Usage:
ObjectTemplate.CullRadiusScale
number
Argument values:
argument 1: | range is 1 to 6; most commonly 5 |
Description: This property determines at what distance an object is entirely culled out from display. A higher number means it will "appear" in the fog a bit sooner. Setting this number low for unimportant terrain features can help graphics performance.
Related properties: Active
Used in object types (and how often in each type): Bundle (1%), PlayerControlObject (22%), simpleobject (1%)
Used in a total of 125 .con files: Commonsoldierdata.inc, Cullradius.con, Objects.con
Parent directories of these .con files: objects/Vehicles, objects/Vegetation, objects/Soldiers, objects/MOVE_FILES, objects/Buildings, Bf1942/Levels
Example: (from Bf1942/Levels/Kursk/cullRadius.con)
REM *** Buildings & Objects ***
ObjectTemplate.Active AxisAirplaneAmmo
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active AlliedAirplaneAmmo
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active eu_lumbermill_m1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active eu_fence_m1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active r_ruswh_m1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active rh_Russian_Barn_main_m1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active French_Barn_Lrg_m1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active EU_Spruce2_M1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active EU_Spruce3_M1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active EU_Spruce4_M1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active EU_pine1_M1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active EU_pine2_M1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active EU_pine3_M1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active EU_pine5_M1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active EU_pine7_M1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active EU_Spruce_large_M1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active sandbagu_m1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active sandbagl_m1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active Ammobox
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active mediclocker
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active Stones_Russia_L_M1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active stebarrel2_m1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active stecrate1_M1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active Stones_Euro_L_M1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active eu_lumber1_m1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active eu_lumber2_m1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active greencammo_m1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.Active eu_cart_M1
ObjectTemplate.CullRadiusScale 5
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.