Ray Tracing News Guide
"Light Makes Right"
Compiled by Eric Haines,
erich@acm.org.
Opinions expressed are mine.
A wonderful index of the Ray Tracing News
was begun by Paul Heckbert.
For a wider view of the world, check out the ray
tracing FAQ.
Archive locations:
This cumulative table of contents was started by Joe Cychosz
(thanks, Joe!).
RTNv21n1: November 8, 2008
-
Introduction
-
Ray Tracing Roundup
-
Puzzle Answer: Plane Intersection with Spheres vs. Boxes,
by Eric Haines
-
Puzzle: Triangle/Bounding Box Ratio,
by Eric Haines
-
Terminology for Ray Tracing,
by Peter Shirley
-
Another Opinion of "Foundations of Multidimensional and Metric Data Structures",
by Bretton Wade
-
Bounding Volume Hierarchy Formation: Two New Ways,
by Eric Haines
-
NVIDIA Ray Tracing Demo,
by Steven Parker and David Luebke
-
Tactical Optimization of Ray/Box Intersection,
by Graham Fyffe
-
Radians versus Degrees,
by Eric Haines
-
Random Number Generators: Faster, Smaller, Randomer, by Thatcher Ulrich and John Stone
-
Subconscious Debugging,
by Ian Ashdown
-
Introduction
-
Ray Tracing Roundup
-
Puzzle: Plane Intersection with Spheres vs. Boxes,
by Eric Haines
-
You Don't Know Jack,
from Nicolas Holzschuch and Jack Bresenham
-
New Book: "Ray Tracing from the Ground Up",
preview by Eric Haines
-
Rant about Free-ish Code,
by Eric Haines
-
POV-Ray News,
from Chris Cason and Eric Haines
-
Pick-up Sticks and the Room of Dice,
by Eric Haines
-
SIMD Ray/Box Intersection,
by Thierry Berger-Perrin
-
Random Numbers,
Efficiency, and Other Things, by John Stone
-
Comments on Uniform Sampling and Cones, by Andrew Kensler
-
Review of "Foundations of Multidimensional and Metric Data Structures",
by Eric Haines
RTNv19n1: September 30, 2006
RTNv18n1: December 12, 2005
-
Introduction
-
Ray Tracing Roundup
-
Newish Books,
by Eric Haines
-
More on Randomly Sampling Bounding Volumes,
by Mateu Sbert
-
Image Comparison,
by Chris Cason, Eric Haines, and Greg Ward
-
Real-Time GPU Spheres,
by John Stone
-
Plane Equations of a Tetrahedron,
by Paul Kahler
-
Ray/Tetrahedron Intersection,
by Paul Kahler
-
K-d Tree Comments,
by Ingo Wald, Gordon Stoll, Vlastimil Havran, and Eric Haines
-
Processor Level Optimization Verification,
by Paul Kahler and Anonymous
-
SIGGRAPH 2005 Report,
by Eric Haines
-
Introduction
-
Ray Tracing Roundup
-
OpenEXR and Radiance Floating Point Image File Formats,
by Simon Bunker,
Steve Westin, and Greg Ward
-
Raytraced Games,
by Greg Alt
-
Randomly Sampling Bounding Volumes,
by Philipp Slusallek, Pete Shirley,
Fredo Durand, and more
-
Ray Tracing's Roots,
by Juan Rayces, Andrew Glassner, Jonathan Maxwell,
Phil Dutre, and Chris Trendall
-
Faster Yet Point in Polygon Test? by Stephen Bridgett
-
BSP Plane Cost Function Revisited,
by Eric Haines
-
RTNews Errata,
by Nikos Platis
RTNv15n1: October 21, 2002
-
Introduction
-
Ray Tracing Roundup
-
RealStorm: A Realtime Raytracing Engine,
by Michael Piepgras
-
Efficient Bounding Box Intersection,
by Brian Smits
-
Array Good, Linked List Bad,
by Matt Pharr
-
Questions and Answers,
by Vlastimil Havran
-
Scanline vs. Ray Tracing,
by Piero Foscari, Paul Kahler, and Matt Pharr
-
13th Annual Eurographics Workshop on Rendering,
by Nelson L. Max
-
SSM and OOM Become Enigma,
by Mark Manning
-
A Simple Ray-Triangle Plücker Optimization,
by Jeffrey Mahovsky
-
Recovering a Triangle's Surface Normal from the Plücker Coordinates of its Edges,
by Jeffrey Mahovsky
-
Objects per Grid Cell, by Pete Shirley
-
Introduction
-
Ray Tracing Roundup
-
BART: A Benchmark for Animated Ray Tracing,
by Jonas Lext,
Ulf Assarsson, and Tomas Moller
-
Global Illumination Test Scenes,
by Brian Smits and
Henrik Wann Jensen
-
Realtime Techniques for Ray Tracing,
by Ádám Nagy, Eric Haines,
Russel Simmons, Paul Kahler, Factory, and Bruno Schödlbauer
-
Fastest Way to Generate Eye Rays in Ray Tracing,
by Samuel Paik
-
On Transforming Planes,
by Steve Hollasch
-
Intersecting a Ray and a Triangle with Plücker Coordinates,
by
Ray Jones
-
Volumetric Rendering,
by Paul Kahler
-
Recent Papers,
summarized by Eric Haines and Vlastimil Havran
RTNv12n2: December 21, 1999
-
Introduction
-
Ray Tracing Roundup
-
The Ups and Downs of Multithreaded Ray Tracing and Optimization,
by
John Stone
-
A Summary of Octree Ray Traversal Algorithms,
by Vlastimil Havran
-
Additional Octree Traversal Notes,
by John Spackman, Erik Jansen, and
Joel Welling
-
Z-buffer and Raytracing,
by Sam Paik
-
Ray Tracing Procedural & Parametric Surfaces,
by Mark VandeWettering,
Stephen Westin, and Matt Pharr
-
Raytracing Gloss/Translucency,
by Peter Eastman, Matt Pharr, and
Stephen Westin
-
Importance for Ray Tracing, by Per H. Christensen
-
Good Computer Graphics Books,
by Brent McPherson
-
Introduction
-
Ray Tracing Roundup
-
Plücker Coordinate Tutorial,
by Ken Shoemake
-
A Short Note on Kalra and Barr's Algorithm,
by Andrei Sherstyuk
-
Origins of Point In Polygon, Take 10...,
by Neil Stewart
-
Info on REYES Algorithm,
by Robert Speranza and Tom Duff
-
Polygon Shrinking,
by Dave Rusin and Jeff Erickson
-
Correcting Normals on "Flipped" Polygons,
by Kev, Duncan Colvin,
Steve Baker, John Nagle, Dennis Jiang, Alejo Hausner, and
