Scale Property

Usage:
   GeometryTemplate.Scale x/y/z

Argument values:

argument 1:    0.3/1/1, 2/2/2

Description: This property scales a mesh along each axis by the scale values given, e.g. 2.5/2.5/2.5 makes the object 2.5 times larger along each axis. Normally you should simply set objects to their proper scale when modelled. Scale is used in the Wasserfall rocket to fool the physics engine.

Used in object types (and how often in each type): StandardMesh (1%)

Used in a total of 2 .con files: Geometries.con

Parent directories of these .con files: objects/Vehicles, objects/HandWeapons

Example: (from objects/HandWeapons/K98RifleGrenade/Geometries.con)
   GeometryTemplate.Create StandardMesh K98RifleGrenadeProj
   GeometryTemplate.File k98_launcher_gren_d_m1
   GeometryTemplate.Scale 2/2/2
   GeometryTemplate.SetLodDistance 0 0
   GeometryTemplate.SetLodDistance 1 50
   GeometryTemplate.SetLodDistance 2 100
   GeometryTemplate.SetLodDistance 3 200
   GeometryTemplate.SetLodDistance 4 400
   GeometryTemplate.SetLodDistance 5 800


Go to the GeometryTemplate properties list page, GeometryTemplate page, All Properties list, or Main scripting page.