Winch Type [Vietnam]
This type is used exclusively in Battlefield Vietnam.
The Winch object type is created by ObjectTemplate.Create.
Defines the winch object used by transport helicopters.
The WireLink object defines the wire for the winch. The Hook type is
used to make a vehicle transportable.
Used in one .con file: vietnamObjects/Vehicles/Air/UH1Transport/Objects.con
Example: (from vietnamObjects/Vehicles/Air/UH1Transport/Objects.con) Properties used with this type of object: Go to the ObjectTemplate type list page, ObjectTemplate page, All Types list, Class list, CON file list, or Main scripting page.
rem *Winch - move tp physics.con*
ObjectTemplate.Create Winch UH1Winch
ObjectTemplate.NetworkableInfo UH1WinchInfo
ObjectTemplate.LoadSoundScript Sounds/winch.ssc
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.MaxWireLength 5
ObjectTemplate.HookUpTime 1
ObjectTemplate.DropSpeed 1.5
ObjectTemplate.RaiseSpeed 2
ObjectTemplate.AttachRadius 1
ObjectTemplate.MaxTension 600
ObjectTemplate.TowingInfluence 0.3
ObjectTemplate.WireLinkTemplateName UH1WireLink
ObjectTemplate.InputToDropWire c_PIAltFire
ObjectTemplate.Iterate 1
ObjectTemplate.Stiffness 100
ObjectTemplate.AttachRadius
ObjectTemplate.Create
ObjectTemplate.DropSpeed
ObjectTemplate.HasMobilePhysics
ObjectTemplate.HookUpTime
ObjectTemplate.InputToDropWire
ObjectTemplate.Iterate
ObjectTemplate.LoadSoundScript
ObjectTemplate.MaxTension
ObjectTemplate.MaxWireLength
ObjectTemplate.NetworkableInfo
ObjectTemplate.RaiseSpeed
ObjectTemplate.Stiffness
ObjectTemplate.TowingInfluence
ObjectTemplate.WireLinkTemplateName