Particle Type

The Particle object type is created by ObjectTemplate.Create.

A particle is a object that is emitted from an Emitter to create effects. A particle is a 3D particle, and can be rotated in any direction.

Used in a total of 151 .con files: Effects.con

Parent directory of these .con files: objects/Effects

Example: (from objects/Effects/e_richoSandbag/Effects.con)
   rem *** Fx_RichoSandbag_Sand ***
   ObjectTemplate.Create Particle Fx_RichoSandbag_Sand
   ObjectTemplate.Geometry Richo_sandcorn_m1
   ObjectTemplate.TimeToLive CRD_UNIFORM/0.7/0.5/0
   ObjectTemplate.Drag CRD_NONE/10/0/0
   ObjectTemplate.GravityModifierOverTime 0/0.10007|38/0.53|100/0.730018

Properties used with this type of object:
   ObjectTemplate.AlphaOverTime
   ObjectTemplate.Create
   ObjectTemplate.Drag
   ObjectTemplate.DragOverTime
   ObjectTemplate.ForceEmission
   ObjectTemplate.Geometry
   ObjectTemplate.GravityModifier
   ObjectTemplate.GravityModifierOverTime
   ObjectTemplate.Size
   ObjectTemplate.SizeModifier
   ObjectTemplate.SizeOverTime
   ObjectTemplate.TimeToLive


Go to the ObjectTemplate type list page, ObjectTemplate page, All Types list, Class list, CON file list, or Main scripting page.