Eric Haines
-
What's Mesa? by Brian Paul
-
Multithreading Mesa,
by John Stone
-
Recent Ray Tracing European Conference Papers
-
Attenuation in Water,
by Bretton Wade and Ian Ashdown
RTNv10n3: December 2, 1997
-
Introduction
-
New People
-
Ray Tracing Roundup
-
Two New Graphics Books plus One,
by Eric Haines
-
Ray Classification for Animation,
by Matt Quail
-
Raytracker Tricks,
by Hakan "Zap" Andersson
-
Even Faster Crossings Test,
by Philip Brown
-
Additional Notes on Nested Grids,
by Kris Klimaszewski, Andrew Woo,
Frederic Cazals, and Eric Haines
-
Recursive Grids and Ray Bounding Box Comments and Timings,
by
Andrew Woo
-
CD-ROM: The Internet Raytracing Competition, Year One,
review by Eric Haines
-
Plücker Coordinates,
by Jeff Erickson
-
Errors of Commission and Omission,
by Eric Haines
-
Cyrus-Beck as a Ray/Polygon Tester,
by David Rogers
-
Mirror Reflectivity,
by Greg W. Larson
-
Testing a Matrix for Uniform Scaling,
by Charles Iliya Krempeaux and
Eduardo Marreiros
-
Declassified CIA BRDFs now available,
by Greg Ward Larson
-
Lifting the Monkey's Paw Curse,
by Jeff Goldsmith
-
Eccentricity Effects in Blobs,
by Alfonso Hermida
-
SIGGRAPH Roundtable
-
Introduction
-
New People: Marcos Fajardo Orellana
-
Ray Tracing Roundup
-
Illuminated by Black Light,
by Dan Wexler
-
What's Wrong with Monte-Carlo Methods? by D.C. Nguyen (JuHu),
Pete Shirley, Stephen Westin, and Eric Veach
-
More on Rendering Bugs,
by Eric Haines
-
The Curse of the Monkey's Paw,
by Eric Haines
-
Global Illumination "Bible"? by Ian Ashdown
-
Megahedron
-
Detecting Points on the Edge of a Polygon,
by Eric Haines
-
Rendering Unflat Polygons,
by Eric Haines
-
Free Polygon Tessellators,
by Eric Haines
-
Octree Neighbor Finding,
by Andrew Glassner, Francois Sillion, and
Paul Heckbert
-
Author Sues Publisher,
by Ralph Grabowski
-
European Graphics Tour,
by Nelson Max
-
Fast Shadow Testing Bibliography,
by Slawomir Kilanowski
RTNv10n1: January 21, 1997
-
Introduction
-
New People: Jim Roedder
-
Faster Refraction Formula,
and Transmission Color Filtering, by
Xavier Bec
-
Results of Sphere in Box Ratio Contest,
by Han-Wen Nienhuys, Jim Arvo,
and Eric Haines
-
Ray Tracing Roundup
-
Papers of Interest,
by Eric Haines
-
Synthetic Textures and Genetic Algorithms,
by Steve Worley
-
Ray Tracing,
What is it Good For? by Arijan Siska
-
Fast Soft Shadows,
by Steve Worley
-
Progressive Ray Tracing and Fast Previews,
by Eric Haines
-
Free Radiosity Renderer (inc. C++ source code),
by Ian Ashdown
-
Cells and Portals Resources,
by Randy Stiles
-
New Books,
by Eric Haines
RTNv9n2: January 24, 1996
RTNv9n1: January 18, 1996
-
Introduction
-
Results of the Name that Area Ratio Contest,
by Eric Haines and
Arijan Siska
-
Another Contest: Sphere in Box ratio,
by Eric Haines
-
Ray Tracing Roundup
-
A Freeware modeller supporting VRML,
by Stephen Chenney
-
3D Point Hashing,
by Steve Worley
-
5D vs. BSP and ABVH,
by Nguyen Duc Cuong aka "JuHu"
-
Interacting with Ray Traces,
by Bert Peers
-
Hierarchical Techniques for Glossy Global Illumination,
by
Per Christensen
-
Global Illumination SIGGRAPH meeting,
by Greg Ward
-
Total Internal Reflection,
by Eric Haines, Greg Ward, and Chris Larson
-
Pretemporal Imaging Systems,
by Ken Musgrave and Eric Haines
-
PNG Status,
by Tim Wegner and Tom Lane
-
Cinematography References,
by Dan Wexler
-
Getting Rid of the Divide,
by Frank Compagner and Bob Pendleton
RTNv8n3: August 2, 1995
-
Introduction
-
Contest: Name that Area Ratio
-
Ray Tracing Roundup
-
On-Line Computer Science Bibliography Collection,
by Alf-Christian
Achilles
-
Comments on RTNv8n1,
by Alexander Enzmann
-
Dore' Now Free,
and Dore' Mailing List, by Len Wanger
-
Fooling Around,
by Eric Haines
-
Beware of VIDEA! by W. Purgathofer,
E. Groeller, M. Feda
-
Still More on Optical Ray Tracing,
by Dan Reiley
-
Raytracing and 3D Studio,
by Michael Adams and Brian Hoffman
-
Testing SIPP versus Raytraces under DOS,
by Alexander Enzmann
-
Introduction
-
Ray Tracing Roundup
-
Scanline vs. Ray Tracing,
by Loren Carpenter and Sam Richards
-
Pyramid Clipping,
by Erik Reinhard and Erik Jansen
-
Copyrighting Raytraced Images,
by J Edward Bell, Benton Holzwarth,
and Keith
-
Octrees and Whatnot,
by Steve Worley and Eric Haines
-
Learning Radiance,
by Kevin Matthews
-
Radiance vs. Pov,
by "Cloister Bell"
-
Overlapping Refractors,
by Steve Worley and Eric Haines
-
Raytracing Particle Systems,
by Jos Stam
-
Answers/References on Cone Tracing,
by Brent Baker
-
Dumb Radiosity Question,
by Steve Worley and Eric Haines
-
Good Book on 3d Animation,
by Scott McCaskill
-
Animation Books,
by Dave DeBry
-
Fast Algorithms for 3D Graphics,
by Glaeser: Any Good? by Brian Hook
-
Order of Rendering and Fast Texturing,
by Bruno Levy, Dan Piponi,
and Bernie Roehl
-
FREE E-Mag on VR,
Computer Graphics, et al: Issue 2, by David Lewis
-
Color Quantization Bibliography,
by Ian Ashdown
RTNv8n1: January 23, 1995
-
Introduction
-
People
-
Fetishes and Perversions,
by Doug Andersen
-
Ray Tracing Roundup
-
New Web Sites of Note,
by Eric Haines
-
MGF: Materials and Geometry Format,
by Greg Ward
-
