GeometryTemplate Types
These are the different pre-defined types of objects that can be created with the "GeometryTemplate.Create type name" command. Each type has different behaviors, and the properties can have different effects (or none at all) depending on the object type.
AnimatedMesh
- defines an animated mesh, used for soldiers, tank treads, and flags.
Go to the GeometryTemplate page, GeometryTemplate properties list page, All Types list, Class list, CON file list, or Main scripting page.
SkeletonCollisionMesh
- defines the skeleton collision mesh for a soldier.
StandardMesh
- defines a 3D mesh for rendering an object.
TreeMesh
- defines a 3D mesh and a billboard, typically for a tree or bush.
patchTerrain
- defines the terrain mesh itself.