MaxSpeed Property [Vietnam]

Usage:
   ObjectTemplate.MaxSpeed x/y/z

Argument values:

argument 1:    0/0.1/0, 0/0/0, 0/0/10, 0/0/1000, 0/0/10000, 0/0/180, 0/0/2000, 0/0/25, 0/0/40, 0/0/400, 0/0/4000, 0/0/50, 0/0/500, 0/0/5000, 0/0/55000, 0/0/80, 0/0/800, 0/10/0, 0/10/10, 0/120/0, 0/15/0, 0/18/0, 0/20/0, ...

Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetMaxSpeed.

Used in object types (and how often in each type): Camera (26%), Engine (37%), FloatingBundle (2%), LandingGear (31%), RotationalBundle (27%), Wing (10%)

Used in a total of 59 .con files: Objects.con, Physics.con

Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons, vietnamObjects/Common

Example: (from vietnamObjects/Vehicles/Sea/Tango/Physics.con)
   rem *** Tango_Engine ***
   ObjectTemplate.Create Engine Tango_Engine
   ObjectTemplate.NetworkableInfo TangoEngineInfo
   ObjectTemplate.LoadSoundScript Sounds/ATC_Engine_Water.ssc
   ObjectTemplate.MinRotation 0/0/-4000
   ObjectTemplate.MaxRotation 0/0/5000
   ObjectTemplate.MaxSpeed 0/0/4000
   ObjectTemplate.Acceleration 0/0/1800
   ObjectTemplate.InputToRoll c_PIThrottle
   ObjectTemplate.AutomaticReset 1
   ObjectTemplate.EngineType c_ETShip
   ObjectTemplate.Torque 6
   ObjectTemplate.Differential 4.7
   ObjectTemplate.NoPropellerEffectAtSpeed 120


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.