Usage:
ObjectTemplate.AmmoBarTextPosX
number
Argument values:
argument 1: | range is -12 to 52; most commonly 52 |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetAmmoBarTextPosX.
Related properties: AmmoBar, AmmoBarFill, AmmoBarPosX, AmmoBarPosY, AmmoBarSize, AmmoBarTextPosY, GUIIndex
Used in object types (and how often in each type): HandFireArms (36%)
Used in a total of 34 .con files: Objects.con
Parent directory of these .con files: vietnamObjects/HandWeapons
Example: (from vietnamObjects/HandWeapons/Detonator/Objects.con)
ObjectTemplate.Create HandFireArms Detonator
ObjectTemplate.ItemIndex 11
ObjectTemplate.MagSize -1
ObjectTemplate.NumOfMag -1
ObjectTemplate.MagType 0
ObjectTemplate.Reloadtime 1
ObjectTemplate.RoundOfFire 1
ObjectTemplate.FireOnce 1
ObjectTemplate.AltFireOnce 1
ObjectTemplate.AltWeaponindex 4
ObjectTemplate.DetonateAltWeapon 1
ObjectTemplate.AutoReload 0
ObjectTemplate.GUIIndex 15
ObjectTemplate.SetHudAmmoType ATIcon
rem objectTemplate.ammoIcon "Ammo/Icon_demokit.tga"
ObjectTemplate.AmmoIcon "Ammo/Icon_demokitt.tga"
ObjectTemplate.AmmoBar "Menu/hud/guage03empty.tga"
ObjectTemplate.AmmoBarFill "Menu/hud/guage03full.tga"
ObjectTemplate.AmmoBarSize 64
ObjectTemplate.AmmoBarPosX 0
ObjectTemplate.AmmoBarPosY -14
ObjectTemplate.AmmoBarTextPosX -12
ObjectTemplate.AmmoBarTextPosY -20
ObjectTemplate.CrossHairType CHTIcon
ObjectTemplate.HasMag 0
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.SoldierCameraPosition 0.06/-0.07/0.3
ObjectTemplate.LoadSoundScript Sounds/Detonator.ssc
ObjectTemplate.CreateSkeleton animations/Detonator.ske
ObjectTemplate.UseSkeletonPartAsMain base
ObjectTemplate.AddTemplate DetonatorLod
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.