Usage:
ObjectTemplate.SetAttachToListener
boolean
Argument values:
argument 1: | 1; most commonly 1 |
Related properties: AddTemplate, LoadSoundScript, SetAcceleration, SetMaxSpeed
Used in object types (and how often in each type): Engine (23%), PlayerControlObject (1%), RotationalBundle (14%)
Used in a total of 61 .con files: Objects.con, Physics.con
Parent directories of these .con files: objects/Vehicles, Bf1942/Levels
Example: (from objects/Vehicles/Sea/Lcvp/Objects.con)
rem *** Lcvp_BrowningBase ***
ObjectTemplate.Create RotationalBundle Lcvp_BrowningBase
ObjectTemplate.SetNetworkableInfo LcvpTurretInfo
ObjectTemplate.SetAttachToListener 1
rem -------------------------------------
ObjectTemplate.AddTemplate LcvpBrowningRotation
ObjectTemplate.SetPosition 0/0.96/0.53
ObjectTemplate.AddTemplate LcvpBrowningMount
ObjectTemplate.SetPosition 0/0.86/0.13
ObjectTemplate.SetRotation 180/0/0
rem -------------------------------------
ObjectTemplate.SetMinRotation -60/0/0
ObjectTemplate.SetMaxRotation 60/0/0
ObjectTemplate.SetMaxSpeed 90/0/0
ObjectTemplate.SetAcceleration 5000/0/0
ObjectTemplate.SetInputToYaw c_PIMouseLookX
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.