Particle Type
The Particle object type is created by ObjectTemplate.Create.
A particle is a object that is emitted from an Emitter to create effects. A particle is a
3D particle, and can be rotated in any direction.
Used in a total of 151 .con files: Effects.con Parent directory of these .con files: objects/Effects
Example: (from objects/Effects/e_richoSandbag/Effects.con) Properties used with this type of object: Go to the ObjectTemplate type list page, ObjectTemplate page, All Types list, Class list, CON file list, or Main scripting page.
rem *** Fx_RichoSandbag_Sand ***
ObjectTemplate.Create Particle Fx_RichoSandbag_Sand
ObjectTemplate.Geometry Richo_sandcorn_m1
ObjectTemplate.TimeToLive CRD_UNIFORM/0.7/0.5/0
ObjectTemplate.Drag CRD_NONE/10/0/0
ObjectTemplate.GravityModifierOverTime 0/0.10007|38/0.53|100/0.730018
ObjectTemplate.AlphaOverTime
ObjectTemplate.Create
ObjectTemplate.Drag
ObjectTemplate.DragOverTime
ObjectTemplate.ForceEmission
ObjectTemplate.Geometry
ObjectTemplate.GravityModifier
ObjectTemplate.GravityModifierOverTime
ObjectTemplate.Size
ObjectTemplate.SizeModifier
ObjectTemplate.SizeOverTime
ObjectTemplate.TimeToLive