Usage:
ObjectTemplate.ExplodeNearEnemyDistance
number
Argument values:
argument 1: | range is 3 to 50.0; most commonly 3 |
Description: Landmines and flak gun shells explode when they get this close to an enemy vehicle. See DamageType and the Damage Tutorial for more information.
Related properties: DamageType, Radius
Used in object types (and how often in each type): Projectile (10%)
Used in a total of 16 .con files: Objects.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/HandWeapons
Example: (from objects/Vehicles/Sea/PrinceOW/Weapons.con)
rem *** AA_POW_Projectile ***
ObjectTemplate.Create Projectile AA_POW_Projectile
ObjectTemplate.CreateNotInGrid 1
ObjectTemplate.LoadSoundScript ../../Common/Sounds/BigProjectile.ssc
ObjectTemplate.Geometry tracklight_M1
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.TimeToLive CRD_UNIFORM/0.8/1.4/0
ObjectTemplate.EndEffectTemplate e_FlakBig
ObjectTemplate.GravityModifier 0
ObjectTemplate.DamageType 1
ObjectTemplate.Material 228
ObjectTemplate.Material2 199
ObjectTemplate.Radius 15
ObjectTemplate.HasCollisionEffect 1
ObjectTemplate.ExplodeNearEnemyDistance 10
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.