Usage:
ObjectTemplate.MaxHeatTTL
number
Argument values:
argument 1: | 10 |
Description: This property is used exclusively in Battlefield Vietnam.
Used in object types (and how often in each type): HandFireArms (2%)
Used in a total of 2 .con files: Objects.con
Parent directory of these .con files: vietnamObjects/HandWeapons
Example: (from vietnamObjects/HandWeapons/TimeBomb/Objects.con)
ObjectTemplate.Create HandFireArms TimeBomb
ObjectTemplate.NetworkableInfo HandFireArmsInfo
rem ObjectTemplate.loadSoundScript Sounds/Landmine.ssc
ObjectTemplate.ProjectileTemplate TimeBombProjectile
ObjectTemplate.ProjectilePosition 0/0/0.8
ObjectTemplate.HasDynamicShadow 1
rem ObjectTemplate.projectileVisible 0
ObjectTemplate.MagSize 4
ObjectTemplate.NumOfMag 1
ObjectTemplate.MagType 0
ObjectTemplate.Reloadtime 1
ObjectTemplate.RoundOfFire 1
ObjectTemplate.FireOnce 1
rem ObjectTemplate.altFireOnce 1
ObjectTemplate.AutoReload 0
ObjectTemplate.GUIIndex 10
ObjectTemplate.SetHudAmmoType ATIconAndStrengthBar
ObjectTemplate.AmmoIcon "Ammo/Icon_demokitt.tga"
ObjectTemplate.HasMag 0
ObjectTemplate.CrossHairType CHTIcon
ObjectTemplate.Velocity 5
ObjectTemplate.FireInCameraDof 1
ObjectTemplate.HideDuringFireTime 0.2
ObjectTemplate.FireDelay 0.4
ObjectTemplate.SoldierCameraPosition 0/-0.05/0.3
ObjectTemplate.CantSelectWhenNoAmmo 1
ObjectTemplate.ChangeWeaponWhenNoAmmo 1
ObjectTemplate.AmmoType 2
ObjectTemplate.TTLDependentOnHeat 1
ObjectTemplate.HeatAddWhenFire 0.03
ObjectTemplate.MaxHeatTTL 10
ObjectTemplate.CreateSkeleton animations/Timebomb.ske
ObjectTemplate.UseSkeletonPartAsMain mag
ObjectTemplate.AddTemplate TimebombLod
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.