StartRotation Property

Usage:
   ObjectTemplate.StartRotation CRD

Argument values:

argument 1:    CRD, e.g. CRD_NONE/-45/0/0, CRD_NONE/-90/0/0, CRD_NONE/0/0/0, CRD_NONE/0/180/1, CRD_NONE/0/2/0, CRD_NONE/1/0/0, CRD_NONE/1/180/1, CRD_NONE/1/360/0, CRD_NONE/10/0/0, CRD_NONE/15/0/0, CRD_NONE/15/0/1, CRD_NONE/150/0/0, ...

Description: Argument 1 is a CRD type.

Related properties: Intensity

Used in object types (and how often in each type): Emitter (95%)

Used in a total of 437 .con files: Effects.con

Parent directories of these .con files: objects/Vehicles, objects/Effects, Bf1942/Levels

Example: (from objects/Effects/e_scrapmetal_BF110/Effects.con)
   rem -------------------------------------
   rem *** Em_ScrapMetal_BF110 ***
   ObjectTemplate.Create Emitter Em_ScrapMetal_BF110
   ObjectTemplate.Template wreck2_rh_Bf110_hull_m1
   ObjectTemplate.AddEmitterSpeed 1
   ObjectTemplate.EmitterSpeedScale 1
   ObjectTemplate.LodDistance 375
   ObjectTemplate.TimeToLive CRD_NONE/0.1/0/0
   ObjectTemplate.Intensity CRD_NONE/10/0/0
   ObjectTemplate.RelativePositionInDof CRD_NONE/0.1/0/0
   ObjectTemplate.PositionalSpeedInDof CRD_UNIFORM/5/-5/0
   ObjectTemplate.PositionalSpeedInUp CRD_UNIFORM/1/5/0
   ObjectTemplate.PositionalSpeedInRight CRD_UNIFORM/5/-5/0
   ObjectTemplate.StartRotation CRD_NONE/1/0/0


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