Blue Moon Rendering Tools RenderMan Implementation,
by Larry Gritz
-
RenderMan Implementation Paper On-Line,
by Philipp Slusallek
-
TGA BBS CD ROM review,
by Eric Haines
-
Review of Syndesis Avalon CDROM,
by Keith Rule
-
SIRDS/SIS/stereograms/Holusions/whatever,
by Eric Haines
-
Two Books on Stereograms,
by Eric Haines
-
Siggraph Report: The Exhibits,
by Techs Avery
-
Scanline Rendering Previewer,
by Eric Haines due to Chris Cason
-
Raysmith,
by Eduardo Bustillo Iceta
-
Terminology Survey Results,
by Peter Shirley
-
Radiosity Online: A Bibliography,
by Ian Ashdown
-
Jevans' Temporal Coherence for Ray Tracing,
by Eric Haines
-
Reviews of _Encyclopedia of Graphics File Formats_,
from Steve Lamont,
John Grieggs, Tom Lane, Brian Erwin, and Andy Key
-
SDSC Image Tools library,
by Matt Hughes
-
LUG Library v1.0,
by Raul Rivero
RTNv7n5: October 13, 1994
-
Introduction
-
New People
-
Ray Tracing Roundup
-
Recent Ray Tracing Papers
-
Rumor Mill
-
AERO Animation/Simulation System version 1.5.1,
by Thomas Braeunl
-
A Brief Review of [an old] AERO,
by Dave Negro
-
Photon Tracing,
by Chris Thornborrow and Greg Ward
-
Faster Than POV-RAY 2.1,
by Dieter Bayer
-
Z Buffer Based Rendering Program,
by Raghu Karinthi
-
Gossamer,
a Free Macintosh VR/3D Renderer, by Jon Blossom
-
Antialiasing Issues,
by Arijan Siska
-
Microcosm,
by Abe Megahed of Cosmic Software
-
Fisheye Lens Distortion,
by Greg Ward
-
Optical Ray Tracers
-
Correcting Normal Direction,
by Gavin Bell
-
Graphics Gems IV Table of Contents,
by Paul Heckbert
-
Beyond Graphics Gems,
by Paul Heckbert
-
Radiosity vs. Ray Tracing,
by Rico Tsang
-
ACM SIGGRAPH Online Bibliography Updated,
by Frank Kappe
-
How to be Notified of New POV Releases
-
PoVSB Windows-based Modeler v0.85,
by Jeff Hauswirth
-
Porting Rayshade,
PBM, etc from Unix to DOS, by Mike Castle
-
REYES & Patents,
William C. Archibald
-
Going from AutoCAD and 3DS into Ray Tracing,
by Sean Ross
-
Computer Lego Modeling,
by Paul Gyugyi
-
Rowe's Ray Tracing World BBS,
by Harry Rowe
-
On Using BSP trees,
by Benton Jackson
-
Books about Commercial Renderers,
by Don Lewis, Jimbo and Yury German
RTNv7n4: July 14, 1994
-
Introduction and Announcement
-
Call For Participation: POV Ray Tracing CD ROM,
by Christopher Cason
-
Tracers and Tracings #1,
by Tom Hoover
-
Review of Tracers and Tracings CD ROM,
by Eric Haines
-
Ray Tracer Comparison,
by Amanda L. Osborne
-
Blob Sculptor,
by Alfonso Hermida
-
Book Announcements,
and Modeler vs. Scripting Language, by Mitch Waite
-
A Quick Writeup of Ray Tracing for the Macintosh CD,
from notes by
Eduard Schwan
-
Ray Tracing Roundup
-
POV-Help,
by Chris Cason
-
Lenticular 3D,
by Keith Rule
-
POV Official News,
Issue #1, POV Team
-
A Quick Explanation of Radiosity Computation vs. Output,
by
Steve Hollasch
-
A Grand Unified Modeller (GUM),
by Lex van der Sluijs
-
New (at least to me) Bulletin Boards,
collected by Eric Haines
-
GemCAD Review,
by Greg Prior
-
A Summary of the Reyes Algorithm,
by Steve Demlow
-
Version 1.7 of Polyray Available,
by Alexander Enzmann
-
Use of External Program Calling for Polyray,
by Alexander Enzmann
-
POV-Ray Legal Stipulations Correction,
by Dan Farmer
-
3D Graphics Book List,
by Brian Hook
-
Introduction
-
Ray Tracing Roundtable at SIGGRAPH '94,
by Eric Haines
-
Books at SIGGRAPH '94,
by Eric Haines
-
Radiosity: A Programmer's Perspective,
by Ian Ashdown
-
Computational Geometry in C,
by Joseph O'Rourke
-
Simple Databases Available For Rendering (Global Illumination),
by
Peter Shirley
-
Radiance Version 2.4 Available,
by Greg Ward
-
Faster Ray-Torus Intersection,
by Eric Haines
-
RAT PACK: Free Ray Tracing Research Software,
by Tom Wilson
-
Light Beams Tricks,
by Chris Thornborrow
-
On-Line Ray Tracing Bibliography,
by Ian Grimstead
-
Polynomials,
by Han-Wen Nienhuys
-
Shadow Caching Observation,
by Han-Wen Nienhuys
-
Small Comment on GGems III bsp.c,
by Han-Wen Nienhuys
-
Fogsources,
by Han-Wen Nienhuys
-
The Rayce Ray Tracer,
by Han-Wen Nienhuys
-
Ray Tracing Roundup
-
A Storage Trick for 3D Polygons,
by Eric Haines
-
Illumination-Related Abstracts from the Proceedings of Graphics
Interface '93
-
Design and Aims of the YART Graphics Kernel,
by Ekkehard 'Ekki' Beier
-
Distribution Ray Tracing,
by Marc Levoy
-
Ray Tracing,
Antialiasing, and What To Do Instead, Steven Demlow
-
Yet Another Illumination Ph.D.,
by George Drettakis
RTNv7n2: February 2.01, 1994
-
Introduction
-
Ray Tracing Roundup
-
A Note on SPD Platform/Compiler Results (SPARC II),
by David Hook
-
OORT - Object Oriented Ray Tracer,
by Nicholas Wilt [and Eric Haines]
-
Partial Evaluation Applied to Ray Tracing,
by P.H. Andersen
-
Comparison of Ray Traversal Methods,
by Erik Jansen
-
Sphere Tessellation//Gamma Correction,
by Olin Lathrop
-
Computational Geometry On-Line Bibliography,
by Bill Jones
-
Summary of Advanced Rendering Papers from Eurographics '93,
by
Erik Jansen
-
RAT,
Another Ray Tracer, by Tom Wilson
-
Fast Raytracing via SEADS,
by John Chapman and Wilfrid Lefer
-
Parallel Ray Tracing Schemes,
by Rainer Menes
-
Notes on Parallel Ray Tracing,
by Hsiu Lin and Sam Uselton
-
Parallel Texturing,
by Jon Leech and Brian Corrie
