Usage:
ObjectTemplate.PositionalSpeedInUp
CRD
Argument values:
argument 1: | CRD, e.g. CRD_NONE/0.1/0/0, CRD_NONE/0.4/0/0, CRD_NONE/0.5/0/0, CRD_NONE/0.6/0/0, CRD_NONE/0/0/0, CRD_NONE/1.1/0/0, CRD_NONE/1/0/0, CRD_NONE/1/1.6/0, CRD_NONE/10/0/0, CRD_NONE/10/12/0, CRD_NONE/15/17/0, CRD_NONE/2/0/0, ... |
Description: This value indicates the speed of which an emitted SpriteParticle will move along the Y-Axis. Positive values move it up, and negative move it down.
Related properties: PositionalSpeedInDof, PositionalSpeedInRight
Used in object types (and how often in each type): Emitter (54%)
Used in a total of 284 .con files: Effects.con
Parent directories of these .con files: objects/Vehicles, objects/Effects, Bf1942/Levels
Example: (from objects/Effects/e_WaterAmphibioFront/Effects.con)
rem *** Em_WaterFrontAmphibio ***
ObjectTemplate.Create Emitter Em_WaterFrontAmphibio
ObjectTemplate.Template Fx_WaterFrontMeshAmphibio
ObjectTemplate.Looping 1
ObjectTemplate.StartAtCreation 1
ObjectTemplate.AddEmitterSpeed 1
ObjectTemplate.EmitterSpeedScale 1
ObjectTemplate.LodDistance 600
ObjectTemplate.TimeToLive CRD_NONE/0.1/0/0
ObjectTemplate.Intensity CRD_UNIFORM/5/20/0
ObjectTemplate.IntensityAtSpeed 5
ObjectTemplate.RelativePositionInDof CRD_NONE/-1/0/0
ObjectTemplate.RelativePositionInUp CRD_UNIFORM/0/1/0
ObjectTemplate.RelativePositionInRight CRD_NONE/1.3/0/0
ObjectTemplate.PositionalSpeedInDof CRD_NONE/1.5/0/0
ObjectTemplate.PositionalSpeedInUp CRD_NONE/3/0/0
ObjectTemplate.PositionalSpeedInRight CRD_NONE/1/0/0
ObjectTemplate.RotationalSpeedInDof CRD_NONE/0/0/0
ObjectTemplate.RotationalSpeedInUp CRD_NONE/0/0/0
ObjectTemplate.RotationalSpeedInRight CRD_NONE/0/0/0
ObjectTemplate.StartRotation CRD_UNIFORM/-20/0/0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.