Blind Video Temporal Consistency
- Efficient Construction and Simplification of Delaunay Meshes
- AutoConnect: Computational Design of 3D-Printable Connectors
- Autocomplete Hand-Drawn Animations
- Fast Computation of Seamless Video Loops
- Subspace Dynamic Simulation Using Rotation-Strain Coordinates
- Color changing effects with anisotropic halftone prints on metal
- Closure-Aware Sketch Simplification
- Data-Driven Structural Priors for Shape Completion
- Unbiased photon gathering for light transport simulation
- Blue noise sampling using an SPH-based method
- 3D motion sensing of any object without prior knowledge
- Capturing the human figure through a wall
- Interactive design of 3D-printable robotic creatures
- Revealing and modifying non-local variations in a single image
- Transform recipes for efficient cloud photo enhancement
- Interactive surface design with interlocking elements
- Magic Decorator: automatic material suggestion for indoor digital scenes
November 5, 2015
- SMPL: A Skinned Multi-Person Linear Model
October 31, 2015
- SMPL: A Skinned Multi-Person Linear Model
October 30, 2015
- Visual Transcript: Readable, Skimmable Layout of Blackboard-Style Lecture Videos
- Spherical Fibonacci Mapping
October 11, 2015
- A System for Rapid, Automatic Shader Level-of-Detail
- Activity-centric Scene Synthesis for Functional 3D Scene Modeling
- Autocomplete Hand-Drawn Animations
- Structure and Appearance Optimization for Controllable Shape Design
- Fast Computation of Seamless Video Loops
- Model-Reduced Variational Fluid Simulation
- Subspace Dynamic Simulation Using Rotation-Strain Coordinates
- Nested Cages
- Online Structure Analysis for Real-time Indoor Scene Reconstruction
(TOG Paper)
- SHED: Shape Edit Distance for Fine-grained Shape Similarity
- Sketching Folds: Developable Surfaces from Non-Planar Silhouettes
(TOG Paper)
- Blue Noise Sampling using an SPH-based Method
October 1, 2015
- Large Scale Bounded Distortion Mappings
- Orbifold Tutte Embeddings
September 30, 2015
- Fast Multiple-fluid Simulation Using Helmholtz Free Energy
- Push-Recovery Stability of Biped Locomotion
- Topology-based Catalogue Exploration Framework for Identifying View-Enhanced Tower Designs
- Video-Audio Driven Real-Time Facial Animation
September 28, 2015
- Computational Design of Metallophone Contact Sounds
- Instant Field-Aligned Meshes
- High-Quality Hair Modeling from a Single Portrait Photo
- Level-Set-Based Partitioning and Packing Optimization of a Printable Model
- A Chebyshev semi-iterative approach for accelerating projective and position-based dynamics
- A unified approach for subspace simulation of deformable bodies in multiple domains
- Wetbrush: GPU-based 3D painting simulation at the bristle level
- Push-Recovery Stability of Biped Locomotion
- On Optimal, Minimal BRDF Sampling for Reflectance Acquisition
September 25, 2015
- Real-time noise-aware tone mapping
- Generalizing Wave Gestures from Sparse Examples for Real-time Character Control
- Interactive Design of Probability Density Functions for Shape Grammars
- CrossLink: Joint Understanding of Image and 3D Model Collections through Shape and Camera Pose Variations
- Depth-Aware Coherent Line Drawings
- Quantized Global Parametrization
September 24, 2015
- Real-Time Pixel Luminance Optimization for Dynamic Multi-Projection Mapping
September 23, 2015
- Meltables: Fabrication of Complex 3D Curves by Melting
- SMPL: A Skinned Multi-Person Linear Model
- MeshHisto: Collaborative Modeling by Sharing and Retargeting Editing Histories
September 21, 2015
- Legolization: Optimizing LEGO Designs
- AutoConnect: Computational Design of 3D-Printable Connectors
- Computational Design of Metallophone Contact Sounds
- CrossLink: Joint Understanding of Image and 3D Model Collections through Shape and Camera Pose Variations
- Deformation-Driven Topology-Varying 3D Shape Correspondence
- Dapper: Decompose-and-Pack for 3D Printing
