Usage:
GeometryTemplate.File
name
Argument values:
argument 1: | 1PBritBody, 1PBritCBody, 1PBritCommandoLeftHand, 1PBritCommandoRightHand, 1PBritLeftHand, 1PBritRightHand, 1PDesGerBody, 1PFrBody, 1PGerBody, 1PGerEBody, 1PGerLeftHand, 1PGerRightHand, 1PItBody, 1PJapBody, ... |
Description: This property specifies what geometry mesh data file (e.g., suffix .sm) that the geometry object will use. For terrain, this is a heightmap .raw file, with 16-bit values per pixel. The MaterialSize property specifies the dimensions of this image.
Related properties: DetailTexName, MaterialMap, MaterialSize
Used in object types (always present 100% of the time): AnimatedMesh, SkeletonCollisionMesh, StandardMesh, TreeMesh, patchTerrain
Used in a total of 1374 .con files: Effects.con, Geometries.con, Objects.con, Skyandsun.con, Terrain.con
Parent directories of these .con files: objects/Vehicles, objects/Vegetation, objects/Stationary_Weapons, objects/Soldiers, objects/Objectives, objects/MOVE_FILES, objects/Items, objects/HandWeapons, objects/Effects, objects/Common, objects/Buildings, Bf1942/Levels
Example: (from objects/Buildings/Common/subhouse_5_m1/Geometries.con)
GeometryTemplate.Create StandardMesh subhouse_5_m1
GeometryTemplate.File subhouse_5_m1
GeometryTemplate.TextureFadeMaxDist 70
GeometryTemplate.SetLodDistance 0 0
GeometryTemplate.SetLodDistance 1 15
GeometryTemplate.SetLodDistance 2 30
GeometryTemplate.SetLodDistance 3 40
Go to the GeometryTemplate properties list page, GeometryTemplate page, All Properties list, or Main scripting page.