-
Mapping Texture on a Sphere,
by Ron Capelli
-
Computational Geometry in C,
by Joseph O'Rourke
-
Programming for Graphics Files in C and C++,
by John R Levine
-
Point in Polygon,
the Quick Answer, by Wm. Randolph Franklin and
Eric Haines
-
Elib and NetNews Information,
by Eric Haines
-
CFP: 5th Eurographics Workshop on Rendering,
by Georgios Sakas
-
CFP: 5th EG workshop on Animation & Simulation,
by Gerard Hegron
-
Morphology Digest,
by Henk Heijmans
-
Position of the Sun,
by Joe Cychosz
RTNv7n1: February 2, 1994
-
Introduction
-
Quick Book Reviews,
by Eric Haines
-
Ray Tracing Roundup
-
3D Artist Magazine Information,
by Tim Riley
-
Updated Graphics CD-ROM from Knowledge Media,
by Paul A. Benson
-
The Desert Isle List,
by Amanda Osborne
-
Raytrace Utilities List for DOS (and Windows),
by Amanda Osborne
-
Brief Reviews of a Bunch of Useful PC Stuff,
by Tim Lister
-
Tree and Plant Image Generation,
by Phil Drinkwater and Jason Weber
-
POV-Ray 2.0 Released,
by Dave Buck
-
JPEG Texture Maps,
by Petri Nordlund
-
ArchiCAD Model Translator,
and other notes, by Paul D. Bourke
-
New Radiance Version Available,
by Greg Ward
-
Previewer Program for Radiance,
by Greg Ward
-
IRIT Solid Modeller Version 4.0,
by Gershon Elber
-
Object-Oriented Graphics: GOOD 0.50,
by Ekkehard Beier
-
GFX News,
by Eric Hsiao
-
New Wavefront Listserv,
by George H. Otto
-
Optimized POV 2.0 version,
by Peter K. Campbell
-
Errata for "Adventures in Ray Tracing",
by Alfonso Hermida
RTNv6n3: September 28, 1993
-
Introduction
-
New People
-
Ray Tracing Roundup
-
Free Ray Tracer Summary,
compiled by Eric Haines
-
Ray Tracer Races,
Round 2, by Eric Haines
-
An Enhanced Standard Procedural Databases Package,
by Eric Haines
-
Shadows from Refractive Objects,
by Steven Collins
-
Shadows Through Transmitters,
by Eric Haines, Greg Ward,
Alexander Enzmann, Stephen Coy, and David Hook
-
Faster Bounding Volume Hierarchies,
by Brian Smits and Eric Haines
-
Simple Sun Position Program,
by James Ashton
-
Sphere and Cylinder/Cone/Disc/Annulus Definition,
by Eric Haines
-
Ray Tracing Roundup
-
Simple Sphere Tessellation,
by Mike Castle
-
Syndesis CD-ROM Review,
by Eric Haines
-
Ray Tracing Related Abstracts from the Proceedings of
Graphics Interface '93
-
Ray Tracing Papers in the First Bilkent Computer Graphics Conference,
ATARV-93, Ankara, Turkey, July 1993
-
Fourth Eurographics Workshop on Rendering,
Paris, France June 14-16, by
Francois Sillion
-
Gamma Correction Frequently Asked Questions,
by Graeme Gill
-
3D Studio Rendering,
by Chris Williams
-
Ray-Bezier Patch Intersection,
by Chuck McKinley, Max Froumentin
-
Turbulence and Noise,
by Ken Perlin
-
Ray Tracing Research Ideas,
by Klaus Lisberg Kristensen
& Christian Gautier
-
POV-Ray Utilities,
by Dan Farmer
-
SPD Platform/Compiler Results,
by David Hook
-
Introduction
-
New People
-
Ray Tracer Races,
Round 2, by Eric Haines
-
Simple,
Fast Triangle Intersection, part II, by John Spackman
-
Review: _Photorealism and Ray Tracing in C_ (and others),
by Eric Haines
-
Comments on Various Ray Tracing Speedups,
by Andrew Woo
-
Errata to _Photorealism and Ray Tracing in C_,
compiled by Eric Haines
-
InterChange Plus Model/Texture Data CD-ROM,
by John Foust
-
Ray Tracing Roundup
========Net News Cullings========
-
Re: Intersection Between a Line and a Polygon (UNDECIDABLE??),
by Allen B
-
Obfuscated Postscript Ray Tracer,
by Takashi Hayakawa
RTNv6n1: January 27, 1993
-
Introduction
-
New People,
New Places, etc
-
An Easily Implemented Ray Tracing Speedup,
by Steve Worley
-
Color Storage,
by Greg Ward
-
Bounding Areas for Ray/Polygon Intersection,
by Steve Worley and
Eric Haines
-
Simple,
Fast Triangle Intersection, by Chris Green and Steve Worley
-
Ray Tracing Roundup
-
Spectrum Overview,
edited by Nick Fotis
-
Comments on the Glazing Trick,
by Eric Haines
========Net News Cullings========
-
Announcing the ACM SIGGRAPH Online Bibliography Project,
by Stephen Spencer
-
A Brief History of Blobby Modeling,
by Paul Heckbert
-
Cool Raytracing Ideas,
Karen Paik
-
Optical Effects and Accuracy,
by Sam Uselton
-
Map Projections Reference Book,
by Mike Goss
-
A Brief Review of Playmation,
by Chris Williams
-
PV3D Quick Review,
by David Anjo
-
Bounding Volumes (Sphere vs. Box),
by Tom Wilson
-
Raytracing Swept Objects,
by Mark Podlipec
-
Ray Transformation,
by Kendall Bennett
RTNv5n3: September 2, 1992
-
Introduction
-
Intersection Between a Line and a Polygon (UNDECIDABLE??),
by Dave Baraff,
Tom Duff
-
Fastest Point in Polygon Test,
by Aladdin Nassar, Philip Walden, Eric
Haines, Tom Dickens, Ron Capelli, Sundar Narasimhan, Christopher Jam,
and (last but not least) Stuart MacMartin
-
Polygon Intersection via Barycentric Coordinates,
by Peter Shirley
-
Many-Sided Polygon Intersection,
by Eric Haines, Benjamin Zhu
-
Code for Point in Polygon Intersectors,
by Eric Haines
RTNv5n2: August 26, 1992
-
Introduction - SIGGRAPH roundtable,
etc
-
New People,
New Addresses, etc
-
BSP Traversal Errata,
by Kelvin Sung
-
The Art of Noise,
by Steve Worley
-
Ray Tracing Roundup,
by Eric Haines
-
Graphics Gems III Residency Mask errata,
by Joe Cychosz
-