- Joint Embeddings of Shapes and Images via CNN Image Purification
- Polyhedral Patterns
September 20, 2015
- An Interactive Tool for Designing Quadrotor Camera Shots
- Video-Audio Driven Real-Time Facial Animation
September 19, 2015
- Surface Turbulence for Particle-Based Liquid Simulations
September 18, 2015
- Solving Trigonometric Moment Problems for Fast Transient Imaging
September 17, 2015
- A Model of Local Adaptation
- Topology-based Catalogue Exploration Framework for Identifying View-Enhanced Tower Designs
- Real-time Expression Transfer for Facial Reenactment
September 16, 2015
- To Stylize or not to Stylize? The Effect of Shape and Material Stylization on the Perception of Computer-Generated Faces
September 15, 2015
- Generalized Cylinder Decomposition
- AA Patterns for Point Sets with Controlled Spectral Properties
- Data-Driven Structural Priors for Shape Completion
- Expediting Precomputation for Reduced Deformable Simulation
- Data-driven Fluid Simulation using Regression Forests
- Fast Multiple-fluid Simulation Using Helmholtz Free Energy
- Blind Video Temporal Consistency
- Push-Recovery Stability of Biped Locomotion
- Anisotropic Gaussian Mutations for Metropolis Light Transport through Hessian-Hamiltonian Dynamics
- Physically-Accurate Fur Reflectance: Modeling, Measurement and Rendering
- Efficient Construction and Simplification of Delaunay Meshes
- WrapIt: Computer-Assisted Crafting of Wire Wrapped Jewelry
September 14, 2015
- Perceptual models of preference in 3D printing direction
September 13, 2015
- AniMesh: Interleaved Animation, Modeling, and Editing
September 11, 2015
- JumpCut: Non-Successive Mask Transfer and Interpolation for Video Cutout
September 8, 2015
- Autoscanning for Coupled Scene Reconstruction and Proactive Object Analysis
September 7, 2015
- Continuum Foam: A Material Point Method for Shear-Dependent Flows
(TOG Paper)
- Garment Modeling with a Depth Camera
- Extraction of the Quad Layout of a Triangle Mesh Guided by its Curve-Skeleton
(TOG Paper)
September 5, 2015
- Autoscanning for Coupled Scene Reconstruction and Proactive Object Analysis
- Deformation-Driven Topology-Varying 3D Shape Correspondence
- Image-Space Modal Bases for Plausible Manipulation of Objects in Video
- Expediting Precomputation for Reduced Deformable Simulation
- Computational Design of Metallophone Contact Sounds
- Instant Field-Aligned Meshes
- Blue Noise Sampling using an SPH-based Method
- Adaptive Color Display via Perceptually-driven Factored Spectral Projection
- Physically-Accurate Fur Reflectance: Modeling, Measurement and Rendering
- Dapper: Decompose-and-Pack for 3D Printing
- JumpCut: Non-Successive Mask Transfer and Interpolation for Video Cutout
- Large Scale Bounded Distortion Mappings
- Orbifold Tutte Embeddings
- Joint Embeddings of Shapes and Images via CNN Image Purification
- Data-Driven Structural Priors for Shape Completion
- Interactive Design of Probability Density Functions for Shape Grammars
- A Matrix Sampling-and-Recovery Approach for Many-Lights Rendering
- Break Ames Room Illusion: Depth from General Single Images
- To Stylize or not to Stylize? The Effect of Shape and Material Stylization on the Perception of Computer-Generated Faces
- CrossLink: Joint Understanding of Image and 3D Model Collections through Shape and Camera Pose Variations
- Deviation Magnification: Revealing Geometric Deviation in a Single Image
- Extraction of the Quad Layout of a Triangle Mesh Guided by its Curve-Skeleton
- Efficient and Accurate Spherical Kernel Integrals using Isotropic Decomposition
(TOG Paper)
- Polyhedral Patterns
- High-Quality Hair Modeling from a Single Portrait Photo
- Level-Set-Based Partitioning and Packing Optimization of a Printable Model
- Deep Points Consolidation
- Generalized Cylinder Decomposition
- AA Patterns for Point Sets with Controlled Spectral Properties
- Page published
kesen.huang@gmail.com