Usage:
ObjectTemplate.AmmoBar
image
Argument values:
argument 1: | "Menu/hud/Ammo_Meter_Box.tga", "Menu/hud/guage03empty.tga" |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetAmmoBar.
Related properties: AmmoBarFill, AmmoBarPosX, AmmoBarPosY, AmmoBarSize, AmmoBarTextPosX, AmmoBarTextPosY, GUIIndex
Used in object types (and how often in each type): HandFireArms (37%)
Used in a total of 34 .con files: Objects.con
Parent directory of these .con files: vietnamObjects/HandWeapons
Example: (from vietnamObjects/HandWeapons/Ak47/Objects.con)
ObjectTemplate.Create HandFireArms Ak47
ObjectTemplate.NetworkableInfo HandFireArmsInfo
ObjectTemplate.ProjectileTemplate Ak47Projectile
rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_UNIFORM/2/4/0
ObjectTemplate.ProjectilePosition 0/0/0
ObjectTemplate.MagSize 30
ObjectTemplate.NumOfMag 5
ObjectTemplate.MagType 0
ObjectTemplate.Reloadtime 3.8
ObjectTemplate.RoundOfFire 9
ObjectTemplate.AiTemplate multishotAI
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.ZoomFov 0.5
ObjectTemplate.AltFireOnce 1
ObjectTemplate.SoldierZoomFov 0.6
ObjectTemplate.SoldierZoomPosition -0.03/-0.04/0.0
ObjectTemplate.SoldierCameraPosition -0.03/-0.04/0.0
ObjectTemplate.AddRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.GUIIndex 3
ObjectTemplate.SetHudAmmoType ATAmmoBar
ObjectTemplate.AmmoBar "Menu/hud/Ammo_Meter_Box.tga"
ObjectTemplate.AmmoBarFill "Menu/hud/Ammo_Meter_Box_full.tga"
ObjectTemplate.AmmoBarSize 58
ObjectTemplate.AmmoBarPosX -187
ObjectTemplate.AmmoBarPosY 36
ObjectTemplate.AmmoBarTextPosX 52
ObjectTemplate.AmmoBarTextPosY -1
ObjectTemplate.CrossHairType CHTCrossHair
Rem *** Deviation Begin *****
rem ** FireDev harge large a reticule/how quickly it expands/how quickly it returns
rem ** setDevMod(float devModStand, float devModCrouch, float devModLie, float devModZoomedFactor)
rem ** Mindev sets the size of the reticule/deviation of bullets
rem ** Turndev setTurnDev(float max, float addPitch, float addYaw, float sub)
rem ** SpeedDev setSpeedDev(float max, float addForward, float addStrafe, float sub)
rem ** MiscDev setMiscDev(float max, float addJump, float sub)
ObjectTemplate.Velocity 1600
ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/0.6/0.25/0
ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.2/0.2/0
ObjectTemplate.SetHasRecoilForce 1
ObjectTemplate.SetGoBackOnRecoil 1
ObjectTemplate.SetFireDev 2.5 0.85 0.15
ObjectTemplate.SetDevMod 1.1 1.0 0.9 0.8
ObjectTemplate.SetMinDev 0.6
ObjectTemplate.SetTurnDev 0.9 0.2 0.2 0.175
ObjectTemplate.SetSpeedDev 0.9 0.2 0.2 0.1
ObjectTemplate.SetMiscDev 2.5 0.7 0.1
Rem *** Deviation End *****
ObjectTemplate.FireInCameraDof 1
ObjectTemplate.LoadSoundScript Sounds/Ak47.ssc
ObjectTemplate.CreateSkeleton animations/Ak47.ske
ObjectTemplate.UseSkeletonPartAsMain Base
rem *** LodObject must be located as first child to work on handweapons.
ObjectTemplate.AddTemplate Ak47Lod
ObjectTemplate.AddTemplate e_MuzzAK47
rem ObjectTemplate.inputId -1
rem ObjectTemplate.startoneffects 0
ObjectTemplate.SetPosition 0/0.07/0.75
ObjectTemplate.SetRotation 0/0/0
ObjectTemplate.AddTemplate e_shellAK47
rem ObjectTemplate.inputId -1
rem ObjectTemplate.startoneffects 1
ObjectTemplate.SetPosition 0.01/0.12/0.48
ObjectTemplate.SetRotation 0/0/0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.