TTLDependentOnHeat Property [Vietnam]

Usage:
   ObjectTemplate.TTLDependentOnHeat boolean

Argument values:

argument 1:    1; most commonly 1

Description: This property is used exclusively in Battlefield Vietnam.

Used in object types (and how often in each type): HandFireArms (2%)

Used in a total of 2 .con files: Objects.con

Parent directory of these .con files: vietnamObjects/HandWeapons

Example: (from vietnamObjects/HandWeapons/TimeBomb/Objects.con)
   ObjectTemplate.Create HandFireArms TimeBomb
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   rem ObjectTemplate.loadSoundScript Sounds/Landmine.ssc
   ObjectTemplate.ProjectileTemplate TimeBombProjectile
   ObjectTemplate.ProjectilePosition 0/0/0.8
   ObjectTemplate.HasDynamicShadow 1
   rem ObjectTemplate.projectileVisible 0
   ObjectTemplate.MagSize 4
   ObjectTemplate.NumOfMag 1
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 1
   ObjectTemplate.RoundOfFire 1
   ObjectTemplate.FireOnce 1
   rem ObjectTemplate.altFireOnce 1
   ObjectTemplate.AutoReload 0
   ObjectTemplate.GUIIndex 10
   ObjectTemplate.SetHudAmmoType ATIconAndStrengthBar
   ObjectTemplate.AmmoIcon "Ammo/Icon_demokitt.tga"
   ObjectTemplate.HasMag 0
   ObjectTemplate.CrossHairType CHTIcon
   ObjectTemplate.Velocity 5
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.HideDuringFireTime 0.2
   ObjectTemplate.FireDelay 0.4
   ObjectTemplate.SoldierCameraPosition 0/-0.05/0.3
   ObjectTemplate.CantSelectWhenNoAmmo 1
   ObjectTemplate.ChangeWeaponWhenNoAmmo 1
   ObjectTemplate.AmmoType 2
   ObjectTemplate.TTLDependentOnHeat 1
   ObjectTemplate.HeatAddWhenFire 0.03
   ObjectTemplate.MaxHeatTTL 10
   ObjectTemplate.CreateSkeleton animations/Timebomb.ske
   ObjectTemplate.UseSkeletonPartAsMain mag
   ObjectTemplate.AddTemplate TimebombLod


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.