Usage:
ObjectTemplate.InputToRoll
name
Argument values:
argument 1: | c_PIFire, c_PIMouseLookX, c_PIMouseLookY, c_PINone, c_PIPitch, c_PIRoll, c_PIThrottle, c_PIYaw; most commonly c_PIThrottle |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetInputToRoll.
Related properties: Acceleration, MaxRotation, MaxSpeed
Used in object types (and how often in each type): Camera (1%), Engine (37%), RotationalBundle (4%)
Used in a total of 44 .con files: Objects.con, Physics.con
Parent directory of these .con files: vietnamObjects/Vehicles
Example: (from vietnamObjects/Vehicles/Sea/Sampan/Objects.con)
rem *** SampanSimple ***
ObjectTemplate.Create RotationalBundle SampanPropeller
ObjectTemplate.Geometry Sampan_prop_M1
ObjectTemplate.MinRotation 0/0/0
ObjectTemplate.MaxRotation 0/0/0
ObjectTemplate.MaxSpeed 0/0/2000
ObjectTemplate.Acceleration 0/0/1000
ObjectTemplate.InputToRoll c_PIThrottle
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.