Any Future for Efficiency Research?,
by Eric Haines
-
NuGrid Update,
by Mike Gigante
========Net News Cullings========
-
Spline Patch Ray Intersection Routines,
by Sean Graves
-
Xdart,
from Mark Spychalla
-
4D Space Viewing Software,
by Steve Hollasch
-
BYU Modelling and Visualization Package - Free Demo,
by Stacey D. Son
-
New Radiosity Program Available,
by Guy Moreillon
-
Optics Lab Information,
by Anthony Siegman
-
Ray Tracing (or Casting) Applications,
by Tom Wilson
-
Goofy (?) Idea,
Gary McTaggart
-
Constant Time Ray Tracing,
by Tom Wilson, Eric Haines, Brian Corrie, and
Masataka Ohta
-
VLSI for Ray Tracing,
by Kenneth Cameron, George Kyriazis, Peter De Vijt,
Jon Leech, Sam Uselton, Thierry Priol, and "Dega Dude"
-
The Moon Revisited,
by Tom Duff
-
Soft Shadow Ideas,
compiled by Derek Woolverton
-
Book Announcement: Multiprocessor Methods for Computer Graphics Rendering,
by Scott Whitman
RTNv5n1: July 10, 1992
-
Introduction - SIGGRAPH roundtable,
etc
-
New People,
New Addresses, etc
-
Texturing Parameterization,
by Haakan "Zap" Andersson
-
NuGrid results,
by Mike Gigante
-
Recursive Ray Traversal,
by Erik Jansen and Wim de Leeuw,
Response by Kelvin Sung
-
Ideal Grid/Object Densities,
by Dan Gehlhaar, Marc Andreessen
-
BVH Traversal Results,
by Nicholas Wilt
-
Ray Tracing Roundup,
by Eric Haines
-
Mail Based 3D File Server,
by Bob Lindabury
-
Imagine That,
by Steve Worley
-
Correct Roots for Torus Intersection,
by Haakan "Zap" Andersson
-
Information on Taos Parallel Processor,
by Paul Wain
-
The Glazing Trick,
by Haakan "Zap" Andersson
-
Bug in Ray-Convex Polyhedron Intersector in Graphics Gems II,
Eric Haines
RTNv4n3: November 18, 1991
-
Introduction
-
New People, Address Changes, etc
-
ElectroGig Free Software Offer
-
Spectrum: A Proposed Image Synthesis Architecture, by Andrew Glassner
-
Spline Intersection, Texture Mapping, and Whatnot, by Rick Turner
-
Satellite Image Interpretation, by Andy Newton
-
Material Properties, by Ken Turkowski
-
New Library of 3D Objects Available via FTP, by Steve Worley
-
Object Oriented Ray Tracing Book
-
New and Updated Ray Tracing and Radiosity Bibliographies
-
DKBTrace 2.12 Port to Mac, by Thomas Okken
-
Graphics Gems II Source Code
-
Radiance Digest Archive, by Greg Ward
-
Model Generation Software, by Paul D. Bourke
-
Rayshade 4.0 Release, Patches 1 & 2, and DOS Port, by Craig Kolb and Rod Bogart
-
RayShade Timings, by Craig Kolb
-
RayShade vs. DKBtrace Timings, by Iain Dick Sinclair
-
PVRay Beta Release, by David Buck
-
Vort 2.1 Release, by Eric H. Echidna
-
BRL-CAD 4.0 Release, by Michael J. Muuss and Glenn M. Gillis
RTNv4n2: July 15, 1991
-
Introduction - SIGGRAPH get-together, etc
-
New People, Address Changes, etc
-
Ray Tracing Related FTP sites, compiled by Eric Haines
-
Ray Tracing, the way I do it, by Haakan 'Zap' Andersson
-
More Thoughts on Anti-Aliasing, by John Woolverton
-
Spatial Measures for Accelerated Ray Tracing, by John Spackman
-
Barcelona Workshop Summary, by Arjan Kok
-
Book Announcement, from Stuart Green
-
Spiral Scene Generator, by Tom Wilson
-
An Announcement From The 'Paper Bank' Project, by Juhana Kouhia
-
Radiance 1.4 via FTP, by Greg Ward
-
Proceedings of Graphics Interface '91 Availability, by Irene Gargantini
-
NFF Previewers, by Bernie Kirby, Patrick Flynn, Mike Gigante, Eric Haines
-
RayTracker Demos Available, by Jari Kahkonen
-
RayTracker Info, by Zap Andersson
RTNv4n1: March 1, 1991
-
Introduction
-
New People,
Address Changes, etc
-
Ray Tracing Abstract Collection,
by Tom Wilson
-
Report on Lausanne Hardware Workshop,
by Erik Jansen
-
New Version of SPD Now Available,
by Eric Haines
-
Teapot Timings,
by John Spackman
-
The Very First Point in Polygon Publication,
by Chris Schoeneman
-
The Acne Problem,
by Christophe Schlick
-
Shirley Thesis Available via Anonymous FTP,
by Pete Shirley
-
Some Thoughts On Anti-aliasing,
by Zap Anderssen, Eric Haines
-
New VORT Release,
and the VORT Chess Set, by Eric H. Echnida, David Hook
-
Best (or at least Better) of RT News,
by Tom Wilson
-
At Long Last,
Rayshade v4.0 is Available for Beta-testing, by Craig Kolb
-
Parallel Ray Tracer,
by Kory Hamzeh, Mike Muuss, Richard Webb
-
Distributed DKB,
by Jonas Yngvesson
-
Quadrangle Tessellation,
by Christophe Schlick
-
New Release of Radiance Software & Bug Fixes,
by Greg Ward
-
Radiance Timings on a Stardent,
by Eric Ost
-
RTSYSTEM Fast Ray Tracer,
by Patrick Aalto
-
DKBTrace Beta Available,
by David Buck
-
"Computer Graphics" 2nd Edition Corrections,
Software, etc by Brown Emailer
-
Papers which are currently available from the Net via anon. FTP,
J. Kouhia
========Net News Cullings========
-
Ray-Cylinder Intersection Tutorial,
by Mark VandeWettering
-
C++ Fractal and Ray Tracing Book,
by Fractalman
-
Ray/Spline Intersection Reference,
by Spencer Thomas
-
Superquadric Intersection,
by Rick Speer, Michael B. Carter
-
Comments on Interval Arithmetic,
by Mark VandeWettering, Don Mitchell
-
Platonic Solids,
by Alan Paeth
-
Moon Problems,
by Ken Musgrave, Pete Shirley
-
Ken gave another problem with rendering the moon:
-
Shadow Testing Simplification,
by Tom Wilson
-
