Usage:
ObjectTemplate.GravityModifierOverTime
time/x[|time/x...]
Argument values:
argument 1: | 0/0.039995|15/0.230003|28/0.649983|41/0.930006|69/1|100/1, 0/0.100009|100/1, 0/0.10007|38/0.53|100/0.730018, 0/0.120014|100/1, 0/0.199988|100/0.199988, 0/0.200003|100/0.940001, 0/0.219993|36/0.760002|64/1, ... |
Description: For effects, a series of x/y|x/y pairs are defined. The first of the pair is the relative time, from 0 to 100% of the TimeToLive, the second is how much gravity should affect the object at that time. Used to control how gravity affects things throughout the effect.
Related properties: GravityModifier
Used in object types (and how often in each type): Particle (42%), SpriteParticle (30%)
Used in a total of 133 .con files: Effects.con
Parent directory of these .con files: objects/Effects
Example: (from objects/Effects/Common/effects.con)
rem *** Fx_WaterExplSubBubble ***
ObjectTemplate.Create SpriteParticle Fx_WaterExplSubBubble
ObjectTemplate.TimeToLive CRD_UNIFORM/1/2/0
ObjectTemplate.Size CRD_UNIFORM/4/2/0
ObjectTemplate.GravityModifier CRD_NONE/1/0/0
ObjectTemplate.Drag CRD_NONE/0.5/0/0
ObjectTemplate.SizeOverTime 0/1.56034|100/3.00005
ObjectTemplate.GravityModifierOverTime 100/0.299997
ObjectTemplate.Texture e_water1
ObjectTemplate.InitRotation CRD_NONE/90/0/0
ObjectTemplate.DestBlendMode BMInvSourceAlpha
ObjectTemplate.RotationSpeed CRD_UNIFORM/0/2/1
ObjectTemplate.ColorRGBAOverTime 0/225/237/255/51|13/234/242/255/212|43/255/255/255/255|100/225/237/255/0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.