ObjectSpawnTemplates.con
For a level (battle), this file defines the different types of object spawn points.
ObjectSpawns.con is the file that actually positions these spawn points.
Each spawn point object type is given a regeneration time (the time to respawn after an object is destroyed),
and a time and distance for how far it has to go from its spawn point and be abandoned before
it begins to destroy itself.
There are 126 files named ObjectSpawnTemplates.con.
Classes used in this type of file: ObjectTemplate
Types used in these files (by class):
Properties used in these files:
Go to the All Properties list, All Types list, CON file list, Class list, or the Main scripting page.
ObjectTemplate
ObjectSpawner
defines a spawn that will create a particular object type.
ObjectTemplate
ObjectTemplate.Create
ObjectTemplate.DamageWhenLost
ObjectTemplate.Distance
ObjectTemplate.MaxNrOfObjectSpawned
ObjectTemplate.MaxSpawnDelay
ObjectTemplate.MinSpawnDelay
ObjectTemplate.NrOfObjectToSpawn
ObjectTemplate.ObjectTemplate
ObjectTemplate.Radius
ObjectTemplate.SetObjectTemplate
ObjectTemplate.SpawnDelay
ObjectTemplate.SpawnDelayAtStart
ObjectTemplate.TeamOnVehicle
ObjectTemplate.TimeToLive