SIMD Parallel Ray Tracing,
by George Kyriazis, Rick Speer
-
Rayscene Animator,
by Jari K{hk|nen [sic]
-
SIPP 2.0 3d Rendering Package,
by Jonas Yngvesson and Inge Wallin
-
3DDDA Comments,
by John Spackman
-
Radiosity Implementation Available via FTP,
by Sumant
-
Dirt,
by Paul Crowley
-
Thomson Digital Images University Donation Program,
by Michael Takayama
-
A Brief Summary of Ray Tracing Related Stuff,
Angus Y. Montgomery
RTNv3n4: October 1, 1990
-
Introduction
-
New People,
Address Changes, etc
-
Photorealism,
and the color Pink (TM), from Andrew Glassner
-
DKBTrace v2.0 and Ray Tracing BBS Announcement,
by David Buck, Aaron Collins
-
Article Summaries from Eurographics Workshop,
by Pete Shirley
-
Convex Polyhedron Intersection via Kay & Kajiya,
by Eric Haines
-
New Radiosity Bibliography Available,
by Eric Haines
-
A Suggestion for Speeding Up Shadow Testing Using Voxels,
by Andrew Pearce
-
Real3d,
passed on by Juhana Kouhia, "Zap" Andersson
-
Utah Raster Toolkit Patch,
by Spencer Thomas
-
NFF Shell Database,
by Thierry Leconte
-
FTP list update and New Software,
by Eric Haines, George Kyriazis
========Net News Cullings========
-
Humorous Anecdotes,
by J. Eric Townsend, Greg Richter, Michael McCool,
Eric Haines
-
Graphics Interface '91 CFP
-
Parametric Surface Reference,
by Spencer Thomas
-
Solid Light Sources Reference,
by Steve Hollasch, Philip Schneider
-
Graphics Gems Source Code Available,
by Andrew Glassner, David Hook
-
Graphics Gems Volume 2 CFP,
by Sari Kalin
-
Foley,
Van Dam, Feiner and Hughes "Computer Graphics" Bug Reports,
by Steve Feiner
-
Radiosity via Ray Tracing,
by Pete Shirley
-
Algorithm Order Discussion,
by Masataka Ohta, Pete Shirley
-
Point in Polygon,
One More Time..., by Mark Vandewettering, Eric Haines,
Edward John Kalenda, Richard Parent, Sam Uselton, "Zap" Andersson,
and Bruce Holloway
-
Quadrant Counting Polygon In/Out Testing,
by Craig Kolb, Ken McElvain
-
Computer Graphics Journals,
by Juhana Kouhia
RTNv3n3: July 13, 1990
-
Introduction
-
Ray Tracing Roundtable Announcement
-
New People,
Address Changes, etc
-
Jarke van Wijk Thesis Availability,
by Erik Jansen
-
New Name For "Distributed Ray Tracing",
by Paul Heckbert et al
-
NFF Files from Thierry Leconte
-
RADIANCE Software Available,
by Greg Ward
-
Rayshade Updates & SPD Bug,
by Craig Kolb
-
New Version of Vort Ray Tracer,
by David Hook
-
Graphics Interface '90,
by Eric Haines
-
Real3d Review,
Haakan "ZAP" Andersson
-
Bits From a Letter by David Jevans
-
On Antialiasing,
& Light and Such, by Haakan "ZAP" Andersson
========Net News Cullings========
-
Summary: Uniform Random Distribution of Points on Sphere's Surface,
Marshall Cline
-
Ray Tracing & Radiosity,
by Frank Vance, Mark VandeWettering
-
Ray-Tracing the Torus,
by Prem Subrahmanyam, Bob Webber
-
Need Help on Superquadrics,
by Wayne McCormick, Robert Skinner
-
Ray Tracing Penumbral Shadows,
Prem Subrahmanyam
-
Ray with Bicubic Patch Intersection Problem,
Wayne Knapp, John Peterson,
Lawrence Kesteloot, Mark VandeWettering, Thomas Williams
-
Rendering Intersecting Glass Spheres,
by John Cristy, Craig Kolb
-
DKBPC Raytracer,
by Tom Friedel
-
New release of IRIT solid modeller,
by Gershon Elber
-
Easier Use of Ray Tracers,
by Philip Colmer, Mark VandeWettering,
Jack Ritter
-
Raytracer Glass,
by F. Ken Musgrave, Michael A. Kelly
-
Ray Intersection with Grid,
by Alasdair Donald Robert McIntyre, Rick Speer
-
Database for DBW-Render,
by Prem Subrahmanyam
RTNv3n2: March 20, 1990
-
Introduction
-
New People,
Address Changes, etc
-
FTP Site List,
by Eric Haines
-
RayShade Posting and Patches and Whatnot,
by Craig Kolb
-
Common Rendering Language,
by Eric Haines
-
Avoiding Re-Intersection Testing,
by Eric Haines
-
Torus Equation Correction,
by Pat Hanrahan
-
"Introduction to Ray Tracing" Shading Model Errata,
by Kathy Kershaw
-
Comments on Last Issue,
by Mark VandeWettering
-
An Improvement to Goldsmith/Salmon,
by Jeff Goldsmith
-
Fiddling with the Normal Vector,
by H. 'ZAP' Anderson
-
A Note on Texture Sampling,
by Eric Haines
-
Unofficial MTV Patches,
by Eric Haines
========Net News Cullings========
-
OFF Databases,
by Randi Rost
-
VM_pRAY is now available,
by Didier Badouel
-
Superquadrics,
by Prem Subrahmanyam, Patrick Flynn, Ron Daniel, and
Mark VandeWettering
-
Graphics Textbook Recommendations,
by Paul Heckbert, Mark VandeWettering,
and Kent Paul Dolan
-
Where To Find U.S. Map Data,
by Dru Nelson
-
References for Rendering Height Fields,
Mark VandeWettering
-
RayShade 3.0 Released on comp.sources.unix,
by Craig Kolb
-
Bibliography of Texture Mapping & Image Warping,
by Paul Heckbert
-
More Texturing Functions,
by Jon Buller
-
Ray/Cylinder Intersection,
by Mark VandeWettering
-
C Code for Intersecting Quadrics,
by Prem Subrahmanyam
-
Parallel Ray Tracing on IRISs,
collected by Doug Turner
RTNv3n1: January 2, 1990
-
Introduction
-
New People
-
Archive Site for Ray Tracing News,
by Kory Hamzeh
-
Ks + T > 1,
by Craig Kolb and Eric Haines
-
Quartic Roots,
and "Intro to RT" Errata, by Larry Gritz and Eric Haines
-
More on Quartics,
by Larry Spence
-
Question: Kay and Kajiya Slabs for Arbitrary Quadrics?
by Thomas C. Palmer
-
Ambient Term,
by Pierre Poulin
-
Book Reviews on Hierarchical Data Structures of Hanan Samet,
by A. T. Campbell, III
-
Comparison of Kolb,
Haines, and MTV Ray Tracers, Part I, by Eric Haines
-
Raytracer Performance of MTV,
by Steve Lamont
-
BRL-CAD Ray Tracer Timings,
by Gavin Bell
-
BRL-CAD Benchmarking and Parallelism,
by Mike Muuss
========Net News Cullings========
-
Rayshade Patches Available,
by Craig Kolb
-
Research and Timings from IRISA,
by Didier Badouel
-
Concerning Smart Pixels,
by John S. Watson
-
Input Files for DBW Render,
by Tad Guy
-
Intersection with Rotated Cubic Curve Reference,
by Richard Bartels
-
Needed: Quartz surface characteristics,
by Mike Macgirvin
-
Solution to Smallest Sphere Enclosing a Set of Points,
by Tom Shermer
-
True Integration of Linear/Area Lights,
by Kevin Picott
RTNews9 v2n8: October 27, 1989
-
Introduction
-
Tracing Tricks,
edited by Eric Haines
Ambient Light
Efficiency Schemes
Bounding Volume Hierarchy
Octree
Bounding Box Intersection
Spline Surface Intersection
Acknowledgements
Bibliography
RTNews8 v2n7: October 13, 1989
-
Introduction
-
New People and Address Changes
-
Solid Surface Modeler Information,
by Eric Haines
-
Minimum Bounding Sphere Program,
by Marshall Levine
-
Parallelism & Modeler Info Request,
by Brian Corrie
========Net News Cullings========
-
Ray Tracer Available,
by Craig Kolb
-
Source from Roy Hall's Book,
by Tim O'Connor
-
More on Texture Mapping by Spatial Position,
by Paul Lalonde
-
Procedural Bump-mapping Query,
by Prem Subrahmanyam
-
Ray Tracer Performance on Machines,
by Gavin A. Bell, Steve Lamont
-
Projective Mapping Explanation,
by Ken "Turk" Turkowski
-
Intersection Calculation Problem Request,
Jari Toivanen
-
Mathematical Elements for Computer Graphics - Call for Errata,
by David Rogers
-
Raytracing on NCUBE Request,
by Ping Kang Hsiung
-
Intersection Between a Line and a Polygon (UNDECIDABLE??),
by Dave Baraff, Tom Duff
RTNews8 v2n6: September 20, 1989
-
Introduction
-
New People and Address Changes
-
Q&A on Radiosity Using Ray Tracing,
by Mark VandeWettering and John Wallace
-
Dark Bulbs,
by Eric Haines
-
MTV Ray Tracer Update and Bugfix,
by Mark VandeWettering
-
DBW Ray Tracer Description
========Net News Cullings========
-
Wanted: Easy Ray/Torus Intersection,
by Jochen Schwarze
-
Polygon to Patch NFF Filter,
by Didier Badouel
-
Texture Mapping Resources,
by Eric Haines, Prem Subrahmanyam,
Ranjit Bhatnagar, and Jack Ritter
RTNews7 v2n5: August 29, 1989
-
Introduction
-
A SIGGRAPH Report,
by Eric Haines
-
Ray Tracing Poll,
from the roundtable discussion
-
_An Introduction to Ray Tracing_,
Announcement and Errata
-
_Graphics Gems_ Call for Contributions,
by Andrew Glassner
-
New People and Address Changes
-
Bugs in MTV's Ray Tracer,
by Eric Haines
-
Bug in SPD,
from Pete Segal
-
Solid Textures Tidbit,
by Roman Kuchkuda
-
Sundry Comments,
by Jeff Goldsmith
-
Texture Mapping Question,
by Susan Spach
========Net News Cullings========
-
Ray Traced Image Files,
Prem Subramanyan
-
Image Collection,
by Paul Raveling
-
MTV-Raytracer on ATARI ST - precision error report,
by Dan Riley
-
Question on Ray Tracing Bicubic Parametric Patches,
by Robert Minsk
RTNews7 v2n4: June 21, 1989
-
Introduction
-
Hardcopy News
-
New (and Used?) People
-
Minimum Bounding Sphere,
continued, by Jack Ritter
-
Comments on "A Review of Multi-Computer Ray-Tracing",
by Thierry Priol
-
Query: Dataflow architectures and Ray Tracing,
by George Kyriazis
========Net News Cullings========
-
Re: Pixar's noise function,
by Jon Buller
-
Re: DBW_render for SUN 3? by Tad Guy
-
Re: Steel Colors,
by Eugene Miya
-
Dirty Little Tricks,
by Jack Ritter
-
Obfuscated Ray Tracer,
by George Kyriazis
-
Contents of FTP archives,
skinner.cs.uoregon.edu, by Mark VandeWettering
RTNews7 v2n3: May 12, 1989
-
Introduction
-
New People,
by Carl Bass, Paul Wanuga
-
QRT Ray Tracer (and five other Amiga Ray Tracers),
by Steve Koren
-
New Version of MTV Ray Tracer,
by Mark VandeWettering
-
Re: Ray Traced Bounding Spheres,
by Earl Culham
-
Noise and Turbulence Function Code,
Pascal and C, by Jon Buller,
William Dirks
RTNews6 v2n2: February 20, 1989
-
Introduction,
by Eric Haines
-
New Subscribers,
by Turner Whitted, Mike Muuss
-
The BRL CAD Package,
by Mike Muuss
-
New Book: _Illumination and Color in Computer Generated Imagery_,
Roy Hall
(Eric Haines)
-
Uniform Distribution of Sample Points on a Surface
-
Depth of Field Problem,
by Marinko Laban
-
Query on Frequency Dependent Reflectance,
by Mark Reichert
-
"Best of comp.graphics" ftp Site,
by Raymond Brand
-
Notes on Frequency Dependent Refraction
-
Sound Tracing
-
Laser Speckle
RTNews6 v2n1: January 6, 1989
-
Introduction,
by Eric Haines
-
New Members,
by David Jevans, Subrata Dasgupta, Darwin Thielman,
Steven Stadnicki, Mark Reichert
-
Multiprocessor Visualization of Parametric Surfaces,
by Markku Tamminen,
comments from many others
-
Miscellany,
by K.R.Subramanian, David F. Rogers, Steven Stadnicki,
Joe Smith, Mark Reichert, Tracey Bernath
-
Supersampling Discussion,
by David Jevans, Alan Paeth, Andrew Woo,
Loren Carpenter
-
Distributed Ray Tracer Available,
by George Kyriazis
-
Ray Tracing Program for 3b1,
by Sid Grange
-
Map Archive,
by Gary L. Crum
-
Index of Back Issues,
by Eric Haines
RTNews5 v1n11: November 4, 1988
-
Intro
-
New People
-
Ray/Triangle Intersection with Barycentric Coordinates,
by Rod Bogart,
Jeff Arenberg
-
Transforming normals,
by David F. Rogers
-
2D box-test,
by Jack van Wijk
-
Re: Neutral File Format,
by Jeff Goldsmith
-
RT and Applications,
by Cary Scofield
-
Re: Goldsmith and Eyes,
by K.R.Subramanian
-
Wood Textures,
by Rod Bogart
-
Shadows,
Mirrors, and "Virtual Lighting", by Steve Stadnicki
-
Re: Basics of Raytracing,
by David Jevans
-
Re: What is Renderman Standard?,
by Steve Upstill
-
Free On-Line Computer Graphics References
-
Latest Mailing List,
Short Form, by Eric Haines
RTNews5 v1n10: October 3, 1988
-
Intro
-
New Addresses and People
-
Bitmap Stuff,
by Jeff Goldsmith
-
More Comments on Kay/Kajiya
-
Questions and Answers (for want of a better name)
-
More on MTV's Public Domain Ray Tracer (features,
bug fixes, etc)
-
Neutral File Format (NFF),
by Eric Haines
RTNews4 v1n9: September 11, 1988
-
Intro
-
Capsule Autobiographies,
by more new people
-
The Continuing Saga of MTV's Raytracer,
by Mark VandeWettering
-
Public Domain Ray Tracer Q & A,
by Mark VandeWettering
-
Public Domain Ray Tracer Utilities,
by Tom Vijlbrief
-
Sorting Unnecessary on Shadow Rays for Kay/Kajiya?
by Eric Haines and Mark VandeWettering
-
Summary of Replies to Vectorizing Ray-Object Intersection Query,
by Tom Palmer
-
The Ray Tracer I Wrote,
by George Kyriazis
-
New Bitmaps Library Available,
Jef Poskanzer
RTNews4 v1n8: September 5, 1988
-
Intro
-
Capsule Biographies
-
SIGGRAPH '88 RT Roundtable Summary,
by Paul Strauss and Jeff Goldsmith
-
Commercial Ray Tracing Software and SIGGRAPH,
by Eric Haines and others
-
A Letter,
by Jeff Goldsmith
-
Best of USENET
-
Postscript Ray Tracer,
John Hartman and Paul Heckbert
RTNews3 v1n7: June 20, 1988
-
Introduction
-
New People and Addresses
-
Non-article on RenderMan and Dore',
by Eric Haines
-
Ray Tracing Bibliography Update,
by Paul Heckbert and Eric Haines
-
Commercial Ray Tracing Software,
by Eric Haines
-
Benchmarks,
by Jeff Goldsmith
RTNews3 v1n6: April 6, 1988
-
RT News,
Hardcopy Form, by Andrew Glassner
-
New People
-
Question for the Day,
by Rod Bogart
-
Re: Linear-time Voxel Walking for BSP,
by Erik Jansen
-
Some Thoughts on the Theory of RT Efficiency,
by Jim Arvo
-
Automatic Creation of Object Hierarchies for Ray Tracing,
by Eric Haines
-
Best of USENET
RTNews2 v1n5: March 26, 1988
-
Intro,
Eric Haines
-
Mailing list changes and additions: Kuchkuda,
Lorig, Rekola
-
More on shadow testing,
efficiency, etc., Jeff Goldsmith
-
More comments on tight fitting octrees for quadrics,
Jeff Goldsmith
-
LINEAR-TIME VOXEL WALKING FOR OCTREES,
Jim Arvo
-
Efficiency Tricks,
Eric Haines
-
A Rendering Trick and a Puzzle,
Eric Haines
-
PECG correction,
David Rogers
RTNews2 v1n4: March 8, 1988
-
Surface acne,
by Eric Haines
-
Goldsmith/Salmon hierarchy building
-
Efficiency tricks followup,
by Ohta, Goldsmith, Haines
========Net News Cullings========
-
Primitive/Box Overlap Testing,
by Ruud Waij, Paul Heckbert, Andrew Glassner
RTNews2 v1n3: March 1, 1988
-
Mailing list updates
-
Another Dore' article
-
Teapot in a football stadium,
by Glassner, Arvo, Haines
-
Efficiency Tricks,
by Jeff Goldsmith
-
More book recommendations,
by Jeff Goldsmith
-
Bug for the day,
by Eric Haines
-
A pet peeve,
by Jeff Goldsmith
RTNews2 v1n2: Februrary 15, 1988
RTNews1 v1n1: January 15, 1988
-
Introduction
-
Subdivision and CSG,
by Erik Jansen
-
Spline surface rendering,
and what's wrong with octrees, by Eric Haines
-
Top ten hit parade of computer graphics books,
by Eric Haines
-
Normal vectors and octree relies,
by Olin Lathrop and Eric Haines
-
Subspaces and simulated annealing,
by Jim Arvo
RTNews1 the start: Sometime after Siggraph '87
-
Introduction
-
SPD and NETLIB,
by Eric Haines
-
Spline Surfaces,
by John Peterson, Haines, Goldsmith, Kay
-
Abnormal Normals,
by Eric Haines
-
A Ray-Triangle Intersection Algorithm, by Jeff Arenberg, pp. 2-4
-
Barycentric Coordinates for Ray-Triangle Intersections, by Rod G. Bogart, p. 5
-
D-Sampling: An Additional Heuristic for Adaptive Sampling, by Andrew Woo, pp. 6-7
-
Graphic Gem: Overlapping Boxes, contributed by Andrew Glassner, p. 7
-
A Review of Multi-Computer Ray Tracing, by David A.J. Jevans, pp. 8-15
-
A Proposal for a Hybrid Voxel Traversal Approach, by Andrew Wood, pp. 16-19
-
Graphic Gem: Simpler Numerical Root-Finding, contributed by Andrew Glassner, pp. 19-22
-
bookshelf (reviews by Andrew Glassner), pp. 23-25
-
Graphic Gem: Projecting a Vector Onto A Plane, contributed by Andrew Glassner, p. 25
-
New Book: Call for Contributions, p. 26
Ray Tracing News, Volume 2, Number 2, June 1988
-
Rectangular Bounding Volumes for Popular Primitives, by Ben Trumbore, pp. 2-3
-
Linear-time Voxel Walking for Octrees, by Jim Arvo, pp. 3-6
-
Exposure Keys for the Digital Darkroom, by Andrew Glassner, pp. 6-7
-
A Postscript Ray Tracing, by John Hartman and Paul Heckbert, pp. 8-10
-
A Ray Tracing Bibliography, by Paul Heckbert and Eric Haines, pp. 11-16
-
Solution to Last Issue's Puzzle, by Eric Haines, p. 17
-
Interactive SIMD Ray Tracing, by Russ Tuck, pp. 18-20
Ray Tracing News, Volume 2, Number 1, February 1988
-
Problems with the Octree Subdivision Method for Ray Tracing, by Eric Haines, pp. 1-2
-
Editorial: Optical Junk and Rendering Times, by Andrew Glassner, pp. 3-4
-
Notes Regarding Ray Tracing with Octrees, by Olin Lathrop, pp. 4-5
-
Minimal Ray Tracing, by Paul Heckbert, p. 4
-
Subspaces and Simulated Annealing, by Jim Arvo, pp. 6-8
-
Top 10 Hit Parade of Computer Graphics Books, by Eric Haines, pp. 8-9
-
A Rendering Trick & Puzzle, by Eric Haines, p. 9
-
Efficiency Tricks, by Eric Haines, p. 10
-
Efficient Ray Tracing in Subdivided Space, by Andrew Glassner, pp. 11-12
Ray Tracing News, Volume 1, Number 1, September 1987
-
Fine Print, p. 1
-
Newsletter Announcement and Statement of Purpose, pp. 1-2
-
A Summary of the Ray Tracing Roundtable at SIGGRAPH '87, by Andrew Glassner, p. 2
-
Efficient Boolean Evaluation of CSG Models for Ray Tracing, by Andrew Glassner, pp. 3-7
-
A Proposal for Standard Graphics Environments, by Eric Haines, p. 8
-
A Small Catalog of Reflectance Spectra, by Andrew Glassner, pp. 9-11
-
Call for Contributions, p. 12
-
The Mailing List, p. 13
Eric Haines / erich